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Messages - InCreator

#2021
Ow awful.

I wish I was a moderator so I could lock this thread, unlock and lock again. And maybe repeat.
#2022
QuoteHe has the gift of making threads with a lot of response

Let's make him a "resident winner of all AGS competitions"! So he's always hosting...

** Thinks about currently hosted Sprite Jam with only 2 entries  >:(

Shut up now and draw some gorgeous sprites.
#2023
a...mazing!

Johnny's edit is a bit too desaturated and dark, (close to night already) but I'll try to find a medium here, I really love what you did...

we'll see.

#2024
Okay. Let me show the bg I also showed in "Release Something!".



Now, for those who might be guessing how do such things happen, here's a render of very simple flat-textured render in 3ds max 4.



I didn't find good photo of diner to trace, so I made reference image by myself... in 3d. And simply redrew it in ArtGem.

It's about evening time, with a bit foggy weather.
So, it's a bit dark inside and it would be believeable that the lights inside diner are lit.

So...
As you can see, there's an omnilight at upper right area of the room which caused these shadows of tables, adding strong amount of reality. Problem is, should the light source be visible? I tried and ended up with this...




What do you think? Should I use the one with light or the on without?

Any other suggestions and traditional C&C is welcome too.
#2025
Critics' Lounge / Re: Compare two screens
Thu 03/11/2005 19:23:41
I also prefer blurless version. Blur just plainly, simply... sucks.

But!

* Sea fade is way too extreme. From so light blue to complete black.. it's hard to believe.

* The noise on trees is made of 2x2 (or 4x4?) pixels - the noise where forest meets beach should be that bold aswell.

* There's some things that look better on blur version, such as sea fade and river, but neither looks too real. Try to improve them somehow.
#2026
ponch...
Car game in AGS? Pretty neat, though you should remove this overused explosion gif that comes with Game Maker  :P
#2027
There are NO people who just can't draw. Atleast, not for adventure game graphics.

If it comes to drawing, some people have talent and some others not. For example, I drew very realistic pictures with pen and paper from age of 6. Some people can't even draw the way I did when I was that young.

But this does not mean that they couldn't make decent backgrounds or sprites.
The amount of talent only helps here, but doesn't restrict anything. Room backgrounds consist arranging and composing geometry and texturing it. You don't have to have "good hand" to make interesting curves and stuff like that, you just have to know how to draw boxes and spheres.
This is something that needs only practice, and endless amount of experience. And is therefore totally learnable.

Sprite art is a bit different music; but in low resolution, I'm sure everyone can learn enough to arrange some colored dots so they resemble humanoid/animal.

Easiest way to understand that you're not the one who can't draw is to start drawing. As my national saying goes, "Fear has big eyes" which means that things we don't try seem a lot worse from distance. Once you get things going, you'll start to see ways to improve this and that and eventually end up with decent graphics.

I don't want to say anything bad, but in my opinion, atleast 60% of AGSers have not this mystical variable named "artistic talent". They're just brave, optimistic, a bit stubborn and eventually, very successful. Come visit Critics Lounge and see yourself.
#2028
This is just a piece of global witch hunt that's way beyond any laws.
To reap more buck, companies cross all limits.

And this is just as unstoppable as piracy itself.

War goes on!
#2029
Well, I decided to release brand new room BG from my Henri project. It's meant to be a hamburger restaurant, a bit unfinished yet though (needs some signs and dropped fries and so, maybe total redraw of what's behind window), but probably release-worthy already.



2x:

#2030
Critics' Lounge / Re: A man in pants
Tue 01/11/2005 14:42:53
* his chest looks too.... female
* stomach area is far too tall, reduce it's height by 30% or so
* Where are the hands?!  :o
* area around neck & shoulders looks a bit weird, there's much to improve here
* The pants' shading is cool in it's own way, but not realistic. You can shade human arm closeup this way and get superrealistic result. But not cloth. It looks like green skin with veins! to do: reduce number of wrinkles, make them much larger and don't use so intensive shading -> use less colors and smaller color range

Everything else looks quite okay and I love the style! Make him real hands and head too! 10 points for skin color.


This is an image from Art Of Fighting 2 to help you:
Notice how pants are shaded and how muscles are drawn. Maybe it helps a bit.
#2031
Wow, Disco must be a robot! There's no way human could add phaser filter to his voice, and that's what happened near 1:05.

Shit, I'd pay to have ability like this.  :D

AGS Voice Interviews definetly needs a startup tune. With all moderators singing together or something.

Members speaking about their stuff is interesting to hear, but I still think a transcript would find some good use...
#2032
Critics' Lounge / Re: First game sprites
Mon 31/10/2005 14:27:52
This doesn't seem like the top of the wall to me.

Also, taking artist's overall visible skill into account, I doubt that so stupid mistake was made.

Anyway...

* The floor/ground should have at least as much detail/noise as the building wall has. The shine gives full effect of a flood at the moment. So unless your character won't be swimming in this room, do something.

* The lamp looks too weak to me. The light from it could also lit the rightmost wall a bit.
#2033
General Discussion / Re: Sidekickery
Mon 31/10/2005 11:27:56
QuoteYeah. . .somehow I don't think I would *ever* be that trusting, even of a superhero.  That actually happened in the Batman movie.

Robin isn't trusting here. Being Batman's sidekick, he simply knows that Batman is the strongest in the Gotham City so he could could beat him up if he refuses.
#2034
Since last SJ was a bit shorter and therefore got only few entries, I think we try again with this one:

Theme: Photorealism 2: Your very own adventures!

What: Draw yourself as an adventure game character. You may use a photo for reference or anything else that could help to achieve as recognisable result as possible. It wouldn't harm to include a link to your real photo for comparasion. While the face should be real, outfit, accessories, whatever else is free of choice, either you're dressed up as Indiana Jones, a ninja or Roger, there's no matter. Also, you don't have to use anyone else's outfits but make your own.

Restrictions:
* maximum image size  60x110
* colors: no limit!
* no copy-pasteing; you have to draw
* sprite should look usable in real game

Good luck and start drawing!
#2035
Heh, unless big brother wasn't planning on entering and totally pwning us all, I think it's all fine. Though Darth's entry was better, IMO.

Spoiler
to be honest, I don't like winning on AGS compos: hosting a new one is something i'd rather avoid
[close]

Okay, I'll start a new one now.
#2036
That's ridiculous, pathetic.

It's not holidays, it's a modern fashion of being boneless.

This omfg-ffs-i-hope-i-didn't-offend-anything/anyone mentality.

It has infected forums here too, for example.
People have no opinion anymore. No position in any question, no like/dislike-things. Everyone is very ready to flame anyone who is not tolerant enough to any kind of stupidity, but if it comes to personal opinions, the crowd goes quiet.

Soon, we have no personalities. And we accept whatever crap world throws at our faces.

---
While being atheist, I'd still raise a hell of a riot, if anyone tried to mess with Christmas, for example.
#2037
50% LESS fog, correction on windows far back, and night one's perfect!

Looking at the sky... It's not night. It's evening, about 10pm and It's winter, just about to snow. I so feel it.
#2038
General Discussion / Re: HELP: Gift Ideas?
Sun 30/10/2005 10:38:41
Make a....
   ...sculpture!

Really. Sculpt her (not pregnant version)
I would rock so much.
#2039
Looking at it again, I noticed another, rather quite strange thing:

I have never seen a church stuck between houses!

Churches/cathedrals/whatever are always a bit separated, all sides opened, and in visible places. Maybe it's different around the world (don't have much visas in my passport) but I don't think so anyway.

So, if it's a church, there's a serious, though hardly noticeable problem with your composition.
#2040
Quite amazing indeed!
But crits:

1) I don't like the water texture. It looks more like some green goo instead of water. You might try something else here.

2) The building textures lack some heavily needed detail. Not the building, but textures. Like some broken or dirty parts, harder contrast, so on.

3) Main problem about building textures is repeated/tiled material. You could use something tile-independent to make additions. Like that big blob on the wall at the very front (lower right). The tiled material on church looks worst, I think.

4) While everything looks very great and colossal, these trees far back look way to pathetic to fit in. In a city with so old buildings, the trees should also be old and big.

5) It's quite weird that buildings with less detail (now I'm talking about geometry detail) are in the foreground and very neatly detailed ones, far back. This kind of lowers the impression.

6) The windows reflect too much. Best window in the room is topmost ones tower at the house with tower-like thing far back (on the tower). I think most of the windows should look like that, darker. Play a bit with the light.

7) Some textures are too blurry (sidewalk near river and house roofs)

Otherwise, the render is too good to even criticise or have courage to crit something like this.
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