Quote from: GarageGothic on Mon 17/12/2007 05:09:27
Any chance that you have RawSaveScreen() running in the global EnterRoomBeforeFadeIn event? That function is quite slow when using Direct3D mode, so trying to skip past multiple instances of it could cause problems. Just a thought, but most likely it's something else.
None of those around that I know of. The character does pass through a continous lightning region, though, as for graphical effects.