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Messages - Ishmael

#2861
General Discussion / Re:The Incredible Machine
Tue 28/10/2003 17:52:24
Have you tried it? ;D If you are the kind (most people are, I think...), you'll just love it. You get caught with your imagenation, and you want to build even better and better contraptions.
#2862
Critics' Lounge / Re:Rooms redrawn - Update
Tue 28/10/2003 17:48:43
You tell me where I can get it then! ;D
#2863
General Discussion / Re:The Incredible Machine
Tue 28/10/2003 11:55:36
Hey, m0ds, because of you I slept like 2 hours last night! Dammit! But I got some kinda nice contraptions together.. We really should have this competition about who makes the best one... Like MAGS is... there is a subject, like "Break the balloon, but don't use anything sharp" :P and then people would vote for who's is teh best... time would be like 1 ½ weeks, then take a few days to vote, then new competition announced... or something :P
#2864
Competitions & Activities / Re:OCTOBER MAGS
Tue 28/10/2003 11:46:22
Congrats! :D I knew! I could have bet a load of money for your's!
#2865
I want to know why is it that every time I open the front door, I see a cruisermissile coming at me. If I close the door and wait, a few seconds later I hear a big BOOM, and when I open the door again, there's small fires everywhere and all nearby buildings are severly damaged. If I won't close the door, the missile will crash on my face, and the explosion tosses me agains the toilet door, and then the hall is full of little fires and the closets are severly damaged. And besides, there's something writtin in arabic or hebrew or whatever on the side of the missile...
#2866
This is great, IMHO. :D Only custom size for the menu and that'd be it :P
#2867
The McReed Case: Interrogation


Copyright (c) 2003 Dima Software

See the official project site here. (Thus there is something fishy going on with it, the php-pages may not work)

About

Sequel to my Septembar MAGS entry, The McReed Case. I'm improving graphics and trying to make this game more interesting. The game is coming along nicely, the plot has taken it's final shape, needing only some fine tuning. The locations are planned, just waiting to draw. The puzzles are mostly ready, aswell needing only some fine tuning.



Story

This game's events take place four weeks after the original McReed Case, when Micky McReed should be recovered, and ready for interview about the events that took place in a research lab on Morch Street.



Progress

Plot/Story: ~ 70%

The plot is coming along... I have load of puzzles and cutscenes designed, as well as many scenes of the game. The work to do is putting it all together and filling the gaps. I've already put a stamp in inventory and location lists, and character list is just under the stamper...

Graphics: ~ 25%

I'm redrawing the original McReed Case backgrounds and sprites, as many as I need, and making new ones. I have several backgrounds, Scott's walkingalking animations and all needed inventory items ready, and some more backgrounds in progress.

Technical: ~ 70%

One big step taken, the interface is ready and working. All menus, GUIs, cursor issues and such should be in order now. (Concidering nerly complete re-write of the user interface...)



To come

Betademo is out. Starting work on the actual real playdemo... hopefully some day...


Screenshot's 'n stuff

Backgrounds:


Progress Screenshots:

(Some detail changed since)



Downloads:

Betademo - A little sample of what's it going to be like. Most of the action stuff planned for the beginning of the game are yet not there, so you aren't getting completely spoiled for the first few moments of the full game.



Updates:

03-26-2005 All inventory interaction replies are there now, though a couple of them are placeholders, and might be such still in the next release, be it whatever. Not much done apart from tweaking the technical side.

12-19-2004 Betademo is here. Awaiting bug and typo reports, as well as opinions.

11-15-2004 I put this post a bit more up to date...

11-11-2004 I had run into a major problem with the interface, and the whole process was at a halt while I tried to figure it out. Late yesterday evening I finally managed to get it to work, after the rewrite of almost half of the interface code. Now the system works even better anyhow, and CJ, if you happen to read this, be warned that I might apper on the tech board to cry for more regions. Concernig my current storyline (which has changed a lot from what it was at the time of the last update, but anyhing already visible to the publc has not been changed...much) this won't happen during the production of this game, but who knows what I can think of next.

09-24-2004 Some update done on the project site, nothing important though. Progress has been slow, but I've got a few backgrounds almost ready.

06-04-2004 Some edition to this post, added link to project site (see top), have made progress with background art.

05-27-2004 Techincal Demo v0.9 is ready. It's not the official tech demo yet, as there are some bugs I'm hunting. Anyway, try out and report if you find anything unexpected.

05-06-2004 After several months of (random, slow) work on the interface, I got it working. Menus ready, and most of story done. Graphics to go from now.

12-20-2003 Ok, I'm off to xmas holiday, and I'm not sure will I work on the game, but I'm unable to upload anything untill 6th of January. I now cleaned this post up a bit as I earlier said I would...

12-08-2003 Progress shots from the GUI added. The interface is nearly finished, the "New game" and "Help" sections are still under constuction, and as soon as they are ready, I'll get to work with the inventory items, characters and rooms.

12-06-2003 I've progressed a lot during the past few days on the GUI. Now I have the menu's almost ready, and I'll perhaps be releasing a tech demo sometime soon. Posting progress shots in a few days.

11-03-2003 Added three backgrounds and one progress screenshot. Coming along nicely. All Scott's walking and talking animations are now "redone" (ie. outlined and hair style changed).
#2868
Quoteand all the usual......

....

* TK doesn't want to think what it might be

Well, foz, I think this is getting a bit over... in case Vel, czar or bigbro don't have the same kind of sense of humour then you... I think apocalypse was in the edge, but still could be concidered as pure humour... or something.. I'll choose side... The 'don't-offend-anyone' party. And by this, I'll stand behind the one being attacked. currently it's 3/7 Vel & the other's side, 2/7 on foz & co., and 2/7 on my own, a.k.a. nobody's.
#2869
Critics' Lounge / Re:My First Proud room
Mon 27/10/2003 16:24:17
I like it :)
#2870
Critics' Lounge / Re:Room redrawn
Mon 27/10/2003 16:19:58
Thank you. :) I uploaded a newer one, with doors (hopefully) in perspective. Also uploading some other things later today...
#2871
Critics' Lounge / Re:Room redrawn
Mon 27/10/2003 15:52:10
Excuse my ignorance, good people, but what is this Spy vs Spy you are talking about?

And to tell, I'm redrawing backgrounds of a game, as many as I need from it.

I'll announce the game in the Games in Production forum as soon as I have a few good screenshots of it, I'll still need to redraw rest of the main character's animation, walking down is currently done. And, I'll need to draw a few whole new characters and backgrounds, I believe I have drawn all needed inventory allready...
#2872
This is product of foz's twisted mind, where Vel accidentaly put the ingredients.... :P
#2873
Well, I'm not completely sure what you mean by "it doesnt appear". Is it that the button wont appear, or it wont change the cursor mode? You should just set the button action to 'Set Cursor Mode' and the 'cursor mode to set' to 2. This should do it...  and for the ring question, do you mean that you have the ring on the character, in game? That's quite difficult with AGS right now, in case I understood correct. Could you elaborate a bit?
#2874
What DOES it do? Or does it do nothing? Make sure the 'move character to diffrent room...' is nested inside the conditional. Also, you should set it to check if the score si 40 or over, or, if the score gets to 41, the script wont run. (Sorry I havent worked with the interaction editor in ages, I've only used 'Run Script')
#2875
Critics' Lounge / Re:Room redrawn
Mon 27/10/2003 06:05:23
:P Good guess, but no... :)
#2876
Competitions & Activities / Re:OCTOBER MAGS
Mon 27/10/2003 06:03:29
* TK senses certain tension in the air....

I better fetch my inflatable titan bunker....
#2877
I just downloaded fine... with no DL manger. Seems interesting, I gotta print this out and read when I got more time :)
#2878
You know where you have seen these rooms before?


This one is updated. I fixed the doors. The bookshelf is a bit odd, but I think otherwise it's ok.



This... is just outlined again...



Just outlined again, and some minor perspective fix.



Same thing.



Outlined, perspective fix...

What's your opinion about these?
#2879
Competitions & Activities / Re:OCTOBER MAGS
Sun 26/10/2003 19:45:02
HEY! It's not. One letter would... but how do you expect to shove that long name in, like, the AGS games page, the readme, and the game titlebar, and the title pic? ;D
#2880
Competitions & Activities / Re:OCTOBER MAGS
Sun 26/10/2003 19:13:53
Isn't that a bit long to be a game name? :P
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