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Messages - Iv4n

#81
... Please inform me if you make money from this.
#82
Nice aliens! :)
#84
Aah thank you Barbarian! Using the "Force Alternative letterbox resolution" option did fix my problem! The game seems great so far! Now onto the game... See you later :).
#85
Aaargh! I don't understand why the game runs in 320x200 when I selected 640x480? My LCD doesn't support quite right 320x200 and I can't play games in this resolution... :(

Actually, when in the game, it displays me 640x350?!? Doesn't matter if I select 320x200 or 640x480... Any help?
#86
Woah! Amazing!
#87
Yeah, I just wanted to metion the cursor mode issue too and that I like the trees :). Somewhat I don't like much is when Tom meets the evil wizrard. They talk too much! I mean a real evil wizzard shouldn't show all his playing cards, especially at the beginning, right? Maybe this is a way to tell a story, but somehow it's strange and it doesn't fit for me.
#88
This problem presist on 640x480 without sss. Well I increase the memory from 10 to 20 and I have no problems from the begining to the end of the game. Except that when I finished it, I had to wait windows to return to normal for 1-2 minutes..
#89
Hmm.. To download it or not?
Aargh I can't wait...

Everything was fine, untill the game starts running slower and slower, and then appears a message that the game run out of memory  ???. Yeah, I've got 256 RAM, but this is the first time AGS game that displays me this message. I don't think it's because of the memory. I think it is some kind of problem with the AGS. I don't know which is the lastest version of AGS, but you may consider of using the latest version if you don't.
#90
I think more of the developers of the big projects makes tech demos, but I don't understand why, since we all know well AGS and it's capabilities. On the other hand is good because they get feedback. But if you start making a playable demo, it should take several months of additional working to make one. The gamers will test it for some short time and that's all. And after that you'll return to the making of the full game and all in all the project will take more in time. So that's what I'm thinking and I vote for no, but it's your decision.
#91
Yeah, it was short, but it was funny. Good work!
#92
Waah. This game is TOO hard. Firing with other weapons not always works. It could be better, if you can use the keyboard for the movment. But moving only with the mouse is insane. Other than that it's a great great game.
#93
Great news!
#94
I've downloaded the Bone demo and I was disappointed. For a commetcioal game the graphics looks awful bad. The action sequence was a bit funny, until the obstacles start to repeat making it boring. The demo was so short that doesn't introducing you to the Bone story/characters/atmpsphere etc.

However, if someone already buys this game, I'll be glad to hear what the actuall game offers.

If Sam & Max is going to be like Bone, then I'm not really happy about it. Anyways, I'm happy that Steve make the right descision and I'm looking forward for S&M2.
#95
Woah! Pretty neat! Looks awesome and so proffesional! When will be the release date then?
#96
I dunno if the main screen (http://www.corbydesigns.com/team/logo2.gif) is appropriate. Maybe there should be some kind of tree with mountains background, instead of a black one. And maybe the heroine's head shoudn't always pointing at up.
#97
Woah! Great work! This is really usable!
#98
I've been waiting for the next demo/intro so long, that I can't wait for the "polished" version. So here are some thoughts about it:

First to say - woah! I'm amazed of this intro demo! You've put a lot of work and effort in it. When the game ended, I can't believe it happens. I was just more and more excited, wishing it wasn't a demo.
Ok, you really proved to be much talanted. I like those forest graphics most. I like those portraits and inside the house decoration. I like those transperantcy text effects.
However, some complainings :).
The room to the right of the kitchen - there is no clear indication that the door out is down below. When you climb up the stairs, the heroine keeps the same size.
Then, outside suddenly comes Gandalf! Yeah, LOTR reference? heh. Then, the story turns in the way we've heard a lot of times - the innocent girl, who doesn't kwow anything untill a suddent moment. And then she get the enlightenment that only she can help people blabla ...and have to save the world.
When the father and the old man says to Kiara the current situation (her quest), you've rush through the dialogues. I mean it's a important moment and it should be more dramatic. But these all are small things.
Oh well. Don't listen to me  ;D.
#99
Hints & Tips / Re: Chick Chaser
Sun 21/08/2005 14:34:54
Someone know where to use the key from Dean office? I've happy ended with only 149...
#100
Woah! Those shots looks quite impressive! I really like these kind of graphics, story etc. Thumbsup.
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