Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - InCreator

#1641
Nobody can block P2P networking. And as much as I know, finnish hubs have loads of illegal stuff.
Your problem is simply that due firewall, you are unable to connect to hubs. Or if you do, in passive mode only, which sucks even more than no connection at all (extremely slow, most hubs disable searching, etc, etc).

What could help? Getting your settings right. If you're using DC++, or anything similar, it's a hell to set up, but still possible. For DC++, go through program help, it points to solutions and tools to test your connection.
Try to disable UPnP (universal plug'n'play) in your P2P program, and setting your IP-address manually. If the connection is divided by whole house, you *might* be having local IP adress (usually 192.168.0.xxx), in which case you have to figure out the real IP address (from your house to outside world) and give it to your P2P program.

Do you have a router in your home? In this case, closest place to find out your real IP address is to use router configuration utility, just open internet browser and go to http://192.168.0.1/ and browse around until you find it.
I'm not sure what is your case exactly, but it's worth a try...

I think that this is a thing you can ask your ISP if you can't find it out by yourself. Just don't explain why do you need it ;)
or say that you can't play multiplayer games, etc
#1642
General Discussion / Re: Happy New Year!
Sun 31/12/2006 22:11:45
Estonia just entered 2007, I guess you'll be there soon too, folks.
Happy new year!
#1643
Huh, I found a picture I made in 2005. Comparing it to current... er... Even positioning of things has remained same... I guess I live in an endless loop of unchanging things.


My desk, end of 2005


My desk, end of 2006

* Messy bed is still there
* The red & white block contains pirate cigarettes from Russia
* I smoke less now
#1644
General Discussion / Re: Saddam Hussein
Sun 31/12/2006 13:49:02
Quote from: Social Reasoner on Sat 30/12/2006 20:57:12
Quote from: InCreator on Sat 30/12/2006 17:21:32
Soliders and military leaders, whatever they do (well, all soliders and military leaders do same thing), deserve to be shot, by wild tradition of humankind. Not hung hanged.


Saddam never served in the military and I dont know if being the dictator of your country and doing your own thing instead of listening to the actual military leaders makes you one of them.
The uniform he wore was completely fake and just something he made up to look more dashing.

I think that anyone who commands warlords with armies and makes war/military-related decisions is considered a military commander. Crawling in mud and  shooting practice isn't neccessary for being one. That's what differs him from casual murderer.

For example, isn't president of US considered a highest commander by US laws?

Quote from "Kingdom of Heaven":
QuoteSaladdin: King does not kill a king.

I think that this is one thing that went wrong. How can people around the world trust their leaders if another leader could slay them any minute? Then again, "release Hussein" could be demand used by numerous further terror acts by his supporters. I sense someone striking a fist onto his table and yelling "I want him dead before new year!".
Wonder who this was...?
#1645
General Discussion / Re: Help! Video Cards!
Sun 31/12/2006 13:43:48
By the power of X1600, you probably got a good deal. Let's just hope that everything goes ok.
#1646
General Discussion / Re: Counter-Strike
Sun 31/12/2006 13:41:36
TNT2 is more than enough, for ugly, blocky,  poorly lit graphics of original CS.
For Source version, though, you need a real video card.
#1647
This is... pretty good.

Minimalistic and yet so "functional" programs simply rock!
#1648
General Discussion / Re: Help! Video Cards!
Sat 30/12/2006 17:28:29
Why ATI?

I'm running on Geforce 7900GT/GTO and it's a dream came true.

To say a strong word against ATI card -- when technical differences between GF cards of same power are extremely tiny, the hell of installing ATI drivers values alot more than few extra FPS ATI might give you.

Now, some who claim that they had ATI cards for ages and never experienced any driver/detection trouble, you are simply LUCKY.
#1649
General Discussion / Re: Saddam Hussein
Sat 30/12/2006 17:21:32
Soliders and military leaders, whatever they do (well, all soliders and military leaders do same thing), deserve to be shot, by wild tradition of humankind. Not hung hanged.

Still, the execution (sp?) will be a public spectacle. It's soo... medieval!

Rest in... well, since you're probably meeting people you killed in your life right now... in the atmosphere they give you, Saddam.

Funny, pictures of South Park: the movie are in my head. Scenes with Saddam and Devil together... heh
#1650
Quote from: gypsysnail on Fri 29/12/2006 22:09:37
Exactly what is it they do to stop you from being able to buy the game, etc? There has to be some other way you can get this game ;).

e-payment usually requires registering somewhere, giving your details about address, credit card, etc.
Estonia is never listed in "select your country" area, and this is quite weird. Some bank/card problems. Also, majority of people here *do* use VISA/Mastercard compatible cards, but these are debit cards, not credit cards. Simply because banks here are way too greedy and credit card is not reasonable thing to have due current fees.
But for example, Finland, only 50km away, is always available, both shipping and payment handling.

I might aswell register myself a postbox/bank account in Helsinki (just a half-hour sealiner trip away) and order my stuff there. Well, that's just a weird idea, I don't know if it could really work. When I preordered Half-Life 2: Episode 1, I had to get some UK guy to buy it and ship here just because Valve(Steam) doesn't accept my local banking. There are workarounds, but those ways cost also.

Enough of offtopic, I'm getting my hands on it, one way or another!
#1651
Quote- Chuck Norris Missing in action box-set

:-X

Better luck next time, Haddas.
#1652
Ooh, I like it!

QuoteSprite art - Ian Schlaepfer (Big Brother)

I wonder why did you even mention. It's sooo clear to any AGSer ever seen BB's superior art.

But since it's commercial, I doubt I'll ever get to play full game.
First, "Buy now" link does this:

Quote1146 - Table 'fhr2006.configuration' doesn't exist

select configuration_key as cfgKey, configuration_value as cfgValue from configuration

[TEP STOP]

And second, I seriously doubt that it'll be shipped to Estonia or my VISA card works online. I can't even get anything from eBay/use Paypal/any other form of e-commerce due stupid country I'm living in.

Drats.


#1653
General Discussion / Re: Wiisure Suit Larry?
Mon 25/12/2006 14:36:36
Wii is an interesting console, but due crappy graphics and high cost, I don't understand the hype at all. For that money (plus cost of a LSL game), you could either visit brothel for some real action or spend it on dinners & gifts to find a mate for life. Who needs such games?
Alright, hentai... I guess it has proven itself as an art & fetish genre. But cartoony 3D?
For me it sounds as bad as whacking off to a Lode Runner on NES.
#1654
Well, I'm sitting home alone, take rest from work (christmas is worst season if you're working in fruit & vegetable business), play CS, eat instant noodles (whole family left to see grandma) and curse my toothache.
I think I'll probably buy same good, strong Estonian vodka later today to keep my tooth from torturing me, eventually get drunk and fall asleep.

I never had so terrible Christmas in my whole life yet. No traditional eat-till-you-drop-fest with traditional blood sausages, no snow in Tallinn, no homemade beer...
#1655
Before animating...
...draw the side view. Looking at his pants and feet right now, I'd say they would look really weird from side. Which might mean that walkcycle wouldn't be very good.

#1656
Critics' Lounge / Re: New backgrounds
Thu 14/12/2006 19:39:47
Don't we have an award for this?
#1657
Quote from: SSH on Wed 13/12/2006 20:14:34
Quote from: InCreator on Wed 13/12/2006 19:25:06
The problem is that if the script is open, you cannot look around in AGS, like click on "inventory" portion to see inventory names, or browse views and loops and so on.

Yes you can. I do it all the time. you couldn't way back in AGS 2.6something, but I'm pretty sure you have been able to for ages... the only time you can't is if you open the script from a blocking dialog, such as the module manager or interaction editor, but I never do that. I always use the CTRL-E (room), CTRL-G, CTRL-H, CTRL-1, CTRL-SHIFT-1 etc. shortcuts.

This is for main scripts, global script, script header, etc.

But where does the most of the scripting happen?
Interactions. For hotspots, characters, objects, inventory items... talked to this, used this on that...etc.

So, in atleast 80% of time, it's still a problem.

EDIT: Customizable AGS interface
Ah, and for suggestions (I don't want to start another thread for such simple request) - it would be nice to have ability to disable some things in AGS main Game Editor menu. For example, I never use text parser, lip sync, fonts, cursors, global messages, palette... They are needed so rarely that they seem to be there just to make me search needed things longer.
I'll try to explain those items a bit:

* Fonts - how many different fonts do average AGS game have? I bet no more than three or four. Once the fonts are imported, you'll never go back there.
* Text parser - you either use it or not
* Palette - Used only to find speech colors.... unless game is 256-color. Which in 2006/07, is quite unlikely, unless you suffer from nostalgic masochism or masochistic nostalgia  ;)
* Lip sync - I even never figured out how does it work! So it's one decision thing, like text parser
* Cursors - once they're made, they stay... unclicked
* Global messages - I doubt anyone uses them much... I think that's an AGS's newbie thing, like long interactions for those who don't code. I have worked on my game almost 2 years and yet never ended up under section "global messages"
* etc. Different developers use different features of AGS, I just told how much I do. But there's so many features that I turning some off or move away isn't bad option at all.

Now that's one of management suggestions I had in mind. If I could gray out or hide the menu Items I use rarely, the whole proccess of making game (Using AGS) would be shortened. And this could even be reflected in quality (less tired when making whole thing?).
#1658
QuoteI usually don't use the Interaction Editor's Edit Script...-button at all, instead I open the room script with the {}-button.

You definetly misunderstood.
I use buttons too. The problem is that if the script is open, you cannot look around in AGS, like click on "inventory" portion to see inventory names, or browse views and loops and so on.
You have to save & close script, find numbers you need, remember them, renavigate back to script, etc...

What's weird is that you can edit main script for GUIs AND browse around. It'll be great if that applied to ANY kind of script, not only gui one.

When scripting complex portions of action, such as cutscenes, It's quite a pain.

QuoteAnd you can avoid taking a screenshot if you use player.ActiveInventory==iItem because remembering the names is way easier

No, you cannot. iItem results in type mismatch. Only integers allowed.

I think that whole another suggestion grew out of all this, and I changed the thread name.
Also, I'm starting to see a vision of AGS 3 in the future, with hardcore project management improvements.
This will probably trigger more strange suggestion threads/bug tracker entries from me  :)
#1659
Hm. Thinking about it...

The notepad idea comes from one of most annoying - or rather unpractical limitations of AGS: The almighty script editor.

Why? Because if script editor is open, I cannot browse other assets, like inventory items, sprites or views.

In many places when scripting (haven't tried all, but mostly character/inventory/room/object-related scripts) you can't look around (in your AGS project) for inventory item numbers, view/loop numbers, etc. That produces in need to write things down, and there's really weird way how people solve this matter. I - for example, take a screenshot from inventory screen when scripting a list of inventory items to be used on particular hotspot or object. Just to look up for inventory item numbers for "player.activeinv == int what" lines.

This is... strange way to do this, and led me to an idea that it could be simpler some way. Or atleast less MSPaint-based.

But if CJ could "detach" script editor in rooms/character interactions/inventory interactions just as it is in GUI script, for example, amount of things needed to memorize would be ALOT smaller.
#1660
Making a game needs alot of things to remember all the time, and AGS makes it quite difficult with somewhat weird sprite and view names, and numbering.

This led me to an idea: internal notepad in AGS. Simply a text window, that is always visible and accessible, even if script editor is open. I must be absolutely accessible at all time to work.

How often have you copied mouse coordinated to clipboard to use them in a script, and after copy-pasting portion of script (like nearby character.Walk command), realising that you just overwrote these coordinates in clipboard?

Again, save script, exit, find coordinates... blah blah.

Also, such thing could serve well as to-do list. Often, I have to stop making a game when I'm in the middle of scripting something complex, and it's hell to remember next day what was I doing before I left.

So, the notepad, or call it AGS Organizer, should save its contents when AGS exits. Again, without confirmation and other nuisance (otherwise, it renders it's functionality near zero).

Why not use real Windows notepad for this?

1. Focus. It steals focus, both AGS's and game programmer's.
2. Hassle to save, locate and load it

I think that such organizer could be really handy.
I hope I explained myself clearly enough for people to understand what I mean.
SMF spam blocked by CleanTalk