I'd love to have current tiled sprite import removed entirely -
because it's basically useless, the time you pixel hunt to get everything right takes actually more time than saving frames separately and -- it would be time better spent! -
and replaced with something much easier to use, like the one Game Maker uses (perfect, high level of customization) or a simply smart one like filmstrip import in Gif Movie Gear -- you only tell how much frames strip has and it chops them down automatically evenly to get required number of frames
Tilesheets - while rarely used by AGSers - are very powerful way to manage sprite graphics and the unpopularity is very clearly tied to the fact that AGS isn't making it's usage any easier.
Would you like 800 files for 100 animations or only one? What if you decide to add a detail onto characters clothing?
While this can be reworked right now using GIF importing and other tricks, AGS should be self-sufficient.
I imagine it's an eveningful of coding for a good coder. If I had skills, I'd implement it myself.
because it's basically useless, the time you pixel hunt to get everything right takes actually more time than saving frames separately and -- it would be time better spent! -
and replaced with something much easier to use, like the one Game Maker uses (perfect, high level of customization) or a simply smart one like filmstrip import in Gif Movie Gear -- you only tell how much frames strip has and it chops them down automatically evenly to get required number of frames
Tilesheets - while rarely used by AGSers - are very powerful way to manage sprite graphics and the unpopularity is very clearly tied to the fact that AGS isn't making it's usage any easier.
Would you like 800 files for 100 animations or only one? What if you decide to add a detail onto characters clothing?
While this can be reworked right now using GIF importing and other tricks, AGS should be self-sufficient.
I imagine it's an eveningful of coding for a good coder. If I had skills, I'd implement it myself.