Well, to *know* that there's a collision there I have to *check* it, right...?
So -- erm... it's collision-check routine this way or another. If i'd let game magically know where collision areas are, I wouldn't need spiral checking at all?
So -- erm... it's collision-check routine this way or another. If i'd let game magically know where collision areas are, I wouldn't need spiral checking at all?