Well, even I cannot understand the plot. Or where it leads. It contains an angry ganja-growing farmer, plane-hijacking terrorist, a trippy hippie, nerdy cliffhanger, desperate sheperd, antisocial fisherman and so on... Freedom of Creativity, ho!
When game starts, me - casual AGSer and Valter - diehard Quake2 clanleader buy potato chips and find a free trip to Hawaii from chips pack. Unfortunately, trip is pretty cheap and plane gets hijkacked. So, we piss terrorist off and he throws us into the sea, which leads to landing on an unknown island. Here the game starts. So, it goes from reality and present day towards complete madness.
I picture myself and Valter just like we are, me as a fool who hits the wall with my head before finally being sure it really does hurt... and Valzebnik as reasonable and cautious guy, who just sometimes goes crazy and starts fire everywhere (that's true too, he once set whole forest on fire near my hometown, at the riversideÃ, :o).
To make things easier, I call myself "InC" and Valter as "Valz" in the game. These are our nicknames in reality, too.
If people "get" at least 10% of the humor I include, Plot will become less important anyway.
I can't say exactly how long the game will be. Medium-length, I suppose. There's more things I would like to add, but...
...Right now, My puzzle ideas got TOO hardcore, so I'm awfully stuck in scripts logic, there's like 10 conditions/events for each thing to take account while performing (if you do this then check if this thing is like that and this thing is like that and million other things are like that blah blah), so if...then...else stuff got really messy. As soon as I get over this part, rest of the game development will advance faster.
Puzzles are very complex so far. For example, you have to get piece of glass from plane window:
* Valz refuses to touch sharp pieces of glass
* InC tries to get one, hurts his hand, tries again, hurts hand again, after third time he punches furiously plane door, which makes piece of glass to fall off from broken window, onto ground.
* When interacting with glass on the ground, InC - still angry, stamps foot on glass, burying it into the ground and forcing player to get new one
* Valz picks glass piece carefully up when interacted.
See? Things are complex and it gets even worse later.
When game starts, me - casual AGSer and Valter - diehard Quake2 clanleader buy potato chips and find a free trip to Hawaii from chips pack. Unfortunately, trip is pretty cheap and plane gets hijkacked. So, we piss terrorist off and he throws us into the sea, which leads to landing on an unknown island. Here the game starts. So, it goes from reality and present day towards complete madness.
I picture myself and Valter just like we are, me as a fool who hits the wall with my head before finally being sure it really does hurt... and Valzebnik as reasonable and cautious guy, who just sometimes goes crazy and starts fire everywhere (that's true too, he once set whole forest on fire near my hometown, at the riversideÃ, :o).
To make things easier, I call myself "InC" and Valter as "Valz" in the game. These are our nicknames in reality, too.
If people "get" at least 10% of the humor I include, Plot will become less important anyway.
I can't say exactly how long the game will be. Medium-length, I suppose. There's more things I would like to add, but...
...Right now, My puzzle ideas got TOO hardcore, so I'm awfully stuck in scripts logic, there's like 10 conditions/events for each thing to take account while performing (if you do this then check if this thing is like that and this thing is like that and million other things are like that blah blah), so if...then...else stuff got really messy. As soon as I get over this part, rest of the game development will advance faster.
Puzzles are very complex so far. For example, you have to get piece of glass from plane window:
Spoiler
* Valz refuses to touch sharp pieces of glass
* InC tries to get one, hurts his hand, tries again, hurts hand again, after third time he punches furiously plane door, which makes piece of glass to fall off from broken window, onto ground.
* When interacting with glass on the ground, InC - still angry, stamps foot on glass, burying it into the ground and forcing player to get new one
* Valz picks glass piece carefully up when interacted.
[close]