Is there a way to test if a character is standing on an other char? I mean if there is, you could use it test if the bad guy is standing on the payers "area", a script would be run... To get the distance, would use a view of the same char with bigger frames... Chris?
The shooting.... using a if(GetGlobelInt(x)==1) in the on_key_press with the keycode of the shooting key... and when the shot may be shot, would GlobalInt x be set to 1, when the shot would not be possible (example no gun) he GlobalInt would be 0... does this make sense?
The shooting.... using a if(GetGlobelInt(x)==1) in the on_key_press with the keycode of the shooting key... and when the shot may be shot, would GlobalInt x be set to 1, when the shot would not be possible (example no gun) he GlobalInt would be 0... does this make sense?