I mean, for example, Game Maker supports all kind of Object-related and global variables.
If I had object "car" and wanted to define a new variable for it, I would just write
car.door_open=1;
into car creation event
and engine would initialize a new variable for me. Local one.
But writing
global.cardooropen=1;
Would make a global one. Super easy.
AGS could use rooms as objects, like
Room1.dooropen = 1;
...Or is there simplicity like this hidden somewhere in the depths of AGS already?
If I had object "car" and wanted to define a new variable for it, I would just write
car.door_open=1;
into car creation event
and engine would initialize a new variable for me. Local one.
But writing
global.cardooropen=1;
Would make a global one. Super easy.
AGS could use rooms as objects, like
Room1.dooropen = 1;
...Or is there simplicity like this hidden somewhere in the depths of AGS already?