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Messages - Ishmael

#321
Has no-one thought of text-to-speech programs or other screen readers? All you need to do is to have all the text in the game accessible to these programs and add in some sort of markers about what is what for them, and leave those non-visual so they won't be in the way of the people who can see.

The mouse bit then... Pointing something towards a point on two axises shouldn't be that impossible. There's a thing called an eco-gun which relies on this. The closer you're aming to bullseye the higher and faster the beeping sound it makes is. The problem, though, is that not all blind people are ever taught to use a mouse, so said group would still have some difficulties.

One of your options for input would be a parser. Blind people can still type, remember. You wouldn't need voice recignition.
#322
Quote from: BStoltman on Wed 19/09/2007 07:54:55
I have a request... and I would think this would be a quick easy addition to AGS. I am use to having my object panels, "The windows with views, and Gui's etc." on the left side of my workspace. Can you impliment a drag and drop control, or even just an option in preferences that flips sides.

Thanks,

I've asked for this already, but it seems it went unnoticed. Anyway, I second this. One reason being my limited eyesight.
#323
-11C? Do stuff still work subzero? :=

Seriously though... It might melt, or if it resonates damage the card. But basically that means you need more airflow inside the case. So if you have any extra fan slots, use them. If not, keep the case open.
#324
I'll take three bronzes and one platinium, so that means I get... $39.99, right?
#325
Quote from: ildu on Fri 14/09/2007 23:02:05
As for the commercial license for AGS, CJ has decided that the tools are open source and has declined earlier suggestions to make it non-free for commercial games. Go figure...

To avoid confusing anyone, AGS is not open source.
#326
There you still get is it on or not and can we see it or not, and is it moving or not and can we see it or not.
#327
Sound like a cooling issue to me. I have a passive cooled 7900GS, a normal size CPU fan and two case fans, and everything stays cool enough. So try fixing the broken fan, and set all fans to full speed. That ought to fix it, unless the card really already is physically melting or the heat pipe dying.

But it's still a good idea to clear the drivers and install the latest stable ones.
#328
Quote from: Stupot on Tue 11/09/2007 13:14:39
I do think going completely 2.0 is unnecessary.  However I reckon it would be cool to introduce some elements.  At the moment our personal profiles are a bit boring.  It would be cool if we could tart them up a bit, customise the layout, have space for a few piccies or screenshots. This could also be a place for keeping information about our own games stuff.

This is a discussion forum, not MySpace. You already can link your games to peoples' profiles, ought to be enough for anybody.
#329
Quote from: ProgZmax on Tue 11/09/2007 03:22:08
QuoteIf we could get some handling for the whole deleting sprites issue (present from 2.72) it'd be cool.

A fix for this would be for ags to check objects for a reference to that sprite number when it's deleted and set them to default sprite 0 or some kind of internal 'error' sprite so people can tell it needs to be replaced.

And the mysterious blue cups in everyone's games are back :)

But yeah, that could work. But how much work is it? How much use will it be in the end compared to the current system?
#330
We don't need half the stuff, and the part we need we already have :)
#331
Quote from: mchammer on Mon 10/09/2007 07:12:10
When I opened ags again there was, at recently edited games, three of my old games and a game called a NewGame. I thought the new game was the testgame i have created, so i opened it and it asked for backup copy, witch i didnt take.  But instead of opening test game, ags opened my main game (Now there is two of my main games at recently edited games + my old games). And now i dont have a backup copy of my main game  :(

Didnt bother to read all old posts so i dont know i its mentioned before.

We went through this, but apparently it should be on a some sort of known issues list or something, that 2.8 doesn't read the 2.72 game names correctly due to format differences in the save files, and may indeed break stuff. But still, you're told to make a backup of your game before trying this release. That should be enough... :=
#332
Quote from: Radiant on Sun 09/09/2007 09:38:43
Quote from: Pumaman on Mon 03/09/2007 22:28:14
I like the idea of the help being inside the main window, but I'm not sure how difficult it would be to implement.

Actually, I like being able to alt-tab between the editor and the help page :)

Likewise.
#333
General Discussion / Re: shoutbox suggestion
Thu 06/09/2007 22:26:10
So the trolls would have more territory to feed on?

Somewhat unnecessary in my opinion, if you haven't anything worth a post or a topic to say best leave it unsaid.
#334
Quote from: Oliwerko on Thu 06/09/2007 20:31:41
Well, it seems that you are a really bored man!  :)

You have no idea...
#335
A status update: your musics are 50% done save for a few issues with looping.

How nice of you to disappear, then reappear, explain your absence and post for a new musician...
#336
A shameless plug, but there already are games set in detention centres, one I know of being here. := It's nothing special, but sort of on topic... I've been toying with the idea of remaking that as a proper game, and that would involve constructing a somewhat complete schedule for the place, atleast on paper.

(Oh yeah, download link broken... thanks for reminding me. And fixed.)
#337
Well... yeah. But I still think it makes much more sense not to rename anything automatically. Just put a "Replace all" function in with the option to go through all scripts.
#338
Yeah, but if your scripts say cEgo? This is ofcource the scenario where you haven't used the player thingy. And I bet the renaming would confuse newcomers even more :P
#339
How about if the download count was only visible to the user who posted the game/the users listed in the credits? But then the Most downloaded list wouldn't have said numbers either, and the temptation to thrust the download count would go up a notch again... Would need harsh counter-measures, I reckon.
#340
But what about the case where you have a new character cChar1, who you want to be your new player character, but you still want to have the old main character in the game, so you rename cEgo to cChar2 and cChar1 to cEgo, and end up having to run through everything to replace cChar2 with cEgo again?

I prefer the current style, anyway. You shouldn't go changing your character's script names in late developement anyway :P At the beginning replacing a few names manually shouldn't be too much work for you. As said, this is not Microsoft. You might actually need to do something all by yourself and on your own initative :)
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