Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ishmael

#201
Sounds like display driver problems to me, if it indeed has worked before and the D3D renderer hasn't changed.
#202
You could create a global string, set the string to the value of the textbox in it's On Activate after the GUI.Visible command, then wait until the string is not empty. Or alternatively just wait until the GUI is turned off.

But unfortunately I don't remember off the top of my head how to make a local, non-blocking wait like that...
#203
The limit you'll be needing to worry about is can the systems running the game handle all the characters? I don't know about now, and about how many lower-end systems are used to play games, but AGS used to be rather heavy with a lot of characters on the screen at one time, 'specially if they're being modified at run-time (scaled, tinted, etc.)
#204
The only way I can think of for fixing it is to check if the last item was removed, and if so, automatically scroll the inventory one up. I think LoseInventory can be trapped with OnEvent (or whatever it's called nowdays if it's been renamed)
#205
Ah, ok. Good to know. Thanks.
#206
Oh, sorry, I was a bit unclear. It's whatever MSPaint saves in, 24bpp I think, but with only 2 distinct colours in it.

And the funny thing is, AGS didn't close down or anything, it just gave the errors repeatedly when trying to import the sprite. Also, downloading .43 didn't change a thing. Using the "grab whole image" button works OK, but selecting an area and trying to grab that doesn't.
#207
Ookay... I imported a 2-colour (black and white) standard .bmp file, or tried, zoomed in a bit, set the grab size and clicked to grab... and boom:

QuoteError: Muisti ei riitä.
Version: AGS 3.0.2.42

System.OutOfMemoryException: Muisti ei riitä.
   kohteessa System.Drawing.Bitmap.Clone(Rectangle rect, PixelFormat format)
   kohteessa AGS.Editor.SpriteImportWindow.previewPanel_MouseDown(Object sender, MouseEventArgs e)
   kohteessa System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   kohteessa System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   kohteessa System.Windows.Forms.Control.WndProc(Message& m)
   kohteessa System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   kohteessa System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   kohteessa System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   kohteessa System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Saying "Out of memory". Followed by:

QuoteError: Yleinen virhe GDI+:ssa.
Version: AGS 3.0.2.42

System.Runtime.InteropServices.ExternalException: Yleinen virhe GDI+:ssa.
   kohteessa System.Drawing.Graphics.CheckErrorStatus(Int32 status)
   kohteessa System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y, Int32 width, Int32 height)
   kohteessa AGS.Editor.SpriteImportWindow.previewPanel_Paint(Object sender, PaintEventArgs e)
   kohteessa System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
   kohteessa System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
   kohteessa System.Windows.Forms.Control.WmPaint(Message& m)
   kohteessa System.Windows.Forms.Control.WndProc(Message& m)
   kohteessa System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   kohteessa System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   kohteessa System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   kohteessa System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Saying "General error in GDI+" and a huge cross on a white background in the sprite grab area.

I doubt AGS and Photoshop have eaten up all my 2GB of RAM already.

I downloaded the small patch you set up earlier, but haven't gotten the all-new 3.0.2 release. Could this be because of that?
#208
In the essence of MAGS games being indicated by a checkbox, should OROW games be aswell? Since they're usually at the shortest end of the short games range, and not everyone knows at all what OROW is...
#209
Oh, in that case there seems to be one missing from the end of the function before that one.
#210
Quote from: Dualnames on Mon 23/06/2008 10:55:31
I just thought you might wanna know about it. I imported fully transparent image. And i used it as an object. Well, AGS considered certain object as not clickable, and only by changing its image to sth non fully ftransparent could make it clickable. This used to not exist in previous versions, I think. Or probably I didn't notice. Why not make it clickable and if the scripter wishes he could make it non-clickable.

Pixel-perfect click detection at work?
#211
Acctually
Quote from: Gilbot V7000a on Mon 23/06/2008 09:17:26
Currently your best bet is to check CHANGES.TXT in DOCS document and see what are fixed in V3.0.0. You may also search for bug report threads, but that is no simple atsk.

You'd only find engine bugs in the documentation, as the editor was re-written. So bug report threads are your only bet on the editor, I suppose.
#212
The first brace is wrong way around. It should be { not }
#213
A friend of mine, don't know his computer, had it crash constantly atleast in the past. I've used it for a few hours or so (2GB ram, 100GB free disk space, 2.2GHz dual core processor etc. so I doubt it's hardware) and had it crash, lock up or just generally go haywire several times.
#214
Quote from: Pumaman on Sat 21/06/2008 17:39:25
* Room editor now shows "?" for mouse position when the cursor is outside the room area

I'm a bit unsure how I'll cope with this Nevermind, it works differently than I imagined. Silly me.

Looks great :)
#215
Quote from: InCreator on Fri 20/06/2008 20:10:55
Sony Vegas is powerful and easy to use enough to buy it.

Does it still crash every hour or so? :P
#216
If you want to move the absolute character location in relation to the sprite, naturally the sprite moves if the character co-ordiantes don't... I don't really see what else you'd be doing.
#217
It's not a bug, it's a feature :=
#218
Maybe if the five cup rating was reserved for epic games of superior quality that have left an unfading mark on the community, such as Pleurghburg, and um... eh, Ace Quest?

Or maybe not.
#219
AGS does come with a demo game, you could try that.
#220
Now that I think of it, the player character reminds me a lot of Luther, from Lands of Lore 2... :=
SMF spam blocked by CleanTalk