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Messages - Ishmael

#3201
Um... using option-off's and option-on's, so you can bring up the needed option, and turn off all the others, so it automatically jumps into that point when the dialog starts.
#3202
I believe AJA's ScriptEditor has find/replace...
#3203
You mean like "A wooden chair" show somewhere on the screen, and when you move the cursor from the chair to a table it says "A sturdy looking table"? That can be done using SetLabelText, just making a labe big enough to fit the sentance in, then just in the hotspot interactions, in "Mouse over hotspot" select run script and put SetLabelText(SENTLINE,0,"Description here"); in there, where replace the SENTLINE with the GUI's name, and the 0 with the labels object number, and put the description in place of the "Description here"... I think it goes that easy. ;)
#3204
First you need to have them, then just import as room background... the manual should cover the importing...
#3205
Competitions & Activities / Re:September MAGS
Sun 31/08/2003 19:48:19
I have drawn a pile of pictures about a warewolf with birds head, but I think I can put up just a normal warewolf aswell...
#3206
Competitions & Activities / Re:September MAGS
Sun 31/08/2003 19:26:00
I think I'll also enter, for the first time, if I get my game done by the date... You gave rules to describe my sudden-idea-popped-in-my-head game... 320x240, 16 bit color, set in the present, involves a beast... but I think my beast ain't mystical, which has existed..? Well, I can come up with that easily... Or has there been a warewolf with a birds head?
#3207
Advanced Technical Forum / Re:Templates
Sun 31/08/2003 13:15:08
Google and d/l a lot? Just google "AGS template" or something?
#3208
Now this question has been asked zillion times, and sure you find one thead if you search.... but the basic thing is:

Import your sprites in the sprite editor, make them views for walking, talking, and whatever you need for the character, then make the character in the character editor, and if you need special animations, run them with scripting, but the walking and talking and idling (if set) will go almost automatic...
#3209
Overlays are used to out text on the screen, like speech, like making a plant pot to say something when you do something, without having to make the pot a character. Or credit text, or so, like there were in "The Island", in the 'intro' and the outro, the storytexts... If you played it... but you can put text on the screen with the TextOverlay functions... I'm not sure about the graphical overlays...
#3210
As an example:

Object interactions for Blue Cup:
- Walk to...
- Look at...
- Talk to...
- Interact...
- Pick up: Run Script
- Whateverothermodes...

The Script:
MoveCharacterToObject(EGO,2);
SetCharacterView(EGO,4); // the pick up animation is in view 4, in this case
AnimateCharacter (EGO, 2, 0, 0); // playing the pick up anim, loop 2 in this case
ReleaseCharacterView(EGO); // release the view back to normal
Display("You grab the cup and notice a wierd carving on it.");
RemoveObject(2);
AddInventory(5);

OK?
#3211
I made it with 2.55... What res you use? The message you get means that you're trying to put the GUI outside of the screen.... my GUI codes give the error if you use 320x200, beacuse it's made for 320x240... so you need to change the 239's to 199's and so on in the GUI scripts for INVBAR and MODEBAR contols... meaning take 40 off them, the if (invy<239) and so on.     And I noticed that the templateing messed the sprite order a bit... so I'll need to fix the button graphichs..
#3212
How did you put this to work? Did you script it? If you did, then seeing the script might help solving the problem ;)
#3213
Re-download AGS and try again. And do you get only the message "read_gui: file is corrupted" or do you get any numbers or other messages?
#3214
I think a stationery object, like the box, or any other, would be OBJECT. But all that moves, or is character you can talk to, but don't serve a task like objects, would be a CHARACTER, even if it is stationery and apperas in one room only.
#3215
see my sliding GUI template for some help...

Template zipped
Short introduction to the GUI
#3216
The AnimateCharacter and Set/ChangeCharacterView commands could be a start...
#3217
hm... the pixelating of the char could be because of it's drawn/imported for diffrent res.
#3218
Critics' Lounge / Re:GUI Style
Wed 27/08/2003 20:57:06
Um... the mode buttons represent theirselfs... Walk, Talk, Look, Use, Pick up, Give, and did you read this about the sliding function? And if you want to try it out, get the template. ;D
#3219
Advanced Technical Forum / Re:.flic or .fli
Wed 27/08/2003 20:52:34
well... Convert it. Isn't there a walkthrough or something?
#3220
Beginners' Technical Questions / Re:Intro
Wed 27/08/2003 20:47:56
Delay in script with Wait(int delay); RTFM, look in the manual, please ppl.
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