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Messages - Ishmael

#3461
Critics' Lounge / Re:Kitchen Background
Fri 09/05/2003 20:00:21
Allthough it looks wierd, I LIKE IT!  :D
#3462
WHAT KIND OF ANIMATION LOOP?!? You want to play a fullscreen animation? or make a char loop one of its animations? Or animate an object? And read the manual inside out...  ??? ??? ??? ??? ??? ???
#3463
Using the dialog_request function..? It's told in the manua...
#3464
It's a big, unhappy bird..?  :D
#3465
Beginners' Technical Questions / Re:Need Help
Fri 09/05/2003 18:30:27
um... what you EXATLY want to do..?
#3466
Hmm.... Yes....  :( And stop saying genius, because I think most of the visitors on these boards are just normal people...

To get the choice box you might use either a dialog (yet I dont suggest) or a GUI... It's very hard to expalin how this is done, so read the manual inside-out and come see if I have made something up with this....
#3467
Critics' Lounge / Re:Knight Graphic
Tue 06/05/2003 19:04:56


8) ;D :o
#3468
Critics' Lounge / Re:help with room + puzzel
Tue 06/05/2003 18:13:09
if you use that code, setting the GlobalInt you chose to use, to 1, the char can walk with cursor mode 0.
#3469
Critics' Lounge / Re:bus terminal
Tue 06/05/2003 17:46:47
Outstanding!  :D
#3470
Critics' Lounge / Re:help with room + puzzel
Tue 06/05/2003 17:41:01
You could do as I had to do to get a special moving techique to work: Chack the "don't automaticaly move character in walk mode", the add to the on_mouse_click in the global script, under the if (button==LEFT) {, this:

if ((GetGlobalInt(#)==1) && (GetCursorMode()==0)) {
 MoveCharacter(EGO, mouse.x, mouse.y);
}

And when the char cant move, set GlobalInt # to 0.

Other way to do this is to disable walk mode in the specific sitiuation... dunno... :P
#3471
Update: (again) I re-wrote the first post (again), adding some more pictures... What do you think of my mids? PLEASE COMMENTS AND SUGGESTIONS
#3472
did you type PlayFlic(flic1....);?

And AGS dir..?

put it in the game dir, where all the room files are... and type PlayFlic(1....); as the command... I use .... because the rest of the params are inrelevant in this case...
#3473
Damn me! Thanks.... it's suposed to be &&, not ||... oops...
#3474
function on_mouse_click(int button) {
 // called when a mouse button is clicked. button is either LEFT or RIGHT
 if (IsGamePaused() == 1) { }
 if ((button==RIGHT) && (IsGUIOn(0))) {
   if (GetCursorMode() < 6) { curmode=GetCursorMode(); } else { curmode=0; }
   GUIOff(0);
   GUIOn(1);
   SetCursorMode(6);
 }
 else if ((IsGamePaused() == 1) && (button==RIGHT) && (IsGUIOn(1)==1)) {
   GUIOff(1);
   GUIOn(3);
 }
 else if ((IsGamePaused() == 1) && (button==RIGHT) && (IsGUIOn(3)==1)) {
   GUIOff(3);
   GUIOn(0);
   UnPauseGame();
   SetCursorMode(curmode);
 }
 else if ((IsGamePaused() == 1) && (button==RIGHT) && (IsGUIOn(2)==1)) {
   GUIOff(2);
   GUIOn(0);
   UnPauseGame();
   SetCursorMode(curmode); }
 if (button==LEFT) {
   if (GetGlobalInt(1)==0 || GetCursorMode()==0) {
     MoveCharacter(TK,mouse.x,mouse.y);
   }
   ProcessClick(mouse.x, mouse.y, GetCursorMode() );
 }
 if (button==MIDDLE) {
   SetNextCursorMode();
 }
}

I think it's all there... I haven't put in the inventory scritps yet...
#3475
I am not sure if this has been asked before... But anyway: Sometimes when testing my game I come up with this:

Select talk mode, talk to other char. end conversation (next time you try to talk to him, you just get a message saying he dont want to talk to you), and when you click to remove the last message box, the main char starts to walk to the point where the mouse was (talk mode!). And if I click again, the char starts walking there. This goes on until I change mode or click on the main char. If I click on the other char, it starts the converstion...

Is this a bug in AGS or in my game? It's fun, but I'd like to get rid of it....  :P
#3476
Ok... I think it's safe to start wondering a release date...

"Ashrad: The Evil Arrives"

I thinks it's ready in June... if plans won't change...
#3477
[Under this patch are so may ugly words, that I am ashamed of myself] You put the flic into the game dir and name it flic1.flc for example. Then you use the command PlayFlic(1,what-ever-u-choose); to play it... its so simple...
#3478
Critics' Lounge / Re:Bus BG
Sun 04/05/2003 19:45:56
Hmm.... I was not thinking of colours..... maybe I should go and get some sleep... but the wall could be somthing like light gray, and the seats dark blue or somthing (what is it with me, gray and blue? ::))
Dark seat supports and doorframes... :P
#3479
Critics' Lounge / Re:Bus BG
Sun 04/05/2003 19:37:55
Looks GREAT!  ;D
#3480
Hmm... I dont know... Well, I'll see what I can get done with it myself, concidering all the suggestions. I dont know if he is hiding from someone... maybe, the story is uncomlete, so I dont know yet... :P

----- EDIT -----

What do you think of my mids?
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