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Show posts MenuQuote from: matti on Wed 02/07/2008 00:55:10Well this wasn't going to be a place of a lot of interactivity. Basically a "map" room, to get you A to B, only the first 3 buildings were going to be accessed by the player. Also I was going to scale the character when it walked further up the path. However thank you, before I didn't realise how much space that road took up. I may put in a pedestrian island or crossing to break it up a little. And I was going to add some more detail in the buildings and a little more character but that is what was taking so long.
1st backgound:
Looks good. It isn't really a useful view but it could be, if most of those buildings could be entered by the character or if it would be a cutscene. But I think the street is taking away too much space. You should either make the sidewalk larger or add a pedestrian refuge island. And try to make the buildings look a bit different (not only in terms of color).
Quote from: matti on Wed 02/07/2008 00:55:10Yeah well it was all mostly really simple plain colours and this seemed the most finished out of the lot. Although I see what you mean about adding some depth.
2nd background:
It's a bit too simple for my taste, especially the trees green area (is it called leaf?). Some shading and some more colors would help. But since it's only a cutscene image I can't say if you should use that in your game. You should show us an in-game background in that style.
Quote from: scotch on Thu 03/07/2008 20:18:18Yeah well I want the city to give the impression that a lot of things are going on else where. But I wasn't aiming for an eerie atmosphere. Maybe I should add more detail as in structures or cars etc to fill the background up a little.
First one does work for me. Once the other buildings are detailed like the nearest and there is some street detail it'll look good, the fisheye style is fine. Feels like the city goes on forever, and actually the empty streets make it kind of eerie, could be a good thing if you are going for that.
Quote from: scotch on Thu 03/07/2008 20:18:18Thank you for this in depth analysis. I have trouble with shading: when it is necessary or not, how bright or how much contrast, defining shape. Originally everything wasn't shaded in this background, but I wanted to add another shade to the clouds which lead to the grass. And well I wasn't happy with the shading on the grass anyway. Thank you a million for your paint over. I love the shading on the tree and your adjustment of the overall colour. However this was going to be the kind of title screen and intro/outro cutscene background so I don't want to make it too complicated.
The second looks more odd to me because the bands of light coming out of the sun radially suggest that it's a lamp hovering over the horizon. In a landscape, when the colour of the ground changes with distance it's generally due to fogging, which means colours get less vibrant, whereas you have the opposite. I like the cutout style of the tree, if you want it to be a more interesting focal point you could add some more details and volume on it, trying to maintain the original feel. When you have strong bands of colour in an image they can be broken up in a way that suggests the texture, could work on the ground. Anyway here are some of those ideas in practice.
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