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Messages - Ishmael

#2781
Keep them in room -1, which is sorta like the void of the action games, and when you need 'em, just move them with the character[CHARID].room function.

Like:

character[BOB].room = 3;
character[ROB].room = 3;
character[DON].room = 3;
character[JON.room = 3;
character[MACY].room = 3;

if you need Bob, Rob, Don, Jon and Macy in room 3.
#2782
Hints & Tips / Re:McReed Case
Fri 07/11/2003 17:29:23
Spoiler
keep doin' it
[close]
Deeper:
Spoiler
throw the wrench five times at the bricks
[close]
Even deeper:
Spoiler
You need to be quick, depending on the game speed. When you've thrown the wrench, you can get it back by looking at the box
[close]
#2783
General Discussion / Re:Making TTF font ?
Fri 07/11/2003 17:20:48
There is a program called "Softy" somewhere... it's old, at least the version I have, shareware, but you can edit both .FON/.FNT and .TTF fonts with it, rather easily, I'd say...
#2784
We gonna need a fraggin' pile of codecs to play all the new vid containing games ;D
#2785
All sigs in the posters at this thead are fine, I think. But some newcomers on the tech forums just have too big sigs. Like, not pointing at anyone, a picture with transpearent space above and below the actual pic like 50 pixels, or 10 lines of text. They are annoying, since they interfere with the posts.
#2786
I belive this has already been spotted... or?
#2787
Eek! ;D
#2788
My Main char is taller then Roger.
#2789
And if you never again need to anyhow use the hotspot in the game, like close it, you can use

MargeObject(x);

Where you put the object number in the place of x. This merges the object graphic to be part of the background, so for not causing slowdown like objects do on some machines.
#2790
Beginners' Technical Questions / Re:Font size
Wed 05/11/2003 20:44:24
Getting a font made for hi res, or checking the 'Don't scale up fonts at 640x400' in the general settings.
#2791
Beginners' Technical Questions / Re:scaling
Wed 05/11/2003 20:40:25
If you are reading about room settings, you should be looking at the 'room options' pane, so reading the manual would be helpful to you.
#2792
But no jpeg, they put colors in a mess... PNG good.
#2793
Putting commands in the right order?

SetCharacterView(...)
AnimateCharacterEx(...) or a MoveCharacterBlocking(...)
SetCharacterView(...)
AnimateCharacterEx(...)
SetCharacterView(...)
AnimateCharacterEx(...)

To get the animations run. AnimateCharacterEx can be set to be blocking. See the manual. If you have something scripted allready, post it so we can tell you what do you need to change...
#2795
h4h4h4h4!!! j00 4r3 411 \/\/r0n9!... ;D
#2796
Competitions & Activities / Re:November MAGS
Tue 04/11/2003 15:03:27
Excuse me, Loaf? I haven't made any progress since :P Seems my game's gonna be MsPaint again.... with loadsa typos...
#2797
QuoteWhy not the grade above? -- They're way cooler and know how to party!

Well, I'm on the highest grade in this school... and I'm not looking for party... And I went to see is there anyone by the pool table yesterday, and there wasn't, so I went to work on my game. Today, when I went to see if there's anyone there, she was there playing with another girl from her class. I have no idea why I'm asking, but should I stop playing TIM untill 3 am?
#2798
Competitions & Activities / Re:November MAGS
Mon 03/11/2003 20:46:41
Heh heh ;D What if you all just give up, and I win with a three room MSpaint hasitate with no puzzles, plot, or anything... just 2 rooms, roger, a spell, and a ten minute long ending.
#2799
Hey, I'll be waiting! :) I like MsPaint style, and the story seem very interesting.
#2800
Which is not fun...  >:( We'll just need to skip the 1337th member number.. like who registers after 1336 will become 1338, so nothing bad won't (hopefully) happen. ;D
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