Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Ishmael

#3021
I think roger is opening the taps so the floor floods ;D
Those are really cool  8)
#3022
You could make a function which runs the whole animation, which would be split into several loops of a view, but running that function in right timing might cause trouble.

Chris? Anything you got to say? ;D
#3023
... or it might be that AGSEdit can't read the older RoomEdit files so well, and don't reaconosize (sp) the data in them ...
#3024
I made the Sledge Hammer theme loop pretty nice with those commands... ;D
#3025
A good question.......

Hmm.....

Well, mainly because I'm lazy right now.

;D
#3026
in the Global Script, there is a function called game_start. Into it, add:

if (IsSpeechVoxAvailable()) SetVoiceMode(2);

This will set the speech only mode if the speech vox file is present.

This from the manual:
QuoteWARNING: you should only ever use mode 2 at the player's request to do so, because there is no guarantee that they even have a sound card and so may not understand what is going on.
#3027
I think the GUI thing would be useful, and might be possible... but about the dialog thing deleting, isn't there a thead about this already, buried somewhere under all the lately asked questions?
#3028
Um... Try running the game exe itself on another machine, and running AGS and compiling.... both....

Wierd... Oh! Systems specs for the comp you are using? It might have something to do with free RAM memory? Or something?
#3029
Critics' Lounge / Re:Charcter views on paint?
Tue 30/09/2003 14:38:12
I made a game with paint... all graphics... not advertising, just see it at http://www.agsforums.com/games.php?action=detail&id=275 for reference about what can be done. And shading is easy, unless you are looking for a very realistic gradient shade... You just need patience and the eye dropper :P
#3030
It gives you error about the GUI must place in cordinates 0 - SCREENWIDTH or something?

But anyway, this should do it:

if ((mouse.x > 780) && (invopen == 0)) {
while (invx > 760) {
invx--;
SetGUIPosition(INV,invx,0);
Wait(1);
}
invopen = 1;
} else if ((mouse.x < 760) && (invopen == 1)) {
while (invx < 799) {
invx++;
SetGUIPosition(INV,invx,0);
Wait(1);
}
invopen = 0;
}

GUI's top-left corner can't appearantly be placed ouside of screen...
#3031
int invx, invopen;

function repeadetly_execute() {
if ((mouse.x > 780) && (invopen == 0)) {
while (invx > 760) {
invx--;
SetGUIPosition(INV,invx,0);
Wait(1);
}
invopen = 1;
} else if ((mouse.x < 760) && (invopen == 1)) {
while (invx < 800) {
invx++;
SetGUIPosition(INV,invx,0);
Wait(1);
}
invopen = 0;
}
}


Should work
#3032
Are you making the game of which template? And if you either A) Create another game with the same template or B) Test the game on a diffrent machine, with either difften OS or not, does the same happen? Copy then executable, not the game files and try to run, not re-compile.
#3033
Let's take it to the extreme... ;D

function PlaceCharacter(int CharID, int x, int y) {
character[CharID].x = x;
character[CharID].y = y;
}
#3034
You must use MoveCharacterBlocking for moving the character. It is like MoveCharacter, but blocks the game form running the following commands before it is finished. The last parameter of MoveCharacterBlocking set's if it works as MoveCharacter or MoveCharacterDirect. Study the manual... Now where did I put my pillow.......
#3035
You could make it a flic animation, but if it is just the logo, you can make it an animated object. Study the SetObjectView and AnimateObject commands for some directions. (Sorry, in a lazy mood...).

If your animation is too long, I say go for flic. The RAD video tools should be able to convert your images to flic... I just can't remember the link to them...

And btw. it's 'read', not 'red'... but pronounced as 'red' ;D
#3036
It seems like you don't have XMS memory on your computer... I don't know about newer ones, but old computers with Windows 3.x used XMS... I believe the newer ones do too... but not sure.

And as a little side note, XP is not MS-DOS based, so it don't use DOS box... It's got command prompt... just so Microsoft won't sue you ;D
#3037
Competitions & Activities / Re:September MAGS
Mon 29/09/2003 15:11:44
I would say just delete the extra votes, since his game is one among the others, and it deserves to be evalueted be the community, as just one game, without mixing the author's recent deeds/sayings, because we are all humans, and humans can make mistakes, right?

I know I have screwed things up a great few times, but seems I have allways managed to overcome them, because either no-one has said badly to me about it, or I have just ignored the crap spilled at me.

Be it either because of trouble with parents, trouble with freinds, trouble with school, or anything else that can effect our way of thinking and acting, we can all make mistakes, especially if we are not thinking clearly.
#3038
Just curious...

Can you do

set-globalint 10 + 2

or

set-globalint 10 - 2

in dialog script?
#3039
if (character[ROBERT].inv[3] == 1) RunDialog(7);

The inv item number and one = missing.
#3040
I wasn't meant to be... Just pointed out some links to existing theads and the ezine website... eh... RTFF? ::)
SMF spam blocked by CleanTalk