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Messages - InCreator

#2201
Though you've probably had enough of modifying the sprite, I notice one wrong (or let's just say - not entirely correct) thing about your face shading:

* You've highlighted a bit wrong areas

Usually, when shading man's face, highlight following areas:

-forehead
-lower lip (works best with a moustache and/or beard)
-cheeks! You highlighted them a bit weirdly IMO in front view, like he was old and looking like a bulldog. But that's no much problem since it still turned out very well. The final look, i mean.

This character has lot's of "face" and I wouldn't change anything. But pay attention to face shading.


#2202
General Discussion / Re: Concept Help
Mon 27/06/2005 09:50:05
Yeh, my bad, Gilbot.

Even I get somewhat nervous when reading FB's threads, I don't like quarrels and fights here at all  :( That's why I misunderstood.

* shrugs

so, never mind.
#2203
General Discussion / Re: Concept Help
Mon 27/06/2005 09:39:43
Flukeblake:

If you'll need help like that, Fluke, give some screenies, ideas, etc stuff what you'll really need and how will the game ACTUALLY would look like. And name some similar games, aswell.

Will it be like Gearhead garage/Redline racing?
Or simpler like tuning part in Need For Speed Underground?
Or old(s)c(h)ool like Street Rod?

And so on!
So - Why raising a fight again?

Gilbot/Privateer Puddin'/Farlander:

Why raising a fight again?
FB was an annoyance when he came into forums.
Now, he's an annoyance because everybody treats him like one.

Heh, and I agree with Geoff - Fluke's last post was one of the most emotional ones I have seen for a long time :)
#2204
Coooolooooorrsss!!!111!1one!1

Really.
There's like 100000+++ sites with white background.
And yellow text.
Or light blue text.
Or light green (lime) text.
And my eyes hurt so much.

So, I prefer a page with

* No silly animated gifs on it
* No ads or banners
* No flash!!!
* No Times New Roman font. Verdana or Arial at small size pleases the eye. TNR not.
* Dark background (but not black!) with white text and yellow/lightblue/lime hyperlinks. So everything would be easily readable
* Actually, all colors with low saturation work fine
* Scientists say that green color is most eye friendly. Dark green background with white text is indeed nice.
* Super-easy navigation! Needed both for website and a 3-page spaghetti.
* Simple and practical look
* Things that need to open in pop-up-window will (like maybe images/photos for easier browsing), others not
* And no-no-no! to pages that disable "back" button on my browser

Well, here.




#2205
Critics' Lounge / Re: Policeman sprite
Mon 27/06/2005 00:44:44
And once, again, the day is saved by Progzmax!
Thanks.
#2206
General Discussion / Re: Emulators
Sat 25/06/2005 23:59:13
Yes, not die, but come on, what kind of life it would be for kickass GTA lover knowing that there's a game out there, but you can't play it?

Psychological death? Desperation? Depression?

Just kidding :D

But games get really-really expensive when they finally arrive to this side of globe, plus very sucky economics of the country? Retired people here get monthly just as much money to get one copy of the game. Any more questions?

And after all, what a nerdy theme it is! "OMFG I pirated a computer game, now I'll spend next 20 years in jail, next to a  bank robber and a serial killer, who are angels compared to my BIG crime"

Still just kidding :D

Then again, Rockstar North gets probably millions for this title.
Every minute brings them another load of cash.
If I had a million, or even few hundred bucks, I would gladly pay for this 3-day fun I had, before it went to recycle bin.

I prefer to pay for things I can permanently use. For example, my legal copy of Half-Life 2 gets usage almost daily, since the Counter-Strike Source included. And I'm statisfied with this buy. But take some day off and go through this "Gonna f*** you you f***** f***...etc" speakey thing which runs bad and has most stupid story and loose characters ever happened in GTA series?

Naah. Better save the money for something really worth it.
If they released a demo, I would never ever bother downloading the split-into-85-50mb-files pirated crap.
#2207
General Discussion / Re: Emulators
Sat 25/06/2005 21:36:55
Well, eh... if you're so hungry that you'll starve in next 10 minutes and suddenly see a piece of bread lying on sidewalk then you probably eat it to survive instead of returning it to someone who lost it, unless you want your gravestone have a word "idiot" written onto...
Well, eh... if you're going to die unless you get your hands on GTA:SA and ftp servers are full of Hoodlum pirated version of it, well... eh...

:-[
#2208
Tough theme!

#2209
Here I glow in the daylight, having a helluva' hangover because of grilling and drinking whole night...
#2210
Critics' Lounge / Re: Policeman sprite
Sat 25/06/2005 16:04:58
Hm, good advice, Darth.
I tried a bit, and got him looking like Doofy from Scary Movie 1 (or 2.. or was it 3? bah).

Modified hair, made moustache more stupid, reversed torso, fixed hand with rubber club and added radio & gun onto belt.

1x


2x


He fits quite well already...


About Babar's advice - not bad but I have enough fat policemen in my game to make 3 separate games :D

More ideas?
#2211
Wow, It's MEGAstylish, the fridge close-up shocked with its weird realism!  :o
It all would look much better with less-saturated coloring though.

In my waiting list!
#2212
Critics' Lounge / Re: Sprite needs improvement
Sat 25/06/2005 11:19:14
Jenny looks much cooler than main character!

1) Jenny has too long feet
2) Jenny's feet are weirdly shaped, they should get a bit thinner near knees
3) Her head has a shape of an egg
;D
4) Looking at hair, heir hairdo would look VERY weird from behind.
5) Her hands are too thin and spaghetti
6) Extra shade color wouldn't hurt

I tried to fix pointed out things - and discovered that this is a very nice sprite both to edit and start with. I like it!



2X


#2213
Critics' Lounge / Policeman sprite
Sat 25/06/2005 10:54:26
Ah, here's a sprite I've been working on last few days.
It's supposed to be a patrolling policeman. A bit dumb one, by game story :)

I'm about statisfied with this one, though I feel that I missed something... Maybe there's way to give him dumber look or some similar points I missed?

To be totally sure, I post it for C&C:


2x:



(that yellow thingy is a neon yellow vest that Estonian patrols usually wear, though I didn't try to 100% make it same)
#2214
Critics' Lounge / Re: Sprites coming...
Fri 24/06/2005 16:26:57
Not too bad. You need to pay more attention to body shape, it looks very cartoony right now, yet the face doesn't suggets cartoons. Also, It's hard to imagine such sprites in a game...

Why didn't you put links to pictures directly here? The page is not english and so scares away many critics.
#2215
Well, it's difficult to say. But by the tradition, CL is used for a pieces of game, like one background, or a sprite or a piece of music.

When you make a post in "Games in production", you'll get many opinions anyway, varying from "Good work, waiting for it" or "Total crap, don't steal graphics", so, thinking about it... that's probably what the GIP forum is for.

Not here.

But some time passes, a moderator comes here and kicks us both :D
#2216
What the hell is this thread doing in Critics Lounge?!  >:(
#2217
* Try decreasing opacity of both the fabric and map lines.
* Try remove the black outline from fabric and make it's edges torn a little, so pieces of string lie out a bit. You have seen torn cloth, right?

Em, something like this (very quick example, can be improved much)



* Also, you could try to align text to fabric, using smudge tool, for example. But it would kill the detail a bit. Epecially the text "The land of the dead" could be raised and lowered as cloth does.
#2218
Wow. Crazy colors, but the walls look sooo bumpmapped that I thought for first 5 minutes that it's 3D-modelled.

heh.

I'd cut out these outlines, though, especially multiple-pixel-wide ones.

EDIT: Thinking about it again - blur the area where lava meets the cliff thingy. Outline is visible in some areas there, which is very unrealistic.
#2219
General Discussion / Re: ITC: Sony. Burn.
Mon 20/06/2005 04:13:17
I did.
Weird. True. Purely randomly.

Apparently, the IEEE output port on camcorder is faulty. Somehow, I pulled the firewire only very little bit out, and suddenly the computer found the camera.

The "new device found" sound was probably excactly because when plugging in the wire, it got contact just a millisecond before I pushed it completely in and contact went away again. But windows managed to get this short amount of signal and made sound.
That's also why it didn't sound all the time...

Even more weird is that one of my friends has sony cam also (a bit older type) and his problem was absolutely same! The aid to the problem of course too. Thing was just that I tested my IEEE cable at his place - on his cam to make sure it works... He's not a video freak and is happy with USB and doesn't own firewire, so he even didn't know about it until I came to test my firewire.

Well, engineers at Sony probably got their measurements wrong when manufacturing the Firewire output port. Or there's some mess inside, I don't know what's inside the port... short circuit?

I don't get it, but as long it works, we're good.

The happiness and anger both rave in me, I didn't mention it, but I managed - in my searches and try-everything-on-everythings - to completely mess up Windows installation (damned service packs) , then install Win98 just to install win xp, etc. What a waste of (life)time. Just because 4 metallic pins did not connect properly.

happy-happy-happy
#2220
General Discussion / ITC: Sony. Burn.
Sun 19/06/2005 21:12:35
Welcome to the thread which will most definetly have ZERO replies.
Read for fun.

Sony. You know, the corporation.  Makes hi-tech electronics and stuff. Widely known. Made a beast named DCR-HC14E. A MiniDV camcorder.

The story started like that:

Once, there was an idiot (me) who thought that making movies with crappy digital photocamera is pointless, due 320x200 resolution, 50-second clips, only 15 fps and USB streaming. But videomaking is so fun and interesting!

So, one day, this idiot, took his hard-earned money and invested it in MiniDV Handycam. To be next Spielberg/Hitchcock/etc... The cam was quite expensive, but so what? It's a Sony, after all.

Right, the camera came along with very pointless USB drivers only and some made-in-flash crap named "Picture Package" which was very likely made by 9-year old blind and slightly retarded asian child slave (and which also served ZERO purpose and wasn't most likely related to camera in any way), but so what? It's a Sony, after all.

Well, things were good for awhile. But new problem arised it's ugly head, USB streaming made many precious frames to be dropped and videos were very jumpy. So what did the idiot do?

He went to store, and spent another load of money in buying FireWire cable and IEE1934 card.
Now, the new surprise came out from camera: The Windows XP Professional WON'T recognize the camera. After SUPER long muddling with IRQ ports, Device Manager, all cables atatched to machine, etc, etc, the idiot got 3 different programs to recognize the camera nad first high-quality 0-dropped-frames movie was loaded into computer! Hurrah!

The next day there wasn't anything worthwhile to stream into PC. And not next week, and month. After few months of acting, filming parties and interesting events/friends/ideas/etc there was again much stuff to stream.

But Win XP didn't think so, once again.

TeH idiot wasn't SO much of an idiot to start crying and randomly begging for help everywhere. He blamed himself in causing the problem, and once again, went through everything adjustable (and not so adjustable) in both hardware and software. It did not help.

So, the idiot chose internet to get aid. He tried about 100 different keywords and combed through many-many video-related forums.

Then the truth came.
He was not alone.
There was very much idiots. Some, much more desperate.

The idiot found same problem in numerous forums, and always the helpers gave unprofessional suggestions, such as "check your cables", "install SP1", "install SP2", "See manufacturer", "Burn Sony HQ" and so on. But also, there was some posts where some of the idiots got rid of the problem. But there never was any working solutions. The Happy Ones rarely knew how they managed to fix the problem. Usually just some lucky cases, like "Oh, tried everything, then I rebooted and it suddenly got working!!!". Neither they knew was it a permanent fix.

So, this is the point where story is right now. How will it end, no-one knows.

...
Some facts:

* The Sony homepage clearly shows that there's no need for any other drivers than universal USB driver at all. This is also all they've got for download. This is already quite weird.

* The camcorder's manual says ZERO words about streaming

* Camcorder has NO firewire or any other streaming-related options in it's LCD-built-in-menu, only "USB Stream".

* Windows XP makes at about 50% of cases "something attached" sound when Firewire is inserted/plugged out, but no choices or new drives/unknown hardware/etc appears.

* My problem is faaar from unique. There's hundreds of similar (and 100% same) descriptions all around the net.

* I GOT it to work, ONCE. Therefore, the camera, IEEE card or cable are NOT faulty.

* Yes, I tried cable in different IEEE ports

* Yes, I tried inserting IEEE card to different PCI slot

* Yes, I tried uninstalling IEEE drivers so windows could detect them again

* And yes, I tried EVERYTHING simpler. I have messed with junk for half of my life, I do know what to do when some piece of electronic shit doesn't want to work. This time,  well, the problem proves to be VERY challenging, but hey -  It's a Sony, after all.

* I... recall... having... some random weird Sony driver installed... which helped... Was it a dream or truth? I really don't remember. Anyone has/knows any drivers (which are probably not USB ones) for Sony video cameras?

Anyone?
...
No?

I was afraid of that, yes.
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