The background animation is probably the best choice, and an animating character or object the second... I say go for the bg! And the lizard-across-screen can be done by something like:
Suggesting the game is 320 x 200/240, LIZARD character starts in the room at cordinates (-20, 160), the lizard will move past the screen from left to right:
int timer;
function repeadetly_execute() {
// Script for room: repeadetly execute
if (timer == 200) {// use the number of game loops you want to pass befor the lizard appears
MoveCharacter(LIZARD, 340, 160);
} else if (timer < 200) timer++;
}
Almost opposite... And you damn! Couldn't you see I was writing a post???
Suggesting the game is 320 x 200/240, LIZARD character starts in the room at cordinates (-20, 160), the lizard will move past the screen from left to right:
int timer;
function repeadetly_execute() {
// Script for room: repeadetly execute
if (timer == 200) {// use the number of game loops you want to pass befor the lizard appears
MoveCharacter(LIZARD, 340, 160);
} else if (timer < 200) timer++;
}
Almost opposite... And you damn! Couldn't you see I was writing a post???
