Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Isegrim

#21
Hi!

I sometimes want to play a movie between two rooms, in order to make a smooth transition (e.g. Player opens door, movie shows camera flight through door into next room.)
There's one minor annoying thing with that: Whenever the movie starts up, a green flash apperars, then the movie starts. I'm using AVI videos at the same resolution and color depth as the game and have tried several codecs which all cause the green flash.

If there is a way to avoid it, I would be grateful
#22
Advanced Technical Forum / 2 Suggestions
Thu 06/11/2003 12:34:40
Hi!

I have two suggestions for further AGS versions:
1) A function like RawSetColor, but with RGB values instead of the palette number.
2) "While"-loops always seem to be aborted after 50000 iterations. It would be great, if one could manually change compiler obtions such as that, because having one loop into another quickly rockets you beyond 50000 iterations.

Would be cool...

P.S. I have made definitely sure that every loop something happens (in my case, each loop properly updates its counter and draws a circle to specific coordinates)
#23
Hi! I got a message when I tried to load a digital spell savegame:

Quote
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0043A590; program pointer is +6, ACI version 2.50.395, gtags (4,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

(Global script line 362)


I use Win2k btw.

#24
Hints & Tips / Satan Quest: second ending?
Fri 24/10/2003 14:29:14
Hi!

I've just read that Satan Quest is suposed to have two endings; I got the one whith the boss hving hanged himself, Satan being chased into the chapel and finally getting paid. Which is the other?
#25
Hints & Tips / Flashbax-is that all?
Thu 23/10/2003 21:31:15
don't get me wrong, I liked it, but I wonder if there's maybe a second, "good" ending? And what the heck is that black box?!?!

Nevertheless: pretty cool!
#26
Hi there!

I want to make a Game character which changes his appearance several times in the game,
e.g. unarmored, battle gear, tournament gear, monk's robe, etc.
My first idea was to use multiple characters. Then I realized that I always have to check for the current character in the script, have to meddle with the Inventories whenever I change etc.
I know how to do it the way described above. But since QFG 4 1/2 does similar things with the cloaks, I hope there is an easier way to achieve my goal....
#27
Hi!

Is there an EASY way of having multiple characters sharing one inventory?
#28
Critics' Lounge / Crypt design
Thu 18/09/2003 20:30:45
One set in my game is to be a medieval crypt of knights.
below you can see the first prototype:

The spaces to the left and right are to be filled with sarcophagi of the knights.

I kinda like the lighting and I want to try without adding further light sources (like torches).
But (even imagining the sarcophagi), it feels too... say, clinical. I want it to look cold and gloomy, and not too ornamental, but at the moment it's too simple for my taste.
I'd greatly appreciate any form of criticism!
#29
Advanced Technical Forum / GUI in 640x480
Wed 17/09/2003 13:55:57
Hi!

Is there any way to create high-detail GUIs in 640x480 res? (i.e. not just a scaled-up 320x240 res GUI)
#30
Hi!

I'm having some trouble with video clips: I'm doing a 16-bit color game which should play a movie at some time. When I use Flic movies, the colors are a bit weird. When I use an AVI or MPEG (whit PlayVideo() of course), I get the in-game error message: File not found or format not supported. I made very sure, that the reason for this is not a misspelling in the filename.
The AVI codecs I tried were Indeo 5.1 and Microsoft Video 1.
Could it be the codec? I can use others, but I would like to know which.
#31
Advanced Technical Forum / Mini-3-D Engine ;)
Fri 05/09/2003 18:50:13
hi!

I'm trying to make a knight-game, which climaxes in a tournament. One of the disciplines should be crossbow-shooting.

I'd like to make the shooting range as a rendered image, and then calculate the flying path of the bolt (with gravity and wind) three-dimensionally and transform the coordinates real-time into 2d.
Everything works just fine, but I have no idea how the transformation matrix should look like.
I've tried
(u)    (1/z   0    0)  (x)
(v) = (0    1/z   0)*(y)
(w)   (0      0    0)  (z)
but that didn't really work...

maybe anyone knows the correct matrix? (maybe even one where I can match the fov with the render image?)

P.S. That's why I'm so keen on float numbers  ;)
SMF spam blocked by CleanTalk