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Messages - InCreator

#2401
Critics' Lounge / Re: Pixel People! Yay!
Tue 22/02/2005 23:04:50
wha-- ?

You definetly won't need any help, Evil.
Em, maybe write/draw some stuff to one of the t-shirts.

And pants are same colour, if it's not intended - change one pair few tones.

#2402
Critics' Lounge / Re: Character Room
Tue 22/02/2005 22:47:20
Also, the couch is so wrong.

Why is the back-supporting part wider or at least as wide than the part where people can sit on?

Why does arm support blend into back-supporting part?

It all looks like bizarre geometrical puzzle.

Tv has  either no reception or power, i see. No antenna?
#2403
It's pretty good, except for pants shading. The shade colors are too contrasty, represent nothing and whole shading seems pretty random.

You should shade some wrinkles, much-used-spots (don't know the exact english word for this) or similar to pants to give them some realism.

The best way to learn proper shading is...
...going to local arcade and observing how japanese do it :D

Following is the sreengrab from King Of Fighters 2000 game, just see Terry's pants and you'll understand what I mean.


#2404
Well, there's another suggestion - if it's not suggested or improved (I'm sticking to 2.62 yet)...

Currently, the antialiasing of characters messes with whole character. Can it be done with outlines only, i mean anitaliasing the last pixel(s) before transparent color? Nowadays, 3D games do that...  :-\

+ Amount of anti-aliasing process reduces, which may save some CPU
+ It looks better in many games

- Probably more difficult to do
#2405
Critics' Lounge / Re: Character Room
Tue 22/02/2005 20:21:59
Aiee, teh tanker is back!

Well, you have improved your drawing skills, i see
Yes, leftmost window (IF IT IS A WINDOW) needs wall depth aswell. If a painting, frame/ nails or a string is needed, something to show that it's attached to the wall.

Also if it's a painting, show me the dumbass who likes a painting of a tree trunk?

Start trying of not using these black outlines, they're not very nice.

The building at the front of the house is too close.

Try to use more friendly colors instead of MSPint's default shitty palette.

The windows need frames and glass, maybe curtains aswell.

The tv and other things need shading and shadows.

The door needs frame.

The perspective is surprisingly well turned out, amount of wrong-ness is minimal.

The room is very empty.

Overall, I see improvement. Just lack of the details is the the thing you need to work on before posting.
#2406
*Let more light in! So far, It's quite pretty background.
*But if you're leaving it so dark, it'll be a waste.
*Also, brighten sea a tiny bit as it gets closer to the horizon.
*Avoid totally white light. It's never entirely white. Add yellow, blue or red tone.
#2407
QuoteThe worst is when you have 10 half-assed finished projects laying scattered on your harddrive.

was it REALLY neccessary to remind that?!Ã,  :'( :'( :'(

btw, was it across or down?
#2408
Well, It's good.
But I think that background distracts from title too much (which is not easily readable even without it).

I may suggest only bringing more contrast between bg and title, something like this...
-->

Didn't notice it on your version, but now it also clearly seems that letter "R" is a bit too dark.
#2409
Critics' Lounge / Re: Comic Background Thingy
Sat 12/02/2005 11:28:02
The black door holes are waaay out of perspective.

A bit wacky perspective sounds good. n00b one not.
So here's what you did wrong... make straight lines curvy or whatever, but you have to make door's top line more horizontal if you want to improve this bg.

Overall, It's good. Even if you're not 2D artist, you have enough talent to become one.

*admires color usage*

Yes, definetly.

More tips:
-------------
* There's some problem with the little fence in front of fireplace: put all planks' lowest points to one horizontal line to improve this ( :-\ hope you understood)
* use different pattern for bricks in the wall, instead of copying just same one.
* put brick patterns onto opposite walls too
* make light spots blend into each other.



#2410
T2: Judgment Day, yes.
It was pretty cool one, and best IMO.

The storyline and scenery changed enough not to make whole thing dull (unlike many other sci-fi movies where all bets are on particular sci-fi fantasy/idea and when first wow!-effect is over, whole movie is only made to fit remaining time until "teH final battle"... Matrix anyone? The Cube? Aliens? sequels to them? bah.).

Plus, there was this crazy woman and stupid kid :D
And very neat effects for this time period... where "half of movie made with 3D graphics-standard" wasn't so common...

And - of course - a minigun. Woo!
#2411
There's a video tutorial I made not much time ago... how to do it all in 2-3 minutes.

http://www.terran-x.com/increator/tut/grass.avi
#2412
Yes, perspective.
Perspective's what is missing here and what needs to be remade.


Red cube is your version, much better would be angle of green cube. This is what they did in Monkey Island too. And why MI's island looks better. If cliffs and beach is well visible at two sides, it shouldn't be so on other two.

The trees are quite nice, I could only suggest using a bit more contrasty colors - shade brightly one side of the tree and leave abother darker. Otherwise, trees just collapse into boring one-color mass. But don't go overboard with this (like fertoff almost did).

Actually, so little trees are incredibly easy to make, When I said contrastier shading, I meant something like this...


#2413
Critics' Lounge / Re: My new character
Mon 07/02/2005 21:51:53
I like the third one best too. Beautiful, while still quite easily animateable.

First one is quite okay... I'ts just too RPG-ish and small.

I don't like second one much - most likely because of this Disney/The Simpsons roundly drawing style, which is very rarely good  :P Also, he looks like an old alcoholic, while on third version he looks like 20 years younger.


#2414
It's quite hard to answer that... Teen age? Urban life? Funny situations? Or a mix of all of that.

A warm summer.
A big city.
A 17-year old boy who happens to be bit of a loser... but cool in his own, strange way.

All kind of trouble and action with police, street gangs, friends and parties lead to an adventure.

Enough said... Story is still under development, i want it to be flexible not to set limits I can't reach.

I just came to thought that I forgot to mention that on first picture, it's daytime...  ::) That's why I didn't want too low ambient light too.

Ah, let's just reveal more...
#2415
Athlon isn't a bad buy if you take care of your processor.
Also, you need to support him with enough ram and a good cooler.

Complicated? For last 3-4 years it's like this: you don't go to buy a computer but a damned bowl of soup made of three-letter+number thingies.
What's good? What's not? It's nearly impossible to determine.


#2416
left door... left door
Somehow, I feel that leftmost door is most realistic thing on this picture. Dunno, it just feels right.

The broom? Broom is leaned against the wall at little angle, and though i had some hesitations, too - about the shadow, after few tries I'm sure that current shadow fits the best.

Oh, it all seems so different in a game, where resolution is much lower.

Thanks for replies so far, I'll try a thing or two with the shadows of lamps.
#2417
well, tell me how great i am if you have any suggestions for improving the lights! It seems quite okay to me right now,  but I'm sure there's something that would double the effect.
Just unsure about them...  :-\ And do lamps have to cast shadows too? how?




aye, scaled for details

#2418
Critics' Lounge / Re: traditional pastel house
Fri 04/02/2005 17:04:00
this is cool. You're like a "real" artist, when compared to these other painters.

(recommended)
* Add a moon(light) to the horizon, and some (shadows of) trees
* repaint(recolor) the chimney
* I don't know if it's fine with the style, but a silhouette of a wolf or woman looking standing on the road - waiting for someone - would give a good "artistic sense" boost... er... can't explain it, but I see it clearly there.

(optional)
* give me rights for this picture
* die, after 20(0) years you'll be famous
* make me rich! :D
#2419
Whoo, this was a great idea.
I tried to use it and... the big emptiness of main part of image was smartly "covered"!
Thanks.

Also added a streetlight and manhole.


I'm getting somewhere already.
#2420
Critics' Lounge / Re: Cabin Picture
Thu 03/02/2005 22:27:15
Oh, a few suggestions. Not so much for the bg but getting "into background drawing business"...
I'll give a Suggestions, followed by Explanations to avoid confusing you more.

start

S: do not work with a big picture - work with pixels
E: Start out with 320x200. With lower resolution(smaller image), you have less control over/room for -- the details and this makes things a bit simpler. Also, if you work on every pixel, you'll get experienced better and faster. Don't try to make a big colossal scene, just try to draw a plant or house - for example... and work on every bit of it. Detail windows, doors, walls and so on. If you study to make separate things so they have a "look", it's easy to combine them all into a scene later, because...
...currently, your bg isn't bad - but it's all some colored geometry - and not much else. Even if perspective and coloring was perfect - it's still a bunch of lines and rectangles.

S: Avoid BLUR at any place and cost. Using blur demands lot of skill and careful approach.
E: Very often starters make their pictures super blurry - which really doesn't do or look anything good.

S: Careful outlines usage!
E: Drawing shapes (outlines) first and then coloring space inside them later is quite comfortable and simple. But using black for everything ruins the picture. If you have to draw a red wall, make outlines with a little bit darker red. Foo a green cactus - a bit darker outline, and so on.

further - the checklist / what to expect...

* you will study coloring.
* then - shading
* then you spend a millenia trying to understand perspective and methods to get it right
* ...getting shadows right
* and in the finish - you will develop a style - a style of your own, which may be absolutely unique and interesting. And then - as long as you keep on drawing - your style gets better and more polished with every picture you draw.

Well, long way to go. But I see potential and "hopeless" would be last word I'd use for this background.
Keep on working.
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