Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - InCreator

#2721
Looks very SCI-ish. And that's good.
#2722
What can I say? You're going to see hell before everything will work. But there's a little suggestion:
Before making entire game -

Pick a background, and draw at least 5 versions of it. From scratch. About third one comes pretty easily already.
Doing same thing over again improves your skill and style alot more than making 5 different bg-s for game and then noticing that first one looks like crap compared to fifth one.

Just take some time, and try to practise. The way you use colors is pretty good, but shading and perspective needs a bit more care.
#2723
Critics' Lounge / Re: Floppy art!
Mon 07/06/2004 23:18:19
Oh, i made an edit too, It was like really-really difficult and I hope you appreciate this, because I did my best... and a little bit more.
Here it is:

And 4x scaled version:


Now when I'm thinking about this... this could be most painful sprite jam idea ever: draw a 8x7 pixels floppy with color limit of 5 colors only... Painful not to draw, but decide who won. :D
#2724
Critics' Lounge / Re: New Game - First BG
Mon 07/06/2004 05:28:26
Really pretty RolePlayingGameStyle-o-Metric bg! But It looks like you're short of tiles or something. What I do mean, is the It could have more detail, the rigt side of screen looks somewhat empty and sidewalk/ dirt/road tiles are just 100% similar. Maybe add some cracks or rocks or lumps of grass or anything else like that there?
#2725
Dying after every stupid move in adventure game, sucks.
Dead ends do suck too.
Difficult puzzles suck.
Timed puzzles suck.
No jokes? Sucks.
But...
...there's an exception, and damn good one.
KGB!
http://www.the-underdogs.org/game.php?id=586

Now how can be game, that ignored all basic rules of making a great game can be still great? This is so-oo paradoxal. And cool.

Then again, how many games are there, which have "fight" and "hide" options in interaction list? Or freedom to have a pistol at your inventory and shoot whoever you want to?
#2726
um... but why fill half of the bg with big piece of pointless wall? This sounds ok in cutscene, where - um - let's say, character is sneaking after someone or something and peeking from the wall, but in game?  ???
#2727
Light color is somewhat sick, but looks really like it's morning. but more like a bit rainy and very foggy morning. But the sky is crystal clear. Consider using some other - more morning-like sky texture.
Bad thing is that Valve Hammer Editor generates light and shadow maps when compiling scene, not during development, so you might want to get bg-s straightly out from half-life/cs game or try adding shadows by hand with some paint prog.
#2728
This picture cries for more ambient light. nice modelling, by the way.
#2729
Critics' Lounge / Re: Skate art
Fri 04/06/2004 21:53:53
not too bad. Picture won't say it's made in photoshop though, you could do same in mspaint. This shading, yes, you could try several ways to shade, he looks to flat right now... 
Maybe try to use more line tool and work a bit with his right hand, unless you're going to draw a road to the background and some wheel tracks and blood over him :D
#2730
It will fit perfectly if you shade background elements with at least same amount of colors as character. Add another shade of yellow to the car and detail it, It'll fit just fine.

BTW, rightmost edge of house looks weird, like house was made of rubber or something. If you're going to correct perspective look - as it seems - fix it.
#2731
Hm. You're advancing!
My suggestions here:

* Make his hand (fingers?) change less during hand move, otherwise it looks like his fingers are broken and hanging loose
* Walkcycle looks good, but doesn't go with the way your character looks -- maybe make his footstep size smaller, so he won't look like he's rushing somewhere and goes better with his age too -- he's not teenage, right?
* yes, legs could bend more from knees
#2732
Sea. Water just cannot be round at some point! Well, if it doesn't happen to be a really small planet, that is.
Make it's top edge absolutely horisontal.
Well, and character seems to be too big for this room. Consider scaling him smaller in final game.
#2733
It's nicely drawn but causes optical illusions. Look at his hands near palms. They seem to switch, rotate around body or... I don't know...
More frames maybe?
#2734
zipping a mp3 won't help much. It may sometimes even make file BIGGER! but yes, Link sounds strange and track won't make any sound at all, because I can't reach it - server is superslow and never gets to downloading part :(
#2735
Eye. Do something with it, so it keeps its shape during animation. This was only thing that really bugged me, because it's a very nice animation.
#2736
Ah, just completed it. A little nice game. You should work more with backgrounds, some antialiasing and smoothing problems appear here and there, but sprites, sound and plot is made very well. It's not very hard, the compass puzzle was the toughest, I think. More!
#2737
Even if you don't want to use darth's (excellent!) edit, try to follow it. Plus, make these lines around water, what darth did, a little bit shorter, but make more of them. They could be animated too-
Using an edit won't teach you much, plus - it takes away the honor of doing the game by yourself. But taking edit as and end-point you need to reach, works as a tutorial, and progresses your drawing skill too.
#2738
Critics' Lounge / Re: Need some advice
Thu 27/05/2004 16:13:16
This light spot on the floor. It's unbelieveable. Make it larger than ceiling window! Apart from that - pretty good. Just add some more stuff around and try to shade walls and floor a bit more, make it darker at the corners.
#2739
It's very beautiful, I like it.
But as a piece of nice computer art. I really doubt that it may serve any purpose in a game, because it has absolutely no depth!
Like, it even isn't like any other 2D bg is. These pine trees on the left, while looking really pretty - blend onto ground as much that It's too hard to believe they're really not lying on the ground.
What I would do - is remove this heavy blending around things, maybe give serious contrast to different things or add shadows and outlines of some sort. To give more 3D look to everything.
#2740
And btw, CoD sucks! I had helluva trouble to get it, install it, only to get a message "This game needs at least 32MB video memory" and sucker even didn't start up! Yes, I have only 16mb card. So what? GTA:vice city runs on it. Max Payne 2 runs on it. Both need 32mb! But they damn started at least!
SMF spam blocked by CleanTalk