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Messages - Ishmael

#3401
Its an adventure game with like three fighting scenes (unless I fiddle the plot again), and I dont think they are hard to make. Its just that you move the player char left and right with the left and right arrows, and shoot your own spells with CTRL or somthing. Just need ot check the player position and make the boss shoot the spell towards that location... not so hard in theory.
#3402
SetPlayerCharacter(CHARID);
#3403
Advanced Technical Forum / Re:Speaker music!?
Fri 23/05/2003 12:59:41
I have a like one year old comp, and I have a speaker. I (and and the others in Dima) have made lots of Finnish text adventures with speaker music...

* running away screeming like crazy *
#3404
It floats around and casts spells towards the player.
#3405
I havent seen this system, but

I think 1 way to get this done is to create a GUI, lets say now we have it GUI 4, make it say 50 wide and 13 high, put a label into it that fills the whole area, and set the align to centre. Then in the global rep_ex:

if (GetHotspotAt(mouse.x,mouse.y)>0) {
 SetLabelText(4,0,GetLocationName(mouse.x,mouse.y));
 SetGUIPositon(mouse.x-30,mouse.y);
 GUIOn(4);
} else {
 GUIOff(4);
}

Any chance?
#3406
When I started using AGS, the first two things I learned were creating rooms and crating characters, so I think its very easy, and I have a feeling that it is told in the maual, too... dunno...
#3407
Synthetique: Ok.... Im stunned....   ::)

SLaMgRInDeR: I was after that style, but I ended up with what you see...

The cape is supposet to float behind him, like he would be invisible, but I must see that again... Thanks alot all of you allrady!
#3408
I cant draw that well... But that style wont nesecery fit my game... I'll have a thought about this (is that a proper Eghlish phase?) and see what I can get done with the picture... Thanks everyone!
#3409
Critics' Lounge / Re:Mafioso Port
Wed 21/05/2003 18:33:12
Looks Great!  :D
#3410
MAN!  :o :o :o TAHTS AWSOME!!! Maby you draw it for me?
#3411
Hmm... yes....  :P
#3412
Is your computer color depth set to 256 col?
#3413
Thats the whole point! It is a ghost-like creature with a floating head, a cape attached to it, and two floating hands with three sharp claws! I knew I'd have shaded it...
#3414
[Still mute of admiration(sp?)]
#3415
Excuse me, people, but I'd like to hear other opinions too... any chance?
#3416
Critics' Lounge / Re:Another char form Ashrad
Wed 21/05/2003 12:48:54
I know, and I apriceate (sp?) it, but I was in a bit bad mood earlier... sorry  :P
#3417
QuoteShould I do this method for all the characters of my game. For example, if I want NPC walking in a room or talking with me?

Yes. That is how all character are created.
#3418
Critics' Lounge / Re:Another char form Ashrad
Wed 21/05/2003 07:17:09
Well.... I dont know anymore whats going on in here... (make sense?) I'll see what I can do...
#3419
Critics' Lounge / Re:Another char form Ashrad
Tue 20/05/2003 11:43:15
Quotewell, on that last pic, her arms are really long!

yes, they are.... I will fix that later...

Quoteit's a she? breasts are where??

Man, are you all here just after boobs?? She is a teenager... Or should I get a photo of one so you see my point?
#3420
oh man it cant be this scary...
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