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Messages - JD

#141
Hints & Tips / Re:Neverquest
Mon 15/03/2004 23:24:44
Spoiler
Speak with the bartender about the guy sitting at the bar. You might have to walk into the next room first, and then return to the main inn room.
[close]
#142
Hints & Tips / Re:Neverquest
Mon 15/03/2004 22:12:09
Spoiler
One of the drunks in the inn has what you need
[close]
#143
Spoiler
Ask the apperentice mage, you can find him in the clearing
[close]
#144
To get Lunchalot sober:

Spoiler
You'll need someone to make you a hangover remedy. A special potion
[close]
#145
Alright, after some pc problems I have uploaded it. Get
it here:
http://www.agsforums.com/games.php?action=search&sterm=neverquest&submit=Go%21
#146
Alright I think I fixed most of the bugs. No doubt it still
has some :) But I'm just running through the demo a last
time, and adding some sounds. I'll upload the demo in a bit.
#147
Progress report eh :) Well, I havn't worked on it much (the demo that is, I have been working on act2) but I should have the demo done soon. I know the bugs, and I just have to fix them. Hopefully I'll be able to force myself to finish it this week. It's just that working on the rest of the game is much more fun  :-\
#148
W00t! Finally it's out :) Even though you couldn't
add the art tutorial and stuff, it's still a good read.
I will release the Neverquest demo soon when I've
fixed the bugs.
#149
Hey all,

I was wondering if there was a sprite/background viewer
for the Kyrandia games. Especially 2, but I think they all
use the same format. I searched the web and found
"Game File Explorer, Version 1.32". Apperantly it should
be able to open Kyrandia 2 .PAK files but it isn't really working.
Does anyone of you know any other utilities?

Thanks in advance,

Def
#150
AGS Games in Production / Re:Neverquest
Fri 23/01/2004 18:18:04
Just an update:

The first act (1 of 4) is done and is being tested. I will
release the first act as a demo. I am working on the
second act now, and he's a preview:



I love the rainsnow-plugin :)
#151
Your sprites look very good Farl. The woman looks good too!
Is she supposed to be French? Because somehow she looks
french to me. The hair, the hat, the clothes.  About Scott; he
doesn't really look like an archeological student to me. I'd say
he looks like a thug. Then again I have no idea what an
archeological student would look like so bleh at me!

Keep up the good work!
#152
Advanced Technical Forum / GUI Problem/Bug ?
Mon 19/01/2004 22:16:40
Hello,

I'm using a lucasarts style GUI (actions and inventory on
a gui which is displayed at all times) and I've encountered
some problems. Whenever I try to scroll the inventory while
the character is walking it gives me this error:

---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
problem is caused by the game rather than the interpreter.
(ACI version 2.60.693)

(Global script line 272)
Error: SetCharacterSpeed: cannot change speed while walking

---------------------------
OK  
---------------------------

So I checked my global script at line 272 and yeah, this is there:
SetCharacterSpeed(EGO,(GetSliderValue(5,1)));

But it's on a completely different GUI! How can this be? When I disable
the line (ie. make it a comment with // ) it works fine. Any ideas?

Thanks in advance
#153
Hey Minimi, cool game! Looking forward to play
a game about Holland :) One thing about the
character sprite; I think the pose is making him
look a bit feminine.
#154
I use IE and the site doesn't work here either. Well it loads, but it's all messed
up.
#155
That looks great! As Nixxon said, I love the expression on his face :) The lake looks really good aswell!
#156
Critics' Lounge / A sprite I made a while ago
Mon 05/01/2004 22:43:17
Gordon Freeman from Halflife; I think it turned out pretty nice.
I'm just not happy with the head, especially the glasses.

#157
Oh good lord, how incredibly silly of me! I totally forgot about that.
Cheers Scorp!
#158
This thing has got me dazzled. I'm using the Sierra-
style speech (the portraits with the text next to em)
and I decided that the text would look better on a
gui. So I checked the manual and found:

game.speech_text_gui  - The textwindow GUI number used for sierra-style spch.  

So I made a new gui (number 12), made it a text window, and went to my global
script, and added game.speech_text_gui = 12; to the function game_start().

I loaded up AGS and it doesn't show up. Am I doing something wrong? Am I using
the wrong command?

Thanks in advance,

Def
#159
AGS Games in Production / Re:Neverquest
Thu 01/01/2004 18:37:39
Thanks all, im still working hard on it :) Oh and jannar, the screenshots
are there, at the end of the post
#160
DG you scoundrel! I was looking for Blake's puzzle design
thingymajig. Thanks  ::)

<offtopic>
And yeah miez, the avatar rocks! Here's the larger (original version) :



W00t!
</offtopic>

I also liked the Hanoii puzzle in Kyrandia 2: Hand of Fate. It's just that I
like the whole hanoii thing so that puzzle was enjoyable. I can understand it
could be quite annoying though if you dont like hanoii.
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