I left it loading for 15 minutes but it does nothing for me. Must be Youtube acting up.
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Show posts MenuQuote from: Vince Twelve on Sat 06/11/2010 14:43:23
Me too. I'm not sure if I'm VinceTwelve or vincetwelve, but probably the opposite of what you've got.
Quote from: Al_Ninio on Thu 04/11/2010 04:40:46
Oh man.
If Def is playing then I am coming back to Minecraft!
Quote from: wonkyth on Thu 26/08/2010 02:33:14
I just defined everything physical as vectors and used a few simple coordinate geometry equations to check for collisions and intersections.
Quote from: GarageGothic on Wed 25/08/2010 20:05:42
Possibly you could use AGS' pathfinder to check for walls - if you have an invisible dummy character WalkStraight from the enemy position to the player, with a speed setting that makes the movement instant (speed -1? Not sure, but I did make use of it before). Then check the dummy's actual coordinates after walking. Is he at the player x,y? Then there's no wall.
Quote from: Gravity on Fri 16/07/2010 19:08:41
From what I've read it seems the view wasn't worth the climb.
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