Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ishmael

#2801
I'll get a PrintScreen of it then ;D
#2802
Go to the character pane, click on the 'interactions' button, and select the 'use inventory item'  interaction. There, insert the script you want to run.

And these fraggin' newcomers think they know everything... And I didn't say that!
#2804
function on_mouse_click (int button) {
if (button == LEFTINV) // left click on inv item
if (button == RIGHTINV) // right click on inv item
}

and check the 'handle inventory clicks in script' in the General Settings.

;)
#2805
When I have nothing better to do, I set my desktop to 200x1430-2320+2x800, and play some old FPS... Like Doom. Great 3D effects! :D
#2806
Dear Mr. DG:

There's this girl, who I might have a crush on (don't know ::)), and all I know about her is her name, that she is one grade below me, and she is quite shy (as far as I've seen). Then to my question: Shoud I throw something out of the window and work on my game, or go see if there's anybody by the pool table?
#2807
Sounds interesting ;D Anyhow, I've uploaded some more bg's. The two above ones were there allready. :P
#2808
* TK bumps the thead up hoping that there would be a "move to first page" button so no bandwith would be wasted...
#2809
Yes, of cource. In the mask, all black is defined as 'no walkbehind', color 0, empty.
#2810
Quote(maybe AGS is secretly sponsered by Nike)
Could be... I never thought about that... :P
#2811
Sorry, me again, with my silly topic title, but:

Occasionally, when I do something with AGS (in version 2.55 at least, didn't notice anything about this in the changes to 2.56), like yesterday, I imported a load of sprites (with tiled import) and set them to a view (the main character, yes, I got it done :P), and when I tested the game, one of my GUI buttons, object 0 on GUI 1 (I think, I'm not on my own computer now), had got a background sprite, allthough it didn't have one originally.

Meaing, it looked really odd in the game, and when I returned to the GUI editor and selected the button, I noticed it had somehow got background sprite, number 23, which was one of the new sprites I had imported. There were two other same kind of buttons on the GUI, objects 1 and 2, they were not changed.

This also happens sometimes when I turn a GUI to text window. All the eight buttons are set to sprite 23, if one exists.
#2812
Advanced Technical Forum / Re:A suggestion
Mon 03/11/2003 05:44:30
There's one in The McReed Case aswell... actually there are two! And a load of script needed...
#2813
Sorry for repeating myself (and SSH), but did you re-install the drivers? Your files might be corrupted... aswell, do you have enough memory free?
#2814
Sorry, I haven't played Broken Sword, so I can't straight off tell what you need to do... If you explain a bit better *what* should happen wen you do *what*? I would gladly help if I knew better what you're after... :)
#2815
You can chop it down, but paste a like 160 pixel area of the "next" room to the edge of the previous, and set the screen transition to "instant" when entering the office, and back to the previous when leaving it. There, you have seemles transitions. Just make sure the character is moved to EXACTLY "same" cordinates (same spot on the background).
#2816
It's fixed in 2.55. (I imported Scott's sprites with it, works excellent.)
#2817
Beginners' Technical Questions / Re:Dialog GUI
Mon 03/11/2003 05:30:51
Create the GUI, position it where you want, using the GUI editor, then set the 'Dialog options on GUI' in the General Settings to the new GUI's number.
#2818
I use 800x600 on my laptop... the only computer I Work with.

The system from Dima's website is good ;D

First, click this to get language right:
http://koti.mbnet.fi/dima/setlang.php?lang=en
then go here:
http://koti.mbnet.fi/dima/projects.php?game=2&page=4

and click on one of the shots.
#2819
function interface_click (int interface, int button) {
if ((interface == 1) && (button == 0)) {
string input;
GetTextBoxText (0, 0, input);
ParseText (input);
if (Said ("get,take key"));
{
MoveCharacter (0, 302, 123);
ObjectOff (0);
AddInventory (1);
}
}
}
#2820
The demo game has a restart button in the settings, I belive... See the demo game people...  ::)

And btw. what am I typing here?
SMF spam blocked by CleanTalk