Both Gamemaker and AGS use C-style scripting languages so are similar to code for (something you won't be able to get away from if you want to make a solid game).
If you want to make an adventure game, you're in the right place. If not, there are plenty of other places to go. If you want a FPS, try tinkering around with the Unreal engine (check www.planetunreal.com). Level editing in UnrealEd is at its most convenient in respect to other engines (Half-Life, Quake 3 etc.) but you'll still need to learn a scripting language to do anything close to a total conversion.
Senriously speaking, since this website revolves around a program called "Adventure Game Studio" I would have thought it was a little obvious this wasn't quite what you were looking for and your wisest course of action would be to just move on.
There are lots of programs and engines out there for your needs, being able to identify the blindingly obvious usually helps in deciding which one to use.
If you want to make an adventure game, you're in the right place. If not, there are plenty of other places to go. If you want a FPS, try tinkering around with the Unreal engine (check www.planetunreal.com). Level editing in UnrealEd is at its most convenient in respect to other engines (Half-Life, Quake 3 etc.) but you'll still need to learn a scripting language to do anything close to a total conversion.
Senriously speaking, since this website revolves around a program called "Adventure Game Studio" I would have thought it was a little obvious this wasn't quite what you were looking for and your wisest course of action would be to just move on.
There are lots of programs and engines out there for your needs, being able to identify the blindingly obvious usually helps in deciding which one to use.