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Messages - Ishmael

#2881
General Discussion / Re:The Incredible Machine
Sun 26/10/2003 19:10:07
Feb 14 gives one extra balloon, I belive...
#2882
Spoiler
The pop-up inv in the top-right is meant to let you use inv items on each other, aswell. There is also one unused room object in the last room if you come to the first ending... actually it's the alternative. I didn't make so the player could get killed a few seconds before the end, and would have to load back, or even start all over again.
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#2883
General Discussion / Re:The Incredible Machine
Sat 25/10/2003 20:45:41
m0ds, I'd sing all my belongis over to you to show my gratitude, I've really missed this game, but that would include my computer, so I couldn't play it.... I remember not many years ago (like 6?) we got a really old 50 mhz machine with turbo button to make it 100, with win 3.11, and TIM, and I spent a LOT of time playing it...
#2884
Hints & Tips / Re:never mind
Sat 25/10/2003 20:34:57
Now this, I believe, isn't the way to handle things. If you solved the problem, just edit the post adding something like "Never mind, Solved it myself, sorry to bother you" to you post... right?
#2885
Go to the global messages in the AGS main window, and scroll down to the bottom. There you find the messages. This is also referred to in the manual, in the 'starting off' of the 'tutorial' section, if I remeber correct.
#2886
Competitions & Activities / Re:OCTOBER MAGS
Sat 25/10/2003 16:35:25
Um... is that 8 pm GMT?
#2887
I apologize for my reply, it was a bit unpolite... I think I was tired aswell...

I made the VCoin in EFL with the on_mouse_click and repeadetly_execute.... This info here could help me make it easier and better... or I'll just templateize it... or something...
#2888
In case I vote for this game, I'm not going to vote because it makes fun of Vel. I'm going to do that because of the beatiful graphics, good puzzles, humor, etc. IF.

But yes, I really liked it. The end was excellent, not b/c of what happened to Vel, but because of remixor coming up like that... I cracked a big time when he took the mask of... :D Good game, I like the room-to-room moving system... no need to cycle cursors every time when want to go to the map... :)
#2889
You dont seem compitable with AGS.....  :( Learn some scripting. You could have kindly asked how to do those things, if they can be done, with scripting, instead of announcing that you hate GUIs because AGS doesn't have straight one mouse click system to do something more advanced.

But serioulsy, most of that can be done. Right now I'm on a non-AGS computer, so I can't give examples... and I don't have time.. Indiana Jones and the Temple of Doom is on :P
#2890
Hints & Tips / Re:genbu help!
Fri 24/10/2003 19:03:26
Spoiler
talk with the guy. You must keep the dialog going, untill the guys are gone. just pick a fight
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#2891
Spoiler
did you do have any unused inventory items left? In the end room there are also unused objects in that case.
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#2892
Hints & Tips / Re:genbu help!
Fri 24/10/2003 10:18:27
Spoiler
you should try to get past the two guys. Talk to the one lower on the screen and see if you get anything out of him.
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#2893
I would be there, if I somehow could arrange myself to the US... gotta think. If any other finn from around where I live is going, I'll try to tag along ;D
#2894
So I cant define dialog_request with sub-script? :P
#2895
Unless using a custom speech window. like the sierra style.
#2896
I need a device which can be used to connect a USB device to serial or parellar port. Where can I find one?

:D
#2897
:D that's the code yup.
#2898
Read on the manual about the functions... I'll see if I can get an example script done. GUIs are made in the GUI editor in AGS, and the plugin is theaded somewhere in this (Techical) forum I believe.

----- EDIT -----

Yes, it was, buried deep, but I found it:
http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=4286
#2899
First, set the inv info to match your inv window, ie. set the global variables game.items_per_line and game.num_inv_displayed to the right values, then, set the inv scroll code so that you scroll just one item at a time.
#2900
Thanks. :) There are two ends...
Spoiler
the main ending is the place blow up and Mac walk off, the alternet is just the explosion followed by some narrating and the credits on black bg
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