Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ishmael

#2721
Advanced Technical Forum / Re:MAKING A PUZZEL
Tue 18/11/2003 19:53:28
I'd do a closeup of the table, with the pieces on it as objects, and coding so they can be picked up and they'd follow the mouse cursor, and could be droped on a free space. Like, the script would check if there's a piece in the position you're trying to put it, it'll make a sound or blink a red square or something, and to check if the puzzle is solved correctly, just use a series of GetObjectAt()s to check if all pieces are where they should. Though this could only be used for smaller puzzles, as there's an objects per room limit... But a workaround is using characters, or raw drawing and a load of variables to set&check where are the pieces.
#2722
Well, in the dialog script of the topic, where you aquire the password, put

run-script 1

where you want the option to be enabled, and then createa new function to the global script like folllows:

function dialog_request (int xval) {
if (xval == 1) {
SetDialogOption(a, b, 1);
}
}

where you replace the a with the password query topic number, the b with the option number.
#2723
GetLocatioAt(), GetLocationType(), SetLabelText().
#2724
Hey, you got a windows on your system? Or a graphical OS anyways? You sure you aren't running low on virtual memory or something?
#2725
Let me put it this way:

add-inv X
Adds inventory item X to the current player's inventory. This does the same thing as the AddInventory text script command, but is provided here because it is frequently used in dialogs.

RTFM! It's the first command documented of dialog script commands.

Ok, I was wrong, I admit it, I was confused by your post. After having a look at the Manual, I now know you shuold use "inv" instead of "inventory". I have had no need for this command yet in my games, or atleast not in a long time, and my memore is not perfect.
#2726
You could make either lower left or lower right corner sprite of the text window to contain the pointer, and leave some space on the bottom edge sprites to match it with the pointer sprite, and make the rest of the GUI edges to look like a thought bubble aswell... that make sense?
#2727
Ah, sorry. I accidentaly mixed them with a tropical fruit which is written almost the same. ;D You humor makes sense to me, at least for now...
#2728
Sorry for not being 1337 darth, but what are "cunadians"? ;D

_____
_][_]<
#2729
Mine's one of MRC's inv objects... I once uploaded it to show it to someone, as I myself thought I did well with it, and then, I was bored with my older one, so I just put that in there. (The AGS Manual under pillow thing had been on my mind for some time, but I wasn't sure how I'd put it and where, but when I uploaded that and changed it, it all just came out by itself). Yeah, I think so...

I've had several avatars during time... I've been registered for... how long? A year? Or a year and a half even? Well anyway, I was fully idle for some time (half a year?), then started posting on the tech forums, and somewhere dug up my first avatar... what was it? I've also noticed there's nowdays a member called "Sledge Hammer" in the forum. I used to have a Sledge theme for a short while ;D

Okay, am I drifting away from the subject? I better stop...
#2730
All we need is cs, right? And I'm right now losing my sanity... or wait, have I ever had one? I probably need to close that door... those crazy poeple are singing like they'd be drunk... oops... 1 4r35 h4x0r t3h 50m3th1n9.... maybe...  ::)
#2731
add-inventory 5

it's in the manual. R-T-F-it!
#2732
Hints & Tips / Re:Apocolypse NEED HELP
Thu 13/11/2003 19:38:36
Spoiler
try to take the brain, then talk to hannibal, and the wine shop appears. Use the bread crumbs to get the hammer and chisel from the sculpturer. use the mop in the junkyard to lock the door so you get the tyre and flatten the sink. use then the tyre in the restaurant, then in hannibal's place, and you should eventually end up with some flexible metal, some colored rubber and a brain.
[close]

there. Happy now?
#2733
Back.... Loaf, you happen to have the messages file of hexen? When I finished the first chapeter, I got just "message *loadelettersandnumbers* not found"...
#2734
SetCharacterSize(CHARID, int width, int height, int abs);
SetObjectSize(int object, int width, int height, int abs);

and if abs is difrent then zero, the width and height are set as absolute pixel dimension, and if it's zero, they are set as percentages of the original.

?
#2735
Hmm... indeed...

Torin lähellä? Enoni asuu siinä Torikadulla :P
#2736
What windows you are using? If XP, then you should try the compability mode for 98 or something...
#2737
Read the FAQs, KBs etc? There's surely told how do you script things... and the scripting tutorial in the manual...
#2738
I character starts in room 0, it don't mean room0.crm, it means intro.crm...
#2739
Yeah, blocking ones atleats. Making 'em by self... I could try, but I don't have time nor need for it now....
#2740
Hints & Tips / Re:HELP!!
Wed 12/11/2003 16:02:22
When up post a reply, the thead is bumped up to the top of the list. If someone notices the thead has new replies, they might have a look if the person is asking for more datailed help or something.

And I still haven't figured out what the fraggin' idea is to use something like b4 in post in here, as 13375p34k is advised to not to be used, and I don't like it. I'm not a CSer anyway... Doom forever! Nevermind... No, I haven't played it... I should, it's one on the list to get when I have time and disk space... :P
SMF spam blocked by CleanTalk