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Messages - Isegrim

#281
Paint Shop Pro, Adobe Photoshop, Corel Photo-Paint.
I don't know however, if any of these is free...
#282
Hints & Tips / Re:DEMO Quest - Code Keypad
Sat 13/09/2003 18:05:43
Other possibiity:
Spoiler

Go to the LEC-Room (Monkey Island2- Style), open the window, affix the mirror to the monkey, look into the Barrel, get the lens, use the lens on the monkey's arm, and finally take a note with the keycode out of the hole the ray has burnt.
[close]
That's much easier than Dragon's solution, don't you think?   ;)
#283
Yep, that did it.

I guess that was RTFM again, right? :-[
#284
Hi!

I'm having some trouble with video clips: I'm doing a 16-bit color game which should play a movie at some time. When I use Flic movies, the colors are a bit weird. When I use an AVI or MPEG (whit PlayVideo() of course), I get the in-game error message: File not found or format not supported. I made very sure, that the reason for this is not a misspelling in the filename.
The AVI codecs I tried were Indeo 5.1 and Microsoft Video 1.
Could it be the codec? I can use others, but I would like to know which.
#285
Hints & Tips / Re:MOm's Quest HELP
Tue 09/09/2003 20:29:08
Whew, thanks a lot!

I had in fact triggered that bug, so I had to restart from the beginning, but it was worth it!
#286
Hints & Tips / Re:MOm's Quest HELP
Tue 09/09/2003 11:37:08
Ok.. maybe I have to be a bit more concrete about my situation:

I have the Vi on disk, the pink key, and the oil lamp.
The black sheep is already fed, and when I walk the mountain path on the far right of the screen, I come into a cave which is completely empty. One thing is, however, that the cernter of the cave floor is a non-walkable area. So... now I don't know what to do...
I have not yet found a volcano (everyone else is talking about it, but nobody says where it is...)

Well, there I am.
#287
Hints & Tips / Re:MOm's Quest HELP
Mon 08/09/2003 18:45:20
I've already done so. That's why I'm in the cave. But I cannot leave that screen to the right... Well, maybe it's a bug?!
#288
Hints & Tips / Re:MOm's Quest HELP
Mon 08/09/2003 10:56:09
Can you tell me, what to do in Wales? There is that cave, and when I'm in it, I can not proceed past the first room...
(see the other thread, too)
#289
Hints & Tips / Re:MOm's Quest HELP
Sun 07/09/2003 22:08:57
Spoiler

I think, you must talk to her
[close]
#290
Hints & Tips / Re:MOm's Quest HELP
Sun 07/09/2003 14:42:26
In the land of eternal night. go south to the pool, then east, get rid of the monster
Spoiler
(use the cat on the monster)
[close]
, there you find a house.
Spoiler
the king is one of the bugs
[close]
#291
Hints & Tips / Re:MOm's Quest HELP
Sun 07/09/2003 13:10:07
How to get the king
Spoiler

In the first room is one loose piece of tape. Take it and gag the king with it ;)
[close]
#292
Hints & Tips / Re:Mom's Quest - pink key??
Sun 07/09/2003 13:07:32
Er...
Similar Situation, another Problem: How do I get to the dragon and the volano everyone is talking about? In Wales there's a cave, but I cannot proceed past the first room...
#293
Well, yeah, the divide-by-z thing basically does what I want. My main problem is, how to match the field-of-view angles of the projected flight path and the shooting range.
Can you suggest anything besides the good old "try and error" method?
#294
Advanced Technical Forum / Mini-3-D Engine ;)
Fri 05/09/2003 18:50:13
hi!

I'm trying to make a knight-game, which climaxes in a tournament. One of the disciplines should be crossbow-shooting.

I'd like to make the shooting range as a rendered image, and then calculate the flying path of the bolt (with gravity and wind) three-dimensionally and transform the coordinates real-time into 2d.
Everything works just fine, but I have no idea how the transformation matrix should look like.
I've tried
(u)    (1/z   0    0)  (x)
(v) = (0    1/z   0)*(y)
(w)   (0      0    0)  (z)
but that didn't really work...

maybe anyone knows the correct matrix? (maybe even one where I can match the fov with the render image?)

P.S. That's why I'm so keen on float numbers  ;)
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