Quote from: Trihan on Mon 22/12/2008 01:17:16
I think it would benefit from having...something else there. I'm not sure what, but as-is it's pretty bland. Also there's a really noticeable white outline around Fatman that detracts from the overall feel of it.
Actually, I just created this wall paper for my own desktop, not really as much of a promotional item. I liked it so much though that I figured I’d share it. Anyhow, the white outline was hand pixeled after I exported the flash drawing of Fatman. I added that in to mimic the comics when drawings are placed on all black paper to allow it to stand out. I suppose it might look better if the white outline was anti-aliased but I really can’t be bothered, haha. I didn’t put anything else in the background because I need lots of room for all my desktop icons.

Quote from: Stupot on Mon 22/12/2008 03:04:49
Hey Ionias, I like the wallpaper... I'm still yet to play Fatman 1... I'm a bit of a tight-arse,. But maybe I'll get around to buying it one day soon.
One thing is that your signature in the bottom-right corner is blocked by the taskbar.
You’ll be hard pressed to find a copy you can buy since I’m too broke and too lazy to update/pay for my website, haha. You can thank AGA that it’s even still up and running.

Quote from: Dave Gilbert on Mon 22/12/2008 16:30:15
So what's the story with Fatman 2, man? I went to the website expecting an update but saw nothing.
The story with Fatman 2 is I’ve been going through a rather messy divorce and the game is horrendously off schedule but since I’m such a perfectionist I refuse to compromise on its quality. So the game will get done, someday, somehow. I’ve been considering breaking it up into episodes like Sam & Max did. I’m not sure if I want to do that, if I self publish again I’ll go that route but if I lock down someone else to publish it then I’ll want it all as one solid game. Anyhow I refuse to start a production thread or post any updates on my now defunct website because I’d rather focus what free time I have on the actual game creation. Slow and steady wins the race, heh.