I have a custom save and load GUI in my game. It has six buttons that handle the save or load actions. I'm creating the thumbnails by sending a sprite to the button like this…
Code: ags
Now when the thumbnail sprite is displayed on the GUI the image has been resized with out any anti aliasing. Is this the way DynamicSprite resizing works? Any work around that would produce a better looking 120x60 screenshot/thumbnail for my save games? I could always do what I did with Fatman and just use my own thumbnails again but that was a lot of extra work.
butSprite1 = DynamicSprite.CreateFromSaveGame(1, 60, 30); // screenshot resized 120x60 from savegame slot 1
Now when the thumbnail sprite is displayed on the GUI the image has been resized with out any anti aliasing. Is this the way DynamicSprite resizing works? Any work around that would produce a better looking 120x60 screenshot/thumbnail for my save games? I could always do what I did with Fatman and just use my own thumbnails again but that was a lot of extra work.