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Messages - Ishmael

#2921
Under 300 chars? But 300 is the limit ;D

But, seriously, guess you mean over 300? I think there's no other way than to cut it up... if you use, for example, speech, could split it and use two overlays made to look like speech.... or something.
#2922
if (character[EGO]. prevroom == .... and so on
#2923
What was ._.'s name? It just occured to me I don't remember! It's been a while since I last heard it... I've been working an my game...
#2924
Competitions & Activities / Re:OCTOBER MAGS
Tue 21/10/2003 11:27:03
Eeep :) Don't use freewebs.. it's fraggin' slow download. Geocities or tripod?
#2925
AFAIK, the player character can be in diffrent room then the game is, as long as no MoveCharacter or similiar functions are run.
#2926
Have you tried using the game.items_per_line and game.inv_displayed global variables?
#2927
2: All righty :)

3: I set the game speed. It works perfecly in other rooms with scaling up or down. If I return to the room later, it still does that. just like if the game speed would be 40 every time the character is told to move, and the number set in the settings when interaction objects etc. I narrowed it down to just the walking.
#2928
SetCharacterTrasnparency, but I have some not so good memories of trying it once...
#2929
And now you tell me that ;D
#2930
AGS Games in Production / Re:mini colditz demo
Mon 20/10/2003 20:16:15
Sounds... interesting :) Downloading.......
#2931
That's nothing... no-one's dead, so it's all ok. I've read that untill certain age (somewhere between 15 and 20?) thinking is emotion-based, and then it turns to something more logical... it was a long time ago... Oops, I'm drifting off the topic here :P
#2932
Hey, the forum rules forbit insulting others directly, right? And, I belive everyone here should own even a little sense of humour, and so on... or something...

But, as this has not been asked before, AFAIK, how could I have known? How could have SSH?

This matter goes to CJ, we didn't code AGS... :P

----- EDIT -----

And, I'd like to add, respect your elders.
#2933
Okay, a list to go...



[ 1 ] The help has GetGlobalInt listed twice... above and below GetGameSpeed... This isn't a bug, but thought to let ya know... If you allready don't.



[ 2 ]

This meant to happen?
I had two lines in the object script script:
(the first line is run at the picture)
Code: ags
    DisplaySpeechAt(10,140,50,ROG,"(SQUEAK, SQUEAK)");
    DisplaySpeech(EGO,"It seems to be stuck...");

When I changet the first of those lines to
Code: ags
    DisplaySpeechAt(0,140,70,ROG,"(SQUEAK, SQUEAK)");

The problem was fixed.

It had worked before, with the script mentioned above in form
Code: ags
    DisplaySpeechAt(10,140,50,ROG,"\[SQUEAK, SQUEAK]");
    DisplaySpeech(EGO,"It seems to be stuck...");

But since the [ and ] don't have outlines, I changed them, and this wierd optical disorder appeared.



[ 3 ] In the room shown above, I have four walkable areas, that are turned on as the objects are turned off. The areas have common scaling, so you don't notice they are diffrent areas. All scale up from 100% to 120%

If I increase the game speed, trough my custom settings dialog, the character walk speed remains the same as before when moving the character around (ProcessClick(mouse.x,mouse.y,MODE_WALK) run), and when I interact an object (MoveCharacterBlocking run), the character moves fast, as it should with game speed at 120.

After the room chages, the speed of the character is normal, relative to game speed, and the other room has scaling walkable area from 100% to 130%.


#2934
Why? Has your mother told you not to do so? j/k, seriously, who stops? Has Al pointed you to the wrong direction also?
#2935
Competitions & Activities / Re:OCTOBER MAGS
Mon 20/10/2003 19:36:22
I got a screenshot... and bug reports...

#2936
Put something like

character[EGO].talkview = 4;

if your character's script name is EGO and the veiw you want to use is number 5, into where you want the talk animation to change, be it in 'player enters room before fadein', or somewhere else.
#2937
Rich, your game if feast for the eye but pain for the computer :P
#2938
Competitions & Activities / Re:OCTOBER MAGS
Mon 20/10/2003 05:24:54
* TK thinks of a way to put Mag in his game....
#2939
by setting the character[CHARID].talkview global variable for that character to the custon talking view minus one.
#2940
Unless either the player is Michael Jackson or the characters has diagonal loops set aswell to make sure they are walking frowards.
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