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Messages - InCreator

#761
General Discussion / Re: Why 2D gaming died?
Mon 09/02/2009 18:47:08
2D dead?

Flash!
Why vectors took over sprites, I see well - it's so helluva easier to animate.

But 3D? I wouldn't say that 3D replaces or is any alternative to 2D really. Atleast full, 360-degrees 3D. It's a thing by itsself and everybody played Wolfenstein 3D even at the time when 2D graphics was at its peak and raycasters had no competition in terms of looks. I mean, early 3D games were really UGLY.

But why then? Realistic freedom, I think. Instead of looking at a room at given angle and see what you are meant to see, you can actually move around the room and look things from your own angle. It makes things more interesting, exciting, etc.

See, and out of 10 game developers, how many would choose more interesting over less interesting? Gamers do not really need photorealism, but something interesting and new to do.

Like physics. 2D physics never get even near 3D physics. Half-Life 2, in terms of playability, is actually quite average, has boring and seen-before weapons and mostly generic enemies. But what difference physics makes!

I we'd list most exciting things in gaming world, things that really made difference and are sometimes even loved if rest of the game sucked, it would be something like cursing and flying in Duke Nukem 3D, bullet time in Max Payne, gravity gun in Half-Life 2, etc...

Also, 3D was destined to come. Even if first-person-shooter genre would never happen, every driving/flying/etc simulator is unthinkable in 2D. Without them going 3D, we'd be still in 1980.

Long story short, 3D has more chance to have something exciting in it, and even if not, ability to freely explore game world counts very heavily.

I still enjoy a well-drawn 2D game, and I never erase my NeoGeo roms (2d animation without vectors near it's highest humanly limit). But now it's feeling more like looking at art in a museum, not everyone "gets" that.

3D is more often than not... cheap. No amount of shaders and hi-res photo textures can really make up for artistic 2D drawing. But you see, gaming industry is money industry. And art costs too much to make.
#763
Quote from: Nacho on Sun 08/02/2009 19:01:58
That' s the point, matti... People doesn' t find those posts interesting, helpfull or funny, they just reply to a thread that was the 5th or 6th position, reviving it, for saying: "This sucks".

I' ve seen that in 3 or 4 threads, I don't want to annoy suncrafter focusing this discussion in this thread, for me this post "suitable"... But that (Reviving something that was almost in page 2 just for saying "This sucks") happened before, and it' s quite unconsequent.

Who cares if direction of initial thread reversed? Anything can be first, either so noteworthy or so bad.

So, suncrafter attempted a weeks-long-first thread "I cannot believe how cool this site is"-
So it reversed-
What's so bad about being a weeks-long-first thread "I cannot believe how stupid this site is"-

?

It's general opinion. When people join hands and agree on something, that something deserves attention, I think.
#764
General Discussion / Re: <-- look, a blue cup
Sun 08/02/2009 17:36:41
Colorblind, AFAIK, should recognize blue. Wasn't that greed/red thing?
EDIT: Wiki confirms this that even though the tone of blue may vary, this thread shouldn't be color-racist.
#765
I found this incredibly pointless and stupid  :(
#766
Nope. It rather seems that some programs have this bug and others do not.
I'm not so sure though. For example, on ArtGem and DaemonTools this happens about 30% of time.
On some other programs, it seems quite rare. My machine has always been ad and virus free (and when not, they had regretted badly their evil deeds >:D ) and I'm always trying to keep memory-resident software at minimum.

I have a dark suspicion that this is something tied directly to directX. Things that use DirectX all time, like Game Maker or 3ds Max often cause anomalies with other programs that could be open.

Which leads weird stuff like the one this thread is about.
Another theory - Winamp (agent?). That's one of few things that I have open about 95% of time and had on every system I've ever owned.

Still, I hope I'm not only one with such strange thing out there.

LGM - I have no idea how MS error debuggers work, but this might be good idea: I keep DrWatson open and continue my casual computer use. If I fall onto problem again, maybe DrWatson gives some insight.
#767
It's tied to NUMEROUS programs. Programs that let you browse for file.

Sometimes (and 'sometimes' means annoyingly often), when I'm browsing for saving/opening file and browsed folder is currently Desktop, program closes. No warning, no dialog, nothing INSTANT QUIT.

Daemon Tools, 3ds max, ArtGem, Photoshop, and some other programs have this anomaly.
I draw for few hours, decide to save, when picking save name accidentally browse to desktop - BANG! - program closed.

Lost a LOAD of things due this anomaly.

Why does it happen? It happened on previous machine and other version of XP too. What is this dark and mysterious power of browsing Desktop that kills an active program?

But it's random. Some day, it never happens. Other day, it happens all the time. It's not dependent of antivirus etc things, that I know. It's directly tied to Windows XP, happened on Professional and happens now on Home Edition.

Anyone has a clue?
#768
I'm getting this:

Quote
Error: Object reference not set to an instance of an object.
Version: AGS 3.1.2.79

System.NullReferenceException: Object reference not set to an instance of an object.
   at AGS.Editor.frmMain.FindPropertyGridItemForType(String fullTypeName)
   at AGS.Editor.frmMain.tabbedDocumentContainer1_ActiveDocumentChanged(ContentDocument newActiveDocument)
   at AGS.Editor.TabbedDocumentContainer.SetActiveDocument(ContentDocument pane, Boolean updatePaneOrder)
   at AGS.Editor.TabbedDocumentContainer.tabsPanel_MouseUp(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

It's really strange, I imported a sprite and assigned to a view, after switching sprite and view tabs, AGS tried to replace the sprite with cup and failed at that too somehow.

Now, whenever I look at sprite editor, this message pops up first always. I deleted problematic sprite, it's not used in any views neither, but message keeps occuring.

I have no clue why. There's also nothing but few sprites, original 2 views and a room in my game.
#769
That was random sheet, just for show. Of course I crop them.

But zooming out might be tricky, because if there's more than 1 row of sprites (I usually try to put all animations of 1 entity (character, thing) onto one sheet, one row per one animation), it's difficult to pick tiles for 2nd+ row. Sure, there's a thingy that shows mouse coordinates, but with a highly sensitive auto-accelerating gaming mouse such as Razer Krait and desktop resolution of 1280x1024, it's crazy pixel hunt.

I didn't mean that problem is unsolvable or a bug, but it just makes sprite importing very uncomfortable to use. Since AGS3 has evolved into high-quality tool (compared to older versions), such nuisance feels out of place. I was kind of surprised that there's no way to stretch importing window - in typical windows application, every window can be stretched.
#770
Another suggestion:

Ability to resize sprite import window or an alternative


When importing a tile sheet with "tiled sprite import", there's almost always need to zoom in a bit, to avoid sick pixel hunting, especially at high desktop resolutions...

And then, usually zoomed sheet does not fit into window, so I'd like very much to make window as big as possible.

There's scrollbars which appear in such case right now, but frankly, scrollbars suck. Especially since they don't autoscroll while I'm dragging my tile grid to export frames and move out of displayed sheet area. I want to see what I'm importing! So, again, if I could make this import window as big as possible, I could minimize need to scroll/cross the displayed area.

As an alternative, autoscrolling scrollbars would work.

For super improvement over this issue, there could be a hotkey to press, which would enlarge sprite sheet ALL OVER THE screen, removing everything non-needed for dragging the import grid and maybe have autoscrolling bars ALSO.

That would make it possible to use big sprite sheets at bigger zoom modes. But even ability to simply resize the window a bit would help greatly...

I hope it was descriptive enough? If not, I've included image to clarify a bit... click below.

www.increator.pri.ee/i/pull/drag.png
#771
I Leisure Suit Larry was made today, it would look cartoony with cell-shaded boobs, have no real sex in it and felt like a stupid piece of kiddie trash.
Oh wait--
#772
Is there a reason NOT to want to?

On my screen, your characters have a whole swarm of JPG-artifact bees around them.

Call it Adventures of Stickman, Rat & Bees?
#773
This thread is a page long and nobody did it yet.
Let me then

http://en.wikipedia.org/wiki/Portable_Network_Graphics

QuotePortable Network Graphics (PNG) is a bitmapped image format that employs lossless data compression.

#774
Quote from: MoodyBlues on Thu 05/02/2009 07:07:13
And, um, maybe people should think twice about using Garfield as an example of a good comic.  Has it been funny in the past fifteen years?

This is true. Garfield sucks balls. Period.
I don't even remember a truly funny strip.
#775
Quote from: Crazy on Tue 03/02/2009 17:11:36
Heavily compressed JPEGs. Comic Sans font. MS Paint stick figures.

Har, putting it this way...
It's so overdone that it's new.

I like it--
But I advise to change formula a bit...



...REALLY gets boring fast.

Make adventures! Characters! Give em' names! Personalities! Traits!
Because, it's not really a comic right now.

You know, Garfield is a lazy, hungry, selfish cat. If someone asks, people will respond so.
Who or what is stickman?

Right now, five lines and a circle illustrating some text... it's not a comic, it's simply a text.
#776
...and you never kept your page files on hard drive??? Or is it only that Google won't find it?
Contact your hosting.
#777
General Discussion / Re: <-- look, a blue cup
Tue 03/02/2009 13:05:36
Well, my cup is not blue! It's dark brown!
>:D
hahah pwnd

Actually, I have blue&white cup at work, with dolphins.

EDIT: Wait, how did this smiley got here? So... AGSForums has hidden smileys???
#778
General Discussion / Re: Snow!
Mon 02/02/2009 12:47:58
Hey wait... 15cm?? ONLY 15?

15 cm is enough to make your socks wet and let a bit of snow into your shoe.

Now how does THAT stop any transportation or permits working???

Our snowstorm (23-24 Nov) looked like this:

Full gallery here:
http://pilt.delfi.ee/album/100775/

We have about or a bit less than 15cm right now and everybody thinks that there's very little or snow, skiers and kids even complain that there's not enough...
#779
General Discussion / Re: Snow!
Mon 02/02/2009 11:53:20
We had such snowfall for few days in November, buses delayed hours and stupid people get stuck with their cars because they ignored warnings all over media and their own common sense. There was numerous accidents too.

Estonia came to standstill back then. Our idiotic city officials were too busy with everyday corruption and forgot to check news on weather... So there was no cleaning of streets for first day. Also, miserably snow-stuck cars  got PARKING tickets! It caused quite a media mayhem.

Skipping work over snow? Lucky!

I had to trek 5,5 km on foot through waist-high snow (no roads, no cleaning!) to get to work during those days.
It lasted only 2 or 3 days though.

Right now, It's beautiful winter day outside, and there's only enough snow to make ground white or feet wet in deeper points / non-paved & cleaned areas. It's quite cold, but thankfully, there's no wind. Spring is coming!
#780
Critics' Lounge / Re: Web design C&C :)
Mon 02/02/2009 00:42:57
A bit overused design - I could swear I've seen it atleast 4-5 other places.

But it looks good and works good. Nothing much to c&c here.
Only thing that looks weird is flash gallery thingy: it looks stretched out.
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