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Messages - InCreator

#101
It's already handled, with a wide range from bounding boxes to pixel-perfect. All it doesn't do is xy of collision point, not ever approximate.
#102
Quotecar1.c1 = car1.w/2 , car1.h/2

Hm, you're treating variable here like it could have two values I guess? Like c1 = 4,3?
I'll need to undo this first. Actually, I do have corner point coordinates kept in separate variables anyway.

Or maybe it's something waaaay out of my league :/

Quotefunction normalize(v)
{
 var n = sqrt(v.x*v.x + v.y*v.y)
 return v / v
}

it returns... 1?
#103
General Discussion / Trigonometry help needed!
Mon 20/02/2012 07:19:57
Making a top-down car game (with Game Maker).
What I totally suck at, is physics/trigonometry.

Let the picture explain:


So, both cars are simple rectangular sprites (let's say 32x64px) and rotated about center point (origin) (xy on image).
At some point they collide. Not important which way, which point or what angle are they at. On picture, there's just a random example.
How to return this precise location where collision occurs?

Here's something to simplify this: Both cars have 4 corner points, and collision happening point is always at one of those 8 points.
T-shaped or otherwise full edge-to-edge collisions do not count, or at least they are not important to me. All I need is at least one colliding point.

I imagine it can be solved by dividing them into triangles and using phytagoras' theorem or something, or it's some kind of newtonian physics that makes it simple, but I have no clear idea how.

Any kind of pseudocode or formula should do... can anyone help?
#104
Everything WHAM said. I like WHAM-land.
#105
Requesting thread lock.
#106
I'll expand my post a bit. Notice that it's about lessons needed to survive, not to fulfill your utopian dreams or being average wimpy ass citizen.
Also notice that I didn't suggest to change major or your dreams, just pick up something that you could use in case of emergency, so your bread and roof would be guaranteed, no matter what.

About brute force job applying:

Pick a job where you cannot get fucked over by lousy boss. Restaurant server boys and burger flippers might get slaps, with dock workers, bosses instead are afraid of slaps if they don't pay in time.

Despite your major, physical job isn't that terrifying as it seems, infact, you will see world much more clearly. That applies to wages too: skinny freckled burger flipper is easy to screw over and pay minimum wage, 200lbs dock worker not. So wages are better in "manlier" occupations. Good place to try is export/import warehouse of any kind. No matter if you apply as muscle for moving stuff or data entry or shift manager. If you get a choice, pick what you like.  You don't have to be Arnold to apply, you'll be one after a year anyway.

Places like those have problems with lazy and drunkard workers (who tend to disappear after payday due drinking), so if you're all like "where's the work, ready to get started right now" and otherwise eager to be on time and do as much as possible, you'll get hired everywhere.
After all, it's temporary until you get your shit together, so think of it as a gym where you get paid instead. I've done a great deal of "dirty" work in my life and it beats office fauna anytime as long as you're hard-working. People are more down-to-earth there. Problem is, there's no career ladder, shift manager or something like this is best you could get.

Also, don't shit your pants while looking at a door and thinking "should I go in?". You have nothing. What's there to lose? Answer: nothing. The least you get from bad interview is skill to have better ones. So it's a win/win situation either way.

Military sounds even more frightening I guess, but there's two things about military; first, this is your lifeboat until about age of 27. After which, most countries don't want you.

You're a bit too young to think about the time, but with every year, you will see that your lifetime is a resource which you should spend carefully and invest wisely. Learning and experience is the way to go, no matter what you do.

Also, if you're sunk into debts and have no insight what do do next, it could work wonders. You could learn a profession in military, get truck driver license, living and food is free till you're there and most countries have support programs for you even after you discharge, like paying loans or helping with education. Do some simple math tests, and you have officer's pension...  Again, think of it as a paid gym/psychiatrist session/etc. It isn't as hard as it sounds, because it's usually hard only first 3 months until you've being formed to be fit to do the thing. Afterwards, it's even better and easier than civilian life. And forming is nothing more than getting rid of shitty habits that got you into military in the first place.

You could dream about being business admin all you want, but from your posts, it just feels like you're not ready to be one. If you cannot manage your life, who would trust his business with you?

As for a girl problem, it's really simple. Grow balls. Clinging to a relationship at age of 21 tells a sad story about confidence.... If the woman loves you, she'll adjust. Of course, that doesn't mean you could be a dick to her.
Women are quite smart: judging from your posts, I see no reason for her to want to dedicate her life to you. So, get strong, get successful, get confident, let her fail with few other R4L's during this (I imagine she's young and wonders if all you have to give is really best she could get? Let her find out!), and then come and claim her like a boss. She'll love it, or maybe you'll make even better pick by then. Who knows?
#107
* Don't marry at 21. Reasons serious enough to marry this young exist in movies and books only.

* Look for a better job. If you're young, healthy male, forget internet/paper ads, just pick a large company and go physically there.
"Hey, I'm hard-working, quick, precise and stuff, have anything for me?". Most large companies always do.

If you're a smoker, you could find smoking spot and buddy up with workers, telling your story. You could get someone to introduce you to boss rather easily and vouching for you.

And forget about your education, don't even mention it unless needed. Also, physical, non-office jobs pay alot better if you're in the gutter, mostly because they pay for what you have: energy and health, and not some abstract skills that are not in your CV.

* Learn a marketable skill/profession. Small Business Admin? That's bullshit. We have a whole generations of business admins coming out, not finding any job because world doesn't work on paper pushing only. It might work out now some way, but what if you're 40 one day? Most mistakes people make are exactly at your age.

Easiest way to secure a profession is to get license to operate something, like a bus, truck or forklift. That's a good start.

If all fails and you still feel you're too undisciplined to succeed, just join the military for a year or two. That's what it's for.
#108
Oh. The maker of cheesiest, sleepiest, most irritating love songs for every straight male worldwide who in his erroneous way tries to impress a girl by acting tolerant and suffers through the cat-in-heat concert for a song or two. She has passed away now.

Farewell, truly.
#109
General Discussion / Re: Sherlock is Over
Mon 30/01/2012 09:37:41
Last(? third) episode was even worse than Baskervilles' one. I admit, there were some moments when it felt almost exciting, but it was killed in mere seconds later. Ending/roof encounter made no sense to me whatsoever. Nor did the magical spell of healing
#110
General Discussion / Re: Sherlock is Over
Sun 29/01/2012 13:32:51
Watched Baskerville episode yesterday... it sucked. Whole episode consisted basically someone being scared, someone walking somewhere and sherlock acting totally crazy.
Also, secret military base had less security than a square meter of Victoria station.

Spoiler
"Bad dude used gas to drug us, it's in the fog"
* Proceeds to stand in the fog and discuss it for next 15 minutes
[close]

Did they hire another writer?
Pity... Show felt much more powerful in first few episodes.
#111
Awesome work... although you could crank out platformers thrice as quickly with Game Maker.
I'd love to see a bit more flashback/out of this world/prince of persia type of engine and elements, since mario clones we have more than enough, but Yahtzee already made such a platformer with AGS if I remember correctly.
#112
General Discussion / Re: Megaupload...dead.
Mon 23/01/2012 06:37:09
Megaupload had fair share of pirated stuff RARed into volumes.

I'm glad it's down.

Sites like Megaupload, rapidshare and even imageshack are just next step in the endless chain internet annoyances. Anyone remember pop-up ads?
"Premium download!" "Wait 9999 seconds" etc bullshit is just popups 2.0

There are much more convinient sites you can upload your stuff to, like mediafire, soundcloud, youtube and imgur (I think I covered all types of media here), and they won't bug the hell out of customers with waiting times, ads and capped speeds.
And whatever was hosted on such trashy, annoying site, shouldn't be too important to start with: a bit of server room costs basically nothing these days and there's loads of user-friendlier free alternatives also.

As for piracy, who the hell hosts pirated things anyway? Bittorrent and alternative P2P technology is available for years: If torrent is rare and has no seeders, you can always find what your need in the depths of DC++ hubs or if all fails, spend a week trying to get it from eMule, which has every imaginable thing, just takes ages to get. And if you want to pirate, no point in complaining: I see no burglars complaining to police that bank has too heavy vault door. If there's a will, there's a way.

Even worse that sometimes good stuff gets lost due shitty free upload service, mostly because it's so popular. More than once I've decided not to download a game/whatever just because I had no interest in downloading from rapidshare/megaupload/filesonic due low user-friendliness.

Better close this crap down and have better quality internet.

So, bye, megaupload. Don't come back!

#113
1st song: Snare drum stands out too much. Otherwise it's pretty cool. I'd use electric toms somewhere to have even more of that 80's tv-show-theme feel
2nd song: Bassline would benefit from some more notes, higher volume and more/faster technoish flow. It feels pretty much like something you'd use in spy movie. Also, cymbal crashes too often. Maybe increase whole tempo by dozen bpm or so
#114
* Adventure game studio
* Future of games
* Graphics
* Room edges
* "Getting away" with anything

None of those keywords work together here. Are you a random words thread generating robot, steptoe?

AGS games are adventure games.
Adventure games are history of games, not future (although they could rise again).
Graphics are less important in adventure games than in most other genres.
Room edge text sounds like "sandbox vs. corridor shooter". In an adventure game, who gives a damn?
People who make free games as a hobby can "get away" with every damn thing they want.
As a freeloader (technically) and not paying customer, also not important voice of the market since there is none, you have no obligations to demand anything.
#115
Thanks for all the helpful info. Flying out tomorrow and my trip got twice as complicated, since I injured my right hand so it's about 10% working, just enough to type, but as long as I find places to get some wi-fi to my Ipad, I'll be fine. Bookmarked TFL also.

Metro card stuff sounds quite frightening, only time in I life I used underground train was in Stockholm and I was too hammered to remember but it cannot be too bad I think.
Also, from some online investigation, London actually doesn't sound so expensive at all: some prices seem to be lower than in Estonia, although we have 6x to tenfold smaller wages. Frustrating... At least I'll feel like home there :D
#116
Are you sure card would work better than camtasia? Especially, USB one? I've never seen any lag with it.
#117
Quote from: Stee on Tue 10/01/2012 20:48:47

Depending on the station, there are either machines where you can buy tickets, or a staffed booth. Best bet is to get a visitor oyster card I think (a local may be able to help you better with this if they contribute). http://www.tfl.gov.uk <- transport for london website. They deliver visitor travel cards to a number of countries.  


Thanks, this website turned out to be worth gold, once I decyphered how it works.
#118
I decided to see UK this year, although my stay will be fairly short (1,5 days).
While I put together rather detailed map what I want to see and how to fill this short period of time, I have few problems/unknowns:

1) Transit. I arrive and depart from Luton Airport which is rather far from city center and hotel (30 miles or so)

I think there shouldn't be too much problems in getting to hotel (which located in far NE, near Lea Bridge rd/A104), but leaving is a problem: plane departs at 7:45AM and I have no clue if anything drives me so early there.
Also, I figured there's trains, metro and buses. What would be most reasonable/not too expensive and what operates at night?
Google maps for some reason fails to give me any directions also. Is there something else I could use?

2) How does it work? Where do I get a ticket for rail or metro, etc? Are there booths, whatever? I have honestly no clue atm.

3) What to see:
I figured basic touristy stuff like Tower of London, maybe National Museum or Imperial war museum, planned a long walk that would take me through all interesting stuff, but is there anything I should see?

And any other tips would be appreciated!

#120
It's considerably improved. Do you know what would be even better? A really dark, not-so-soft shadow under bed. It would give a bit or realism instantly.
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