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Messages - Interference

#41
Not sure where exactly reviews should go but I have the urge to vent my proverbial.

A nice lengthy (ish) review of Kings Quest VGA for you. So, grab a cup of warm, leaf-infused liquid and read. Then post back and complain or something.

----------------------

Let me set things straight first, before I warp things beyond recognition: I know a good thing when I see it. A game that is released to the general public for free, made by a team of dedicated artists, coders and writers is a good thing. So, in fact, was this girl I once loved. She was smart, she was funny, she was beautiful. She was an utter bastard.

Um, sorry? What was that?

She was a complete git. For all her good qualities, she managed to completely defy convention and still be a bad person. I almost feel terrible being able to label her as such. For months I tried to force myself to accept her at face value - as the intelligent, wonderful person she was - but there was just one facet of her personality that tainted the rest, poisoning her very being.

To cut a long allegory short, King's Quest VGA is Verity King.

The graphics are a sight to behold. The music is lovingly crafted. The dialogue is well voice acted. Yet - and a part of myself is still trying to force me not to say this - the gameplay is so bad I can only loathe, hate and despise it.

There. I said it. I hate this game. This game is so bad, were I to throw it into the abyss of my own despair, the abyss would throw it back.

At times, gameplay reaches such a level I doubled up, laughing at how glaringly bad it is. Within the first six seconds of play after the introductory sequence I was dead. I was utterly astonished. Nothing like this has ever happened to me before. Established gaming theory states to go easy on the player early on and increment the difficulty as the game progresses. You're not supposed to just *die*. There at least has to be a good reason. Maybe even a warning, perhaps? Nope. The game then goes on to effectively ridicules your apparent stupidity.

It doesn't stop there either. Attempts at exploration are also rudely interrupted with the ever-present onset of death, be it at the hands of a gingerbread-loving witch, falling off overgrown plantlife or being flattened by a rock for absolutely no justifiable reason whatsoever. What can the player possibly gain from dying so often and so pointlessly?

It almost makes it hard to believe how much of a breath of fresh air games like Monkey Island were to this. I can't say I was around to play KQ in it's original incarnation, but perhaps that's a good thing. I am, to an extent, free of the shackles of nostalgia. Free to scrutinise the game for what it is, rather than what its status as a groundbreaking title has lead us to believe it to be. As a piece of nostalgia KQVGA succeeds. As a game it fails.
This is a valient attempt to fuse the gameplay of a prehistoric adventure with the graphical prowess of games made many years later, producing something that just doesn't work. Gaming as a form of entertainment and expression has long since outgrown the misconceptions of enjoyment this game shapes its foundations from.  Some people, however, just can't let go. And they should.

In closing, KQVGA is like wallpapering Chernobyl: it looks better, but its still Chernobyl.

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#42
Quote from: SSH on Wed 12/11/2003 11:44:50
RPGMAker suxo000000rs

Much as that frightening example of language deficiency makes me want to sigh, RPGMaker 2000 does indeed sux0r. Yes.

The games are huge, requiring a resource pack when you distribute them. This, and the fact that the program itself is stolen and the community around it thrives on ripped off graphics. Try VERGE (www.verge-net.com). It's harder to master but is wildly more powerful, has a C-style scripting language and isn't crap.
#43
I'm not *entirely* sure where this post should be going since it covers quite a wide range of topics. So, since it "generalises" I think it might go in General Discussion.. Anyhow, correct me if I'm wrong (known to happen). Anyway..

Hey guys! It's that bloke who was here for a bit then disappeared completely!

Yeah, sorry about that.. I've been working on a snes-style RPG project for the last few months ("Agh!" "Blasphemy!" etc.), a kind of pet project of mine I've been working on for a while using an engine called VERGE 2, if anyone's heard of it. Oh, and I've been fairly internetless (new word there) for the past month.

It's a nice piece of kit but it's a little hard for newbies to get into, can be relentlessly confusing, has a staggering lack of useful documentation and a community so small I could hold an annual meeting in my garage and still have room for the car and a buffet lunch. Which makes things a little difficult if you have a technical question and there are only five people on hand to give even a vaguely useful answer, one of which isn't entirely sane.

Kind of an irony that commercially, adventure games are supposed to have died despite AGS having a huge community of adventure lovers and commercial RPGs are supposed to be booming (Baldur's Gate, Neverwinter Nights, Dungeon Siege etc.) and yet the fanbase for such a program as VERGE is akin to a group of survivors huddling together for warmth in the wake of armageddon.

Anyhow, I digress. I'm back and not only do I bring a fledgling, plot-heavy RPG in tow but I also bring mention that I'm now working on two AGS projects (from time to time. One's large and the other not so large) and news that the Baldur's Gate template I was meddling with a month or so back will soon be worthy of an airing to the public.

On a side note, does anyone have any suggestions for somewhere I could get some free webspace to host a site on games progress, publish my games, upload some screenshots of my lovely work, have a place to upload an avatar to and other stuff? I don't have 'net access from my own computer so I have to use the University's internet access and ship stuff across on a USB keyring so something I could use from just about anywhere (mount Etna, for example) would be ideal. Oh, and something without pop-ups. Banners are fine, I just can't stand pop-up advertisments.

On a side note, well done in once again getting a mention, nay a double-page spread, on AGS in a Future Publishing magazine (last time, PC Gamer plugged Pleurghburg). GamesMaker is on my list of recent purchases, although I'm not entirely sure I can recommend it (even if it did have AGS on the coverdisc). The whole affair just seems a little.. half-arsed. No, quarter-arsed.

The coverdisc is littered with instances of random copy-pasting that doesn't make any sense, many tutorials enclosed will confuse and befuddle those new to the "black art" of games making, the videos from 3DBuzz on the cover disc are ment to be a series of tutorials and there's less than half of them there and certain bits and pieces (reviews, the clown modelling piece etc.) have been blatantly ripped out of PC Format and 3D World and stuck haphazardly into GM in the hope that no-one will notice. This is recycled journalism of the lowest order and most certainly not worth six quid.

"Oh well, at least it *looks* nice!"

Oh, and I can't stress enough: I REALLY need some webspace.

Ciao,

Fred "Interference" Burbidge
#44
Played the demo: I'm impressed! I look forward to "The Case"'s completion. One thing though, a few items in the backgrounds for the office - ie. the desk, some chairs and the filing cabinets - are a little over proportioned and the main character looks a little small beside them. Nothing a bit of scaling couldn't fix, I imagine.

Other than that, great! Incidentally, my game-in-progress (as unnanounced) features a private investigator called Dave who has a secretary. Thankfully, the two games aren't even remotely similar other than that. Had me worried for a second, mind you.
#45
Advanced Technical Forum / Re:Labels Question
Fri 13/06/2003 11:19:28
Thanks for the help, I'll give those suggestions a try. As it happens, I indeed do hope to release the BG GUI as a template, complete with funky icon to give it a vague semblance of professionalism. Not sure when I'll get to release it, thought. My home PC only has a 56k modem so it might take a while to upload (I'm currently using a Uni computer, which I won't have access to when the summer break begins).
#46
You're forgetting the American Geriatrics Society (www.americangeriatrics.org).
The only place for AGS'ers to go who have problems with incontinence and senility.
#47
Advanced Technical Forum / Labels Question
Thu 12/06/2003 10:52:00
Does anyone know an easy way to store to a string what's written on a label? I need this for a message log window.

This window is sent a message which is then placed at the bottom of the window while all other previous messages scroll up one line, the last falling off the list. I can't seem to find a function that lets me read from one label and copy its text to another. I know I could use list boxes but visually speaking, they're not what I'm after and it's a lot less convenient to make them run from bottom to top rather than top to bottom.

In case anyone's wondering, I'm coding a Baldur's Gate GUI set as a little side project and this is needed for it to look fairly authentic.
#48
Am I the only one who has a copy of GK1 (not the CD version) that actually works in XP? I was surprised myself to find it actually functions (most other DOS games must be played in 98 - I dual boot - but I have a screwy sound card so can't get sound for DOS in 98). It even has sound too and I've had no problems with saving or loading. I've got a Soundblaster 128 and I'm running XP Pro on the following system specs:

1.3ghz Duron Processor
6 gig & 37 gig hard drives (37 partitioned into 30 and 7 gigs)
512mb RAM
LG CD R/W
Liteon DVD Drive
128mb Radeon 8500 graphics card
#49
General Discussion / Re:how long do you stay
Thu 12/06/2003 10:31:47
I've been here for about five minutes in cat years. I don't think I'm going to tire of this for quite a while. A veritable games creation revolution may well do it, mind you, but I don't think so.

"Goodnight said the nightman
We are programmed to recieve.
You can check out any time you like
But you can never leave."

That tune rates "most frequently played" on our Uni student's bar jukebox and I have "The Very Best of the Eagles" hanging around somewhere in my room, which elicits the following quote from another of their tunes:

"Take it easy
Don't let the sound of your own wheels make you crazy
Lighten up while you still can
Don't even try to understand
Just find a place to make your stand
And take it easy"

Aithankyo.
#50
General Discussion / Re:Zombies!!!
Tue 10/06/2003 15:58:58
Try a smaller brush, that usually helps. And st-st-e-e-a-ad-ad-y hands. Yes. Those. They're nice to have. Failing that, employ time travel to kidnap Michaelangelo and get him to do the model painting for you, although I hear his forte is the bigger stuff. Like chapels.

And remember, it's only copyright infringement if the company in question finds out. Ehehehe.
#51
Nope, he's just made a demo. And a site. Very.. orange.
#52
Oh, and another thing: I've managed to code the inventory scroll arrows to work correctly too, ie. they disappear when they aren't needed. A minor, but it does look pretty neat.
#53
Funny, I'm working on an MI2 template too, complete with Guybrush icon 'n' stuff. I even managed to get "give to" to work properly, since a few templates I'd seen managed to screw it up a bit. Everything works just about exactly as MI2 did.
#54
Quote from: N3TGraph on Tue 10/06/2003 08:15:04
Quote from: Ghormak on Sat 07/06/2003 21:03:10
Character I drew for a MAGS game I was going to make:
Guess which movie?



cool :)

could also be a bit deus-exey :)

Don't mention that to Ion Storm Austin. The whole Matrix/Deus Ex comparison was completely coincidental and they were kicking themselves when that movie got released. Ehehe.
#55
Critics' Lounge / Re:need logos for games
Tue 10/06/2003 10:29:48
Quote from: Pie-rat on Mon 09/06/2003 16:30:32
naw man hey you guys misunder stand my shyt. i don't charge that was a joke for someone else. but the nf are my girl's initialz and she wanted the heart. i wouldn't charge. i have better things ta ask for. like help wit a game or sometin

Aha, I see. Well, that's perfectly alright then. Sorry for the agro. Next time, however, remember that sarcastic humour - such as pretending to charge for stuff - doesn't transmit to the written form all that well and, with the constant deluge of offers for Viagra and dental coverage I'm sure nearly everyone gets in their inbox every day, you can understand how the whole thing might have gotten a little misconstrued.
#56
That was utterly fantastic. Wildly impressive.

I really can't wait to see what the rest of the game is going to look like. I'm taking a shot at a RotN game but.. Jeez, I am certainly upping my graphical appeal after seeing this. You even stunned my quake III-loving polygon junkie housemate and this guy I know who always moans that everything is substandard (he owns a mac, go figure).
#57
Critics' Lounge / Re:need logos for games
Mon 09/06/2003 12:16:43
Well, if he's charging for them, I'll do logos at absolutely no cost whatsoever! Top that. Now you'll have to do it for free.

Send logo requests (with some idea of what you want) to:
interference22@hotmail.com

Long live free stuff!
#58
It would be fairly easy to do a Baldur's Gate-style RPG in AGS. At one point I was musing over the prospect of shipping some graphics over to give it a shot. I may still give it a shot.

If you want a SNES-style one, may I personally recommend VERGE ( www.verge-net.com ). It's a little hard to work out what exactly to do at first but you'll soon settle in, plus the scripting language is fairly similar to AGS's.
#59
A game featuring many AGS'ers would be worth a shot. They did this sort of thing when I was in the MegaZeux community. It's called a "Cameo Game."

The main characters were always fictional but there were plenty of famous faces about. And we have to have the reanimated corpse of Elvis Presley in there too for entertainment value.
#60
Well, that was the strangest 10 minutes I've spent in quite a while. In between the bouts of extreme confusion, that was fairly funny. Well done.
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