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Messages - Ishmael

#3221
Yes, you could, and that wouldn't be so hard I think. :P
#3222
Beginners' Technical Questions / Re:Intro
Wed 27/08/2003 16:43:46
Scripting....
#3223
That's why Chris hasn't implemented them... It could mess the game big time.
#3224
To keep the sharpness in PS, you need to set the filtering mode to none (or something), so I think you just need to disable something like binear filtering or whatever in the resize dialog....

----- EDIT -----

I tried to import bg of 600x200, and it imported just as it should...
#3225
Which AGS version you have? I mae a room 640x500 for 320x240 res and it scrolls just fine, using v2.55
#3226
Did you load it? It might be that AGS load some room information randomly when started..?
#3227
Critics' Lounge / Re:GUI Test
Tue 26/08/2003 20:48:31
The answer to the inv problem could lie in the GUI I'm working on. See more about it here. ;)
#3228
To get the options up, put:

@S
EGO: Hello!
return

in there...

And the script line is not right. You must use run-script x, and the dialog_request function. Read more about these in the manual. The basic structre for the dialog_request is something like:

function dialog_request (int req) {
if (req==1) {
// your code for run-script 1
} else if (reg==2) {
// your code for run-script 2
}
}
#3229
Whoa? I think it has graphics, as it's one of the original Demo Quest's rooms.... :P
#3230
The RMB toggles the cursor mode, because if you hide the modebar, you need to be able to somehow toggle ti, right?

What do you mean with the font question? The font used in speech or the text window, dialog options and buttons?

The fonts can be changed in the font editor in AGS. And I believe the manual covers this subject also... somehow...
#3231
Critics' Lounge / GUI Style
Tue 26/08/2003 13:40:49
Is this GUI style any good? I want to know what I could improve, what to change, etc.



A little info on this GUI can be found here.
#3232
I think terranRICH or Scummbuddy will move this thead there...
#3233
TEHCNICAL, DAMNIT!!!  >:( Should read the rules, right... Well... this goes to... THE CRITICS LOUNGE!!!

Sorry.... I'd like to be a moderator ;D
#3234
Beginners' Technical Questions / Re:Intro
Tue 26/08/2003 11:00:20
Yes, if it's just text, like username and password, you can do it with bg, fully transpearant GUI with two labels, and scripting SetLabeText(GUINAME,labelnum,"Text here")'s to make it look like it should. ;)
#3235
And again about the siding inv and modebar... (Roger kindly volunteered to demonstrate it)











The pics above should demonstrate the basic funtion... Both bars can be toggled independently, depending on need for them. If the modebar is turned off, tha statusline apperas next to the toggling arrows.

A description also availbale here.
#3236
Thanks! That's just what I meant! :D Sorry if I explained it a bit unclearly.
#3237
Advanced Technical Forum / Re:.flic or .fli
Tue 26/08/2003 05:20:56
I tried to make ending credits to my game with a flic, and it did the same... What's up?
#3238
No, I think. Chris probaply hasn't included a compressor n the engine...
#3239
Advanced Technical Forum / Re:.flic or .fli
Mon 25/08/2003 20:40:17
It should be there allready... are you sure you're using Jasc Animation Shop? ;D
#3240
Beginners' Technical Questions / Re:Intro
Mon 25/08/2003 20:38:07
Oh... eh... I said might cause slowdown... *ginds looking innocent*
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