What was the last AGS version you used to edit the game?
Did you try the "Rebuild all files" option too?
Did you try the "Rebuild all files" option too?
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Show posts MenuQuote from: EldKatt on Thu 19/06/2008 16:07:49Quote from: Ishmael on Thu 19/06/2008 13:07:28
I think he means normalising all files, which, when done correctly, indeed sets the loudest points of every file at the same volume but doens't produce pops, clicks or distortion. I've maybe half of my music library through Winamp's replay gain calculator to get everything play at about the same volume, works just fine. Basically the same thing, but without actually modifying the file.
The point is that unless the sound files are very similar, and internally uniform, even the most correctly done normalization will not be successful in producing an even perceived volume. For mainstream pop music, which is already insanely compressed, sure. For most other music, it will range from "probably not" to "definitely not". For voice acting, as Nikolas says, it's "hell no" (those being my words), even though even commercial games sometimes seem to use it, and reap gigantic fail because of it.
Quote from: Nikolas on Thu 19/06/2008 11:19:37
Usually such things are better down by hand and not automatically. (Depends on what you want though). I mean having the same volume, would mean that the peaks (loudest point) would be at... -1 db for example, which would mean nothing for the rest of the file really. So a loud bang in the beginning of the file, would render the rest of the file very low in volume, whereas a soft file, would be too loud.
Quote from: Leon on Sun 15/06/2008 10:04:02Quote from: ProgZmax on Sun 15/06/2008 00:00:19
adding a game without the author's knowledge would be a different issue.
I never said that. The author still has influence on it. The author will be send the password to update their page.
Quote from: Akatosh on Thu 12/06/2008 10:50:55
So it's a lot like a WAGS, right?
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