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Messages - Ishmael

#2901
the first one can be done, for example, using while's, SetGUITransparecy() and SetLabelText in conjunction with a bg-transparent GUI.

The type in can also be done... with GUI labels and SetLabelText() (this might turn out as a big load of code)

and the third can be done with AJA's agsCreditz plugin.
#2902
Competitions & Activities / Re:OCTOBER MAGS
Thu 23/10/2003 13:57:07
 >:(
#2903
Using ChangeCharacterView, SetCharacterSpeech and maybe SetCharacterIdle might do the job better, since then the character could be able to walkalk in the right appearance for sure...
#2904
Minimi: I read the intro through every time I tested from the beginning... How...? I should really have a look at it... I knew someone would get stuck in the first room... When I started thinkin of the game, the 'big pockets' thing was the first on my mind, second came the puzzle.
Spoiler
How stuck the tap really is? :P
[close]

Thanks ya fellas :)
#2905
Finally, I present you

entry for October 2003 MAGS.

I followed my instinct, so this game is what it is. I did not try to make this game funnier than it would become, all I say is I hope you like it even a bit.

http://www.agsforums.com/games.php?action=download&game=288 <-- Download
http://www.agsforums.com/games.php?action=detail&id=288 <-- Entry in the games DB

STORY:

The game's events take place in mid-June 2004 in New Mexico.

You play as Mac, a young boy, who comes into a clash with the police, and gets judged very disturbed, so for sent to a human nature research institute in New Mexico. Your goal is to get out.

NOTES:

I made a VerbCoin from scratch... and improvised... It may be uneasy sometimes, but I hope you can play at all.

about the rules, I included description of used inv/forum member/ohter in the readme, and I suggest you play the game through before reading 'em to keep a suprise element in the game.

I hope to a bit of feedback....
#2906
Competitions & Activities / Re:OCTOBER MAGS
Thu 23/10/2003 05:35:31
Me ares did it then!



http://www.agsforums.com/games.php?action=download&game=288

The game has occasion swareing, so beware. I hope I got all the major bugs out, just the inventory was a bit odd... But you should be able to play anyway. I have included 2 versions of the readme, a txt one and a html one, choose the one you like. In the readme I notified that I suggest you don't read the MAGS Rules list, so you keep the element of suprise in the game, and read the list after completeing the game.

I'll soon be here to thead this! I'd also like to wish good luck to the other participants.
#2907
if (GetGlobalInt (1)<=30){
else if (GetGlobalInt (1)>=30){

if the if's were tried to run at the exact same time, this would probably crash the game :P This sets the min required score to 31... maybe put like so:

if (GetGlobalInt (1)<=29){
else if (GetGlobalInt (1)>=30){

but that's the genral idea... of cource you can do it in some other way, more complicated, I belive...
#2908
I had no prob at all D/Lling it... from Geocities, DAP drew it in like 40 seconds.... ::)
#2909
I forgot to add a ;D:P in that post.....
#2910
QuoteIt can be done by changing character's view for a empty frame, but such variable could do things alot easier.
QuoteIn the time, the player is supposed to be invisible, just change the player's view to a view with transparent sprites only!

Don't these mean the same, or am I going insane?
#2911
You are using letterbox mode? On my experience, both axis scrolling rooms are show as much as can at a time, as the engines is using 320x240 res actually. Or..?
#2912
Competitions & Activities / Re:OCTOBER MAGS
Tue 21/10/2003 20:28:43
HEY! ;D No, not stoned, but stunned rather...
#2913
knowing how it is in the script, and what error, would help us help you :)
#2914
It came back to me :P

"Puggle Productions", right?

Or did it not come back?
#2915
Man..... That.... It.... I..... Wha..... I just don't know what to say... execpt that the graphics were great, the musics fit the atmospere, the plot is good, puzzles, allthough not difficult, still fun... I think I ain't making things much bigger than they are when I say that this is the best game I've played in a while! ;)

Now I feel my game has no chance this month... But I won't give up! I shall finish my game in time and attend the MAGS with it, be it worst entry this month or not, I shall! Thou shall see me rise some day!

Hey, Ghost, you wanna draw graphics for my upcoming big project? :P
#2916
Competitions & Activities / Re:OCTOBER MAGS
Tue 21/10/2003 19:09:21
.... I'm stoned ....
#2917
Which AGS version you use?
#2918
Did you set them both? As I said (I understood you use the sierra style inv that comes with AGS, not the custom one) I'm not sure if this affects the sierra inv.
#2919
Save the loop to a variable and restore it afterwards...
#2920
The discriptions are found in the manual, References -> global variables. But basically:

game.items_per_line defines how many inv items are displayed on one inv widow row, and
game.num_inv_displayed defines how many items total are visible in the inv window.

(it was game.num_inv_displayed...  ::))

I'm not sure if these apply on the sierra inv.... You could try. Just place the definations, like

game.items_per_line = 4;
game.num_inv_displayed = 12;

in the game_start function would set it for a 4 in a row, 3 rows set...
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