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Messages - Ishmael

#161
I second ProgZmax and LimpingFish, that it's a community activity anyway, and should only cover this community. The AGS website is basically about the community too. If an author wants to take part, possibly win an award, they should at least show that little recognition to the community of adding their game themselves. After all, AGS boils down to a community effort. Though CJ's coding it by himself, without the community around him it wouldn't be what it is today, I dare guess.
#162
I just wait for stuff to fall in place, writing down ideas whenever I can. Those written down or memorised ideas just tend to stack nicely to form puzzles, story arcs, etc. I can use this to work as I go, but I've noticed there comes a time when I just run into a wall anyway. So now I've taken the approach of taking a long time, writing down these ideas and all until I actually have a story from start to finish, and only then start thinking about the rest. But you can't call it too systematic anyway...
#163
It's you.

Yeah.
#165
..but the currency of Christopia is The Roger. And things are looking pretty grim for the Christopian economy if the dollar's going down...
#166
Indeed, the awards are a community activity and thus should stay as a fun, relaxed event to the community, atleast as long as they don't start attracting media around the world. AGS hasn't gone that professional yet, that we'd need polished and professional looking awards, in my opinion.

I don't really see the grounds for the best remake/whatever category being too strong. There are so few released every year to my knowledge that having a category for them would need them excluded from the rest, which again doesn't sound that ideal. Then again, if it were so it might encourage people to make remakes and run for quality in them, as it might seem like an "easy" award with a lot of value.

The Best Adventure/Best Non-Adventure divide sounds good, with both types being eligible in the more specific categories, as far as they go in those aspects.

Since the Best Programming awards seems to cause so much confusion, should it be renamed to something a bit more elaborate? If the award was about the game done with most care to it, as in no bugs, functional and easy interface, etc, maybe something like "Best Technical Design and Execution" or something. Since "programming" as it is is perhaps hard to see to the outside by most of the players maybe the award should be geared a bit more towards the technical output and what is carried over by the scripter's work to the player.

Another thought, "The P3n1sh Award aka Best Joke or Other Non-serious Game". (Authors of nominated games could maybe be asked to confirm that their game can be a nominee here, to avoid upsetting anyone too badly or something...) Community spirit and legacy, or some such somethingorother, anyone?
#167
Oh. I probably recall wrong then. Oh well, carry on and nevermind me.
#168
Aren't team efforts sort of not accepted or something..?
#169
The transcript of the IRC ceremonies has always been available in a more or less hi-tech format for those who missed it to see afterwards.

I was thinking of the presentation game would be released after any IRC ceremony if there is such, so that any possible developer comments could be included in it and it wouldn't ruin the suprises? But then again, would it somehow make the presentation somehow less official looking or something?
#170
After a long while I might be in, if I come up with the little side detail known as the plot.
#171
I miss the live IRC ceremony, and I hated having to miss it towards the end as it was timed when I had to be elsewhere or had something else going on. But all the times I did manage to be there it was great fun.

Also, voice acting and sound effects should probably be separate categories. There could be a game with brilliant use of sound effects, only to fall in the shadow of a few games with full voice acting, not necessary all that great anyway. Not that I'd know examples, this is just something I'd assume.

And best documentation should be left as it is, if it indeed does mean documentation that comes with games. There was a certain help file that interacted with the game, now that's what this award in my eyes is about.
#172
I'm interested, but I have no idea yet if I can actually make it. I'm working on that though. I'm not that much a theme park person, but I tend to manage to have fun most of the time anyway, so anything seems fine with me plan-wise for now.
#173
I had misplaced my shaving equipment for a quite a while, and thus I didn't have any reason to go find them and use them, it got to this:
#174
Hello Squinky, good to see you again.

I never left, but I just haven't been around much lately. But there indeed is something going as I've recently crept back to creating my game aswell.
#175
Oh right yeah, people don't fear the evil. They fear the good. But there still is the evil, which no matter how long ago has been defeated still lives. Tho I'm just a bystander observing the matter here, I wouldn't really know. And I'm not trying to argue against anyone, atleast no-one's yet denied christianity among the couple of others really having something labeled evil. Tho, if there was no evil what would be the point of constantly trying to cleance oneself from it? It's a very contradictious religion alltogether.
#176
Oh right, three. And yes I meant the "world religions" as they are labeled. All the others have the concept of good and bad, ringt and wrong, and people try to do the good thing. But they don't, what I've been taught, fear any supernatural evil. If they've done wrong they fear the same gods that bring them all the good if they are good.

And I don't think many ancient mythologies really had true evil either. Not that I know them all, though.
#177
There are actually only two religions in the world that have the concept of good and evil. I think the world would work better if people would believe in themselves and see how helping others helps yourself in the end.
#178
Ok, let me rephrase. Christianity is just trouble.
#179
Churches are just trouble.
#180
You'll need to set the Handle inventory clicks in script global preference to true, and use the eMouseLeftInv and eMouseRightInv enums to check for clicks in on_mouse_click, and put the appropriate actions there. But since ProcessClick goes through GUIs you'll need to find out which item is under the cursor and run the appropriate interaction on it directly.
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