Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ishmael

#2681
RIGHT is a predefined variable, 2 if I remember right... and if you have a if (button==RIGHT) in a GUI script (interface_click) it checks if button number 2 is clicked.

You need to put the code in this form:

in start of Global Script:

int rmbdn;

and in rep_ex:

if ((IsButtonDown(RIGHT)) && (rmbdn == 0)) {
SetNextCursorMode();
rmbdn = 1;
} else rmbdn = 0;
#2682
I take it only the speech is compiled into speech.vox... and all sound effects into the exe, and other then .mid, .mod/xm (whatever, just the notemusics...) into music.vox... have I misread something?
#2683
Advanced Technical Forum / Re:Error
Mon 01/12/2003 06:14:03
Oh, kay... I have noticed it's something like you get a PE04 along with a missing semicolon error, and a PE03 with an unidentified function or varible name, or something (?)... probable I shouldn't spend my time pondering this, but it just crossed my mind...  ::)
#2684
The Rumpus Room / Re:The MSPaint game
Sun 30/11/2003 14:37:07


Mickey Mouse, I guess... and he's pretty angry about this pic been takes as he ain't got that makeup to make him look like what he "should"... or something...

Next: Draw a nest... as I can't think of anything else...
#2685
And I think you can quit ANY AGS game with Alt+F4 in ANY sitiuation... not 100% sure, though... :P
#2686
QuoteI wonder who'll win the fifth award.... (look signature below)

Erhm...

I mean, you are not alone... I want to nominate myself to the avatar one! :P
#2687
Hello and welcome.

It seems like you are having a soundcard problem, as you seem to have set the sound in the game correct (The sound&music files are in the game's root dir, where you got the ac2game.dta, acsprset.spr (or whatever) etc. files, right?). Run the game's setup and check you have the sound&music devices set right in there. If still nothing works, update the sound card drives, just in case...
#2688
Advanced Technical Forum / Re:Error
Sat 29/11/2003 19:08:18
Just curios... what do the PE03, PE04 etc. mean? I suppose they are codes to indicate the error type, but for what type does each number stand for?
#2689
Is somewhere in the beginner FAQs or similiar said that when someone refers to the geme/general settings, it means the first thing in the tree list, the screen that opens up when you start AGS and load or create a game? And when spoken of the Game Setup, it means the setup accesable by File -> Setup Game...
#2690
You should first reunzip it, and if it don't work, redonwload and unzip, and if still doesn't work, report the whole error message and something else important if you can think of anything...
#2691
Competitions & Activities / Re:November MAGS
Wed 26/11/2003 21:01:21
Quotehurry up ladies.... and eric....

Was that an insult?!?


Quoteand everyone else!

Or do I belong to these?

Anyway, I'm afraid I can't make it... but not 100% sure.
#2692
It is SetGlobalInt and GetGlobalInt. You can get confused with them...

But I don't quite understand the wait for a dialog question... Dialogs automatically block the game, AFAIK... But if you have a RunDialog command in a script, the dialog will be ran when the current script function is finished. So, it won't matter wheather you put the RunDialog in the beginning or the end of a script, it will be run as the last command.

To get around this, you must use run-script x dialog command and dialog_request global function. The manual gives more information about these.
#2693
Competitions & Activities / Re:November MAGS
Tue 25/11/2003 12:24:14
It works after all... I might get my game done by, say, the 28th, but I cannot say for sure... But if you are kind enough to wait...  :-[
#2694
Competitions & Activities / Re:November MAGS
Mon 24/11/2003 17:39:31
Yeah, whatever. My laptops powercord has got bust at some point, and I don't dare to use it too much to avoid fire... so no game... *sniff*
#2695
The speech can be done in the background with DisplaySpeechBackground(), and the every n loops thing goes like:

in the start of room script:

int timer;

and in the room rep_ex:

if (timer == 200) {
// yourcode blah blah blah
timer = 0;
} else timer++;

Read the scripting tutorial of the AGS Manual!
#2696
I remember reading something about a game.cursormode_used or similiar way to check the used mode... The any click interaction isnt fired by the walk mode, AFAIK, unless you use a custom walkto command, and have checked the "Dont automatically move character in walk mode" in the General settings...
#2697
Yeah... "Error: blah blah blah in external script file "blah.txt" line blah." etc.
#2698
Quote from the main page: "AGS is not for everyone."...

Redownload, reunzip, run AGSEDIT.EXE. Read the manual. Try things out. Go through the tutorial. Go through the scripting tutorial. See through the text script function lists. Read the Knowledge Base and Frequently asked Questions (from the manual and the "Docs" page on the AGS mainpage).
#2699
Advanced Technical Forum / Re:Game speed issue
Sun 23/11/2003 20:48:34
My 266MHz 96Mb RAM 2Mb videoRAM DX 9 runs lo-res hi-color games fast enough... but hi-res is in a slight slow motion... It's either DirectX or Video card... or some other aplication is using up all the RAM, and the computers is low on swapfile space also...
#2700
I remeber Chris sometime saying something about pink in sprites becoming transparent anyway...
SMF spam blocked by CleanTalk