QuoteI would like to know on what points you base your assumption here that a C&C game would be "just another SC clone"? It seems that you build that opinion up purely based on the universe the game is set it, not the actual game mechanics?
You're a SC fanatic. Either this or RTS fanatic.
To me, it doesn't really matter if I can group infinite or twelve units, use peons to build a farm or have HQ put some crap into ground and let building pop up miles away, collect crystals or some gas too. The mechanics should enjoyable and make gaming comfortable, nothing else. To me, I mean. It's still all about destroying enemy, overpowering him with your wits and strategy.
By "clone" thing I meant laser beams and space junk. Yes, sci-fi. But sci-fi at "this" level. And that's actually a compliment to StarCraft, because turning semi-realistic world of C&C into space-thing kind of ruined it. It has been done, and done well - and I mean exactly Starcraft here. Your love is simply a proof. Original C&C was unique among its genre, tying believable amount of sci-fi (Tiberium) into quite realistic world. Walking robots with dual laser beams and crazy palettes are something else (C&C: Tiberian sun, C&C3) and a theme better left to Starcraft fans.
So yes, I meant the universe. Which, in Starcraft feels even more "in place" and proper.
Also, what bothers me, is that RTS games are losing violence alot nowadays. Remember Dungeon Keeper? Stronghold?
"I'm buring! aagh! aagh!" infantryman on flames running around and dying in Command & Conquer? Way how unit growled before dying in Warcraft?
All that power, gore and feeling is pretty much gone in games now. Buildings pop into bits like balloons when destroyed, everything's so sterile and fragile... huh.
Of course, those are "classic" RTSes we're talking about. Sometimes, when I'm in mood for something really unique, I'd play eiter Metal Fatigue or Total Annihilation. Both, again, underrated.
Emerald: By UFO or UFO: Enemy Unknown we DID mean XCOM.
And that's (along with XCom: Terror from the Deep) the game I've been spent time on - in my life MOST. I really don't understand how could anyone not "get into" this game. Then again, XCOM: Apocalypse, which many people praised, didn't feel interesting to me at all.