Thanks for the reply, I have to admit that I'm not the best at coding, especially when I'm trying to learn a new game engine, so I'm hesitant on putting any code anywhere else besides the room script. Anyways, I gave up on GUI.transparency when it had strange effects on my gui such as making my invisible buttons and labels look pixelated as the process was running. That glitch also happened when I was running in 32bit true color. Also when I tested it, I didn't like the fact that I had to wait until the function ended before I could do anything else. The fonts that come with AGS are just terrible so I made my own with images created in another program. I get better control that way and can make other transition effects such as page curling or dissolve. In addition, the only GUI accessory that can be animated is the button so that's why I went that route. My goal is to make a quality adventure game and while I want to push the limits of this engine, I tend to design my game with the best visuals in mind since that is my strong point.
I will see what I can do with your code, it may take me awhile to get it right but I need to learn this stuff.
Thanks again!
I will see what I can do with your code, it may take me awhile to get it right but I need to learn this stuff.
Thanks again!