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Messages - InCreator

#2101
1) Quite nice renders, but I suggest using a camera for getting the shot (if you simply rendered perspective view) and messing with camera settings a bit. Well configured field of view(FOV) on camera would eliminate large areas at the front but still keep acceptable perspective.

2) The notes on bulleting board really DO look like boxes, make them more flat, the shadows they cast are really weird.

3) Use more ambient lights! The contrast between exposed and dark areas is too heavy.

4) Add lights a bit of tone, 100% white light doesn't exist in world so a slight amount of yellow (if it's sun/outside light, some other) could make everything a bit more warm.

5) Don't use "metal" shader on fire extinguisher(sp?), use "antisotropic" instead.

6) Think before applying materials. It's like a war of colors out there, no interior designer would use sooo different colors in simple room - yellow box on white wall next to blue sign, next to red extingusher next to brown benches, next to green bulletin board, etc

7) Think about first room, the area where benches are.
The benches are way too low to sit there. But  if they were higher, sitting people would cover bulletin board, so no-one could read what's on board. Does placing benches infront of boards make any sense?
#2102
This reminds me awfully much a level from Unreal Tournament...
But looks good!  :)
#2103
Does Predator count as supervillain? He's the coolest!
#2104
KGB. I would really love to make a sequel to KGB, since I don't know any other adventure games with such deep and realistic atmosphere and so cool secret-agent objectives.

Also, a REAL sequel to Half-Life would be great thing to make - The story in HL2 strongly dissappointed me.

#2105
Thanks!   :D
As I said, my post was very simple, made in 20 mins and entirely experimental (way away from my usual style), so winning was quite a surprise.

Anyway, new Blitz is up and this thread waits for locking.
#2106
Drawing castles is quite fun, so this time, the BG blitz has

Theme:
Stronghold.
It should be as powerful and grand-looking as possible, looking as really unconquerable fortress. Not just some brick house with towers.

Size: 320x240 or larger

Restrictions: None!

Good luck!
#2107
Spoiler
Darkish red. Why freudian explanation... EGA palette, anyone?
[close]
#2108
QuoteThis is a common misconception. Most professional styles adhere to the rules of perspective and light, even wacky ones like DOTT. Following them doesn't mean that you'll end up with ultrarealistic shading and orthogonal boxes, just a convincing look.

That is correct. But objective of my post was encouragement, not science :D

Anyway, here's  my experimental entry...




#2109
About font: I don't think that it's unreadable, at least not in fullscreen - and not crappy JPG.
Just pointed out that complexity of font doesn't quite work with these boring buttons, so you could add a bit of texture/similar to buttons too.
#2110
I second that. Also, the barely readable font won't match with such simple buttons, so either change the font or do some graphics.

Overall, it's nice and an AGS RPG makes me very curious.
#2111
Pointless.
Nation is a variable, humans are we all.

Let's say nation X and nation Y doesn't "hate each other" at the start.

When a leader (may be a president, terrorist leader, crazy general or even a saboteur) of X decides to attack nation Y, there will be people who get hurt. So these people hate nation X now. They respond and attack some people of nation X. Nation X of course "won't tolerate such attacks against our nation!" and "this crime will not go unpunished!" (typical leader speech after attack) - make more damage again...

More people gets hurt by conflict, more haters there will be. And haters do things that increase haters on opposite side.
If the conflict lasts long enough, it becomes somewhat traditional: Parents raise their kids telling that other nation is evil, kids see it theirselves while growing up in a middle of conflict, etc.

But as I said, nation is a variable. There's no matter are you X or Y. And guys in power are responsible.

People don't hate germans, not anymore. But A. Hitler's name will be still cursed, even though world has rebuilt itself and he's way gone. In war (or armed conflict), everyone's a victim. Soliders have usually 3 options, shoot, get shot at or die. Civilians have even less. That's why people elect leaders.

So,

QuoteHow can the Serbians, Albanians, Croatians, Slovenians, Bosnians, Macedonians become so evil towards each other.

This way?
#2112
And still, the blur sucks.
Dreaminess could be achieved with much better-looking ways, such as better color usage (tones of pink or cyan, etc), removing XL-sized black outlines, using other tools than line tool, to make curvy shapes.
#2113
Right, I noticed that if you forget semicolon, like

cEgo.Say("Hello!")
cBman.Say("How do you do?");

other line (the one after it) gets simply lost.

Game compiles and all, but dialog line after "hello" won't be spoken in game.

Nothing special, but thought that I should note it (if it isn't known) and it would be better if AGS would report error instead of compiling problematic script.

I had hell of a bug searching when one globalint wasn't set because of similar case...
#2114
Quote from: Misj' on Wed 14/09/2005 11:12:50
...Shading and perspective are wrong.

That's most ridiculous thing I've heard for a long time.
You definetly draw in cartoony style.

What makes it cartoony then?
#2115
1) When setting walk-to-point for hotspots, walkable areas could be seen in some form, even outlines if nothing else.
It's hard to set a walk-to if you can't figure out where walkable area is. And characters won't act very smart in game if the point's outside walkable area. It's nothing special, but I find very little use to walk-to-points if i have to character.walk by script every time anyway.

2) oObject.Visible, etc object-related variables can't be changed outside room script.

But if I need to set it from character interactions, like after talking to character - turn some object on/animate/whatever? It's quite a pain to set GlobalInt only, then check it from room's repeatedly_excecute, then perform the thing... etc. Especially, if there's more than 1 object-related thing which comes from character's interactions.

Can't AGS recognize object names from all rooms (in future)?
Let it compile, but generate error when character isn't in that room (with used object) or something... current way to work around in such cases is too primitive.
#2116
New screen & development update added, See first post.
#2117
The Rumpus Room / Re: Sam and Max 2 Cancelled!
Thu 15/09/2005 01:46:57
Wouldn't bunch of good Max'n'Sam fangames be much more useful, showing people's love and dedication to these characters/world, plus healing a bit of the wounds cancelling made?

And maybe - if LA jumps on makers again, possibilty to say "You may have broken our hopes, but not our love towards it, so eat copyright violation, bastards", hehe :D
#2118
Excellent game I must say.

+
* The high resolution fixes photo usage well, so it looks good (much better than old Sierra/Access games which used same technique).
* The music is really cool. Especially the ability to change it.
Soviet-tasting environment with jazz background sounds really funny :D
* Russian language IS Russian, unlike in US movies made during cold war.

-
* Much of the speech text goes missing in translation, and some aren't same the protagonist actually said.
* Whole themeing is a bit overdone. I understand that it's a parody, but still...
* Game objectives are very unclear.

Still, an excellent piece of work and definetly very original one!
#2119
Tonguewarmer... we could all just emigrate to North or South Pole and live on a chunk of ice:

* No fuel needed, no cars, no electricity, etc
* While temperature near zero all the time even heat increase of few degrees will feel good - but therefore consume a little power too
* Cold food is always easy one to get!
* With all people living on same place, no plane travel needed. How much do planes consume fuel every day? A save.
* World peace and overall uniting may occur
* Global pollution drops near zero, rainforests are saved
* All endangered species become stable... well, except penguins maybe, who will be one now
* Classes unite, all people have same possibilities and education level, which also doesn't matter so much then after all...
* ...which means no unemployment, stressing education race and so forth - hunting and fishing are not that hard to learn
* Crime gets low as well, also, the number of different crimes drops (you can't, for example, jack a car!)
* Terrorism gets stopped or heavily slowed down - "suicide terrorist blows up an igloo" is worst that can happen, and even then the casualities are minimal
* Our planet/humankind will be both easier to defend/destroy (both?)
* Number of different diseases takes a hard drop, especially tropical ones
* natural resources change their values, firewood price skyrockets while oil will be cheaper
* Drug usage drops heavily, since people being high will probably freeze to death and make a nice example for others
* I edited this post 10? times, but still could go on whole day
* This may generate into cool sci-fi adventure game (with somewhat easy backgrounds to draw! :D)

So we save on about 3-4 billion (assuming all 6 bil. people don't have one) refridgerators, cars, tv's, computers, central heating and water system for all, etc

Time to pack!
Who's with me?
#2120
General Discussion / Re: Decent Name 4 A Band?
Mon 12/09/2005 22:01:38
AutoErotic Love?

;)
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