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Messages - Ishmael

#3301
Animation shop at least... and Flic's dont have sound either...
#3302
There's a global variable to check what was the last room the player was in before entering the current one... just cant remeber...
#3303
Critics' Lounge / Re:First Midi
Sun 17/08/2003 11:34:24
Sounds nice! The new one's ending somehow brings japan to my mind... :P
#3304
Is the bookshelf inside the wall? Nice, allthough the TV bothers me also
#3305
Critics' Lounge / Re:Pirate with no clothes.
Sun 17/08/2003 11:25:05
I like the nude one as it is... It looks funny, like from a cartoon... just give him a very big saber in the inv... and I like the firts animation better... :P
#3306
I made the close-up thing with the text window GUI... Just se the bg to the close-up of the object, then display lots of empty space... :D

SetTextWindowBackground(94); // If the syntax is right... don't have manual here... but anyway, the 94 is the sprite number of the close-up pic
Display("#########(((((((("); // This will display an empty text window. The format is: you put a space in place of a #, and a [ in place of (. Needed to put it like that so it looked right... sorry.... Just se the number of space's and ['s to match the size of the close-up
#3307
Very offtopic, and unneeded, but: what does that mean?
#3308
I like the idea! I was up to that kind of GUI for game options (save, load, settings, quit) some time ago, but dropped it because it didn't work, because of my lack of scripting creativity...
#3309
AAAAAAAAAAAAARGH! Excellent....  ::) (I mean the whole game... ;))
#3310
I like the style... :D
#3311
the script you need: (I believe)

in on_mouse_click:

if ((button==LEFT) && (character[EGO].activeinv==1) && (GetCursorMode()==4)) {
 RunDialog(7);
}
#3312
I thought of this:

You only have talking animation to the first loop (down). Create taking animations and add them to the char for other directions.
#3313
in the dialog, in the end point (where you want the NPC to disappear) put run-script 1, and in the global script create a new function like this (unless you allrady have the function):

function dialog_request(int parameter) {
 if (parameter == 1)
   charater[NAME].room = -1
}

That shoud do it...
#3314
Um... sorry if I'm bieng stupid, but I don't understand... could you put that in steps, like

1. Click a button
2. Open GUI #

etc. (just an example)
#3315
Not character of the game, A letter in the message your about to display. A letter like è or õ or so...
#3316
No, I have script only GUI's, and they work (I have tweaked the on_mouse_click a bit, but it would work anyway) well. The game might froze because of something else... post the inv screen opening scritp so we can see...

Mine is:

if(keycode==9) {
 GUIOff(0);  // hide statusline, coz the inv has its own
 GameGUIOff(); //my own function for turning off all the Menu and so on GUI's
 GUIOn(3);
 SetGlobalInt(101,1); //so the game automatic set's cursormode 6 and don't let it change off until globalint 101 is 0 again.
}
#3317
To fix the froze up you'll need to go throught the script carefully and check if it's a bug... And the opening inv object can (As far as I know) be done like this:

Interact/Open/whateve can be done to the object ->
SetPlayerCharacter(CHARID); to be the char who has the inv item which are inside the other object ->
When the object is closed, SetPlayerCharacter(); to return to the main char...

Dunno if any help, but that's what I came up with your discription...
#3318
Advanced Technical Forum / Re:GUI problems
Wed 06/08/2003 11:00:02
I had to use the Wait(1); so the GUIs didn't stay on the screen when new ones were turned on...
#3319
IT IS AN EXAMPE!!! The pic is there so you know it's a background... You can draw like this but still make a good game. That shows my main projects bg guality in avarage... well no, that's below avarage ditailment, but you get the point... You are not supposed to draw what is in the manual or tutorial, you are supposed to draw what you want to be in you game Sorry for the yelling and so on....
#3320
The Rumpus Room / Re:The MSPaint game
Tue 05/08/2003 07:08:29


;D

The GIF conversion messed the color...

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