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Messages - Ishmael

#261
Quote from: Crazy on Tue 08/01/2008 22:43:56
Teeny possibly redundant or already implemented suggestions aside, easing out case-sensitivity might be a wise decision for the future, it would avoid alot of stupid errors and typing time, I can't think of any negative reason at the moment.

The autocomplete is there for a reason, and without case sensitivity both it would be lost, and soon you might be lost in your code.
#262
Quote from: monkey_05_06 on Tue 08/01/2008 19:09:18
Why did I set it to -1? Because clicking on "Don't use any sprite" for my wait cursor just set it to sprite 0 which is the blue cup. I didn't want to use the blue cup sprite, I wanted no sprite. :=

I always use the transparent pixel trick for this.

QuoteAlso, it seems that you can't use GUI 0 as the "custom text-window GUI" because setting that value to 0 just uses the default built-in window.

This has been so for a long time, and for a many times I've spent a few minutes wondering why my custom text window is not working, and why the option kept turning itself off :P Would it be possible to for example make -1 the default one?
#263
Quote from: Lionmonkey on Sat 05/01/2008 21:45:45
I still think that mouse is the best controller ever. You don't have to swing and turn your hands till they hurt like crazy. You don't have to hold a stick in your hand. And you don't have to rotate your head while still trying to keep track on what's going on on the monitor, till your eyes pop out.

But I'd sure love to peak around corners with head tracking. It'd revolutoirise tactical shooters and the like, I reckon.
#264
The pathfinder's easy to confuse with narrow walkable areas, as it atleast used to be said in the manual I think, but wide enough it's just fine. This made making simple mazes rather pointless since the user could let the pathfinder solve it :P
#265
Quote from: NiksterG on Sun 30/12/2007 21:10:38
The greatest force in the universe is human resistance to change.  ;)

I don't resist change for the better. There just are certain things that used to be better than they are now, in my opinion.
#266
I'm with BaRoN on the issue of the extra clicks related to view spriting and such options. Too much clicking to be done :\
#267
Here is a good list of sins with explanations of what they include and how they appear. Read that through and think again if you've sinned or not. Then concider that in the end Man within is his only true god and Satan.
#268
Quote from: Cinfa on Mon 24/12/2007 11:31:38Why it keep asking me if I want to save game before quitting even if I just saved a second before? aw, whatever. It's fine as it is.

Been that way for as long as I remember, and I'd feel quite out of place without it.
#269
General Discussion / Re: MERRY CHRISJONESMASS
Mon 24/12/2007 19:19:14
Happy yule/jul/joulu everyone :)
#270
Quote from: BaRoN on Mon 24/12/2007 04:49:01
I tend to draw all the frames of an animation in the same file, so I can look at previous movements when drawing the current one.  So I am often importing ten-twenty sprites from the same file.  In older versions if you right-clicked and chose "Import Sprite from File" it would return to the previous file automatically (at least if you had just imported from that file).  With 3.0 it wants me to select the file from a menu each and every time, which is slightly slower but more importantly I find I lose my place with the extra action in between.

Another thing I, aswell, would like to see return from 2.72.

Another thing I noticed: the baseline tool, is it gone or just hidden? I think I can get used to typing in a number for it, but I found the old method faster, since I apparently tend to work with only the mouse a lot.
#271
I installed RC3, copied the files over to another location and uninstalled it, then ran the editor from where I had copied it and it worked just fine... I can live without the file type association and it seems nothing else is neccesary for AGS to work. The only point remaining being the .NET Framework check.
#272
Quote from: Pumaman on Sun 23/12/2007 13:52:21
QuoteYes, works just fine. There is a dialog with some selectable options in it inside the cutscene, but that's supposed to be jumped over with the help of the game.skipping_cutscene variable. Anyway, the situation is the same with RC3.

Are you able to upload something that demonstrates the problem? If there's a bug here I'd like to get it resolved before the Final release.

Here's the compiled EXE, for tests if it's a hardware or configuration issue, ie. does it work for everyone else? I'll sort the source (which is a mess after a year of in-and-out development) out and upload that if it's not just my machine.

http://www.veriloylykauha.net/files/PaavosQuestCutsceneBuggity.zip
#273
The original one's better :)
#274
I'm with RickJ on this. Another point is that installing something clutters the Windows registery a step further, and I have a feeling the MS installer doesn't do a very good job cleaning it's mess afterwards, but I haven't confirmed that for this case yet.

Quote from: Pumaman on Fri 21/12/2007 18:31:53
QuoteI have an intro cutscene with a total of three consequent dialogs in it (to keep it somewhat organised), two ChangeRoom()s and some character.Walk and .Say commands among there. So nothing too fancy. The thing is, I can skip the cutscene right at the start, tho it takes almost a second to actually do so, just sitting there still untill that. But if I wait some five or so seconds into the cutscene and try to skip it, the game just hangs, with nothing happening. Used to work fine when I worked on the game with 2.72 and 2.8. And actually back then the dialogs used to run a bit more dialog_request scripts than now.

If you sit back and watch the cutscene rather than skipping it, does it complete successfully?

Yes, works just fine. There is a dialog with some selectable options in it inside the cutscene, but that's supposed to be jumped over with the help of the game.skipping_cutscene variable. Anyway, the situation is the same with RC3.
#275
Quote from: Pumaman on Sat 22/12/2007 20:49:39
Quote-Importing with the "palette index 0" as the transparent color apparently no longer works with high color games.  It used to, and was a convenient way to not have any transparencies on a sprite (when the sprite is meant to be a rectangle).

I wasn't aware that people used the feature in this way. A "no transparency" import option is certainly on the agenda and something I'd like to implement relatively soon.

I've used that for ages. I'd like to see it back in some form, too.
#276
Finally, feels like it's been... well, forever since I heard they've started making this game. It indeed better be worth the wait...

Ah, I used to remeber Duke's every set location remark of 3D... Episode starts, end bosses, secrets.. I hope they're still in, too.
#277
I was thinking if it'd be possible to have an option in the installer to just unpack the files to the designated directory, without any registery entries, Add/Remove Program entries, shortcuts or whatnot. This would both elimiated the unzipping issues and provide old fashioned people (like myself, too) a way to have AGS the way we've learned it and like it, totally under our control and not in Windows' leash.

If not, provide a .zip download too please :)
#278
Quote from: Nacho on Wed 19/12/2007 10:09:48and Vince and his family have my total sympathy

Sympathy indeed :=
#279
I'm not sure if I understood right what you were doing, but if just loading any game and saving it unchanged brings the error up I'd guess there's something wrong with your computer, not the game source or AGS. But if it's just one game that does it, the source files are probably corrupted, or the hard drive it's on. But if it's moved from another hard drive to a new one, it's most likely just the files.

Tho that's just my guess. And this sort of stuff, although your reasoning is good, belongs in the main tech forum, since it's not that much a beginners' issue... Anyhow, this'll most likely get moved there then.
#280
I have Photoshop Elements 2.0 (I think...) and I've been perfectly happy with it, apart for one time when I wanted to fiddle with an alpha layer but couldn't access that. I've seen the newest, though (4.0 is it?) and that was horrible.
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