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Messages - InCreator

#2821
Manhunter! This manhunter? Whoa-hoa! It was about time someone to get such a cool idea...
This better be good... or..!  >:(
#2822
Critics' Lounge / Re: Lineart for game
Thu 06/05/2004 22:02:30
Beautiful. But how big will be the characters for this game?
Like, on BG-s 2 and 4, perpective forces you to scale your character ALOT and lottsa scaling isn't the best option to make a nice game, IMO...  :-\
Try to make walkable areas for named BG-s and try it yourself - you'll understand what I mean. 
#2823
Critics' Lounge / Re: New Character - Need C&C
Thu 06/05/2004 21:57:05
All I can say is that this is superb character... but her right hand is somewhat too unrelaxed. Like It's made of wood or something. Give it a little curve and less tension.
Same goes for fingers on right hand.
#2824
Hm. Nice room! It looks almost ready, all you have to do yet is to play around with this a little.
Few suggestions here:

* door perspective (upper edge of the door) is a bit wrong, compared with walls. It should/could be (almost) horisontal.
* Colors. Use them. Like, make bed green or blue, for example. Even if this is meant to be very boring room, colors always attract and make overall look better. I'm not suggesting to draw a rainbow, but add a little variety and use some cold tones.
* Shading/shadows. Where does light come from?
Ceiling is pure black, so It can't come from there, yet shadow is directly under bed. Add a light source and make some areas of room lighter and darker. (Maybe just only darker, It's pretty bright already)
* It may help a bit to improve this bg - make opposite walls a bit darker.
* Save your picture as PNG format, so AGSers could see clearly every pretty pixel of it. JPG blurs things down.

Overall, I like this room. Show some more artwork of yours!
#2825
I'm sure Ultimate Paint lets you copy your sprite into clipboard. Well, paste it directly into AGS sprite manager! (NOTE: Works only with sprites, and not BG-s)
Another way: Try to open your bmp-s with another drawing program and resave them.
#2826
I'm very used to character variables, such as character[X].animating and so. Now, I have to wait until object finishes animating and -- well, objects doesn't seem to have such variables like characters do. I'm talking about

while (character [ x ] .animating) Wait(1);
(spaces are added because BBCode messes thread up otherwise)

Only way I figured out so far is Waiting by a number of steps object needs to complete animation. This needs some trial and error and is quite messy (for me, that is). Especially when I increase delay in AnimateObject command. Is there some simpler way?
#2827
Two:
1) Why are you posting an image six times bigger than area you want critics about?
2) Looks cartoonish. I thought that monks walk silently and with smaller footsteps. Well, since I don't know how serious your game will be, I don't say anything about it. But for a serious one, make feet move less. (Cover smaller area with a step)
#2828
Mentoring, as many other things on this planet - has two sides. Yes, there are nice noobs who ask politely for a hand at the start. And then continue working-learning on by themselves.
Then again, there's some of them, who just keep bugging and asking and this all becomes "make my game" situation. People like this is only bad thing about this idea: It's damn sure that they'll flood in.

Well, whoever manages to learn by them own, more potentionally becomes a productive expert game maker too.

I think that There could be some sticky thread presenting all expert members who are willing to help noobs at the moment. With MSN adresseses or whatsoever. And whenever they decide to stop that, they could remove themselves easily from that list so they won't be bugged anymore.
#2829
Someone, take a tour through games page. Numerous download links are dead! Maybe even most of them! :(
This has to be fixed somehow, maybe PM-ing creators and tell them to check their games? Or... ?
#2830
But... but people are already adding "please be harsh" and things like that to the titles of threads. What does that say?
#2831
Hands. Work with these hands. Even on reference pics hands don't look like pair of blades. Otherwise, damn nice modelling. Really hard to believe that It's your first. Or is it just first one released to publicity? :D
#2832
Quote* walkable area have sound effect for footsteps
...This is something really-really needed. If it exists already, someone tell me how to use it!  ???
Quote* option to not draw bottom half of character in areas, ie. shallow water
Good one.
#2833
Character with long robe? Clever ;), walkcycle making will be easier. Good work.

You're using too much and/or dark colors on his face, so there's difficult to get his expression on face. I think that making it clearer would give him more personality.
Then again, sprite with many colors is brave attempt, and not everyone is willing to animate so hard.

Draw a stickman onto him for a test to determine his real anatomy. Right now, hands are a bit wrong and way his foot is bent, reminds me Disney characters.
Hands should start from shoulders, not torso, like right hand is.

Still, It seems to become a really fine character. Few fixes and...
#2834
Archive of original sprites isn't such a bad idea. Another thing is how it fits HERE, on AGS website. Not much, in my opinion.
But It's fine for learning and fangames. Using this to encourage massive use of someone else's artwork is...    ...well, If I'd use someone's gfx and my game becomes famous, I'd be ashamed, not proud.
Bad designers are many. Bad as "yet bad". Community helps them alot to become not so bad designers and they don't need to steal someone's hard work for that.
There's alot nicer way, similar to yours - RON games. Everybody shares gfx and it's absolutely legal ("Okay" is better word).
#2835
Yes, a bit correcting and thinking at it worked!
Thanks, Ashen!  :)
#2836
Yes, animated. No, I didn't find such function as IsMouseOverHotspot, altough it sounds familiar. Older AGS versions maybe?
#2837
Well, my problem is simple.
I made a main menu screen. There's menu options and little lights next to each item. Menu items are hotspots and lights near them are objects. Which turn on when mouse moves onto menu item. Like this:


To say simply, I use "Mouse moves over hotspot" condition and turn objects on and off from scripts.
Problem is, that there's latency! Somehow, it's possible to move mouse from one menu item to another but light doesn't change! Or gets late. Is it a problem in AGS ittself in having slow object routlines or bad Mouse moves over hotspot script or is there just some better way to get instant change?
Maybe it belongs to tech forum. But I'm not sure yet.
(My machine itsself is okay, game runs at 16-bit 640x480 on 1,4 GHz and 128 MB RAM/16MB video, so it isn't because my cpu)

#2838
I hope it's not too big...
Oh well...

QuoteIf it was true though - who would it be that would be there staring back at you ?

The Reality...
#2839
Critics' Lounge / Re:Innocent square man
Sat 24/04/2004 09:40:00
cute! yes!  :D
One of greatest characters in CL for a long time!
Especially three pieces of hair, this gives most of his looks. I'd sure like to play a game with so cutesy characters.
Make him blink eyes once during talking! And idle view with watching around + blinking. And maybe waving hand to player!

** Increator stands up and gives an applause **
#2840
Critics' Lounge / Re:menu for game .
Sat 24/04/2004 09:33:03
Candle... read Zor's signature.
You were given lot of good advice about getting better menu screen. I'd use it.
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