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Messages - JD

#81
I was fun indeed :) Too bad I suck at fast paced games like these :(
#82
I prefer the right one with the lighter hair.
#83
I think they look great!

QuoteDoesn't feauture much characters with armor, unless they already whore that in the Disney movie/Final Fantasy game where they're from.

Heh the word whore and Disney in the same line  ;) How cute!
#85
Adventure Related Talk & Chat / Re: Tintin
Sun 16/04/2006 12:38:33
Yup, from Wiki:

"Reviews were extremely positive, possibly partly because the need was felt for the Amiga to have a flagship game to rival Sonic (Superfrog was also such an attempt, released about the same time). However some criticism was aimed at the blatant and pervasive advertisements in the game for Chupa Chups, the lollipop company, displayed in the first four levels (known as 'Sweet Zone')."
#86
Adventure Related Talk & Chat / Re: Tintin
Sun 16/04/2006 11:27:56
#87
Adventure Related Talk & Chat / Re: Tintin
Sun 16/04/2006 09:31:31
Quote from: Helm on Sat 15/04/2006 21:26:48
The 'oh guess what would make a good adventure game! my favourite comic/band/cereal' type of thing usually doesn't pan out, no offense.

Oh a game about Frosties! It would be Grrrrrrrrreat!
#88
The World of Warcraft satyr:

#89
Thanks both of you, thats a logical way to do it! I tried GarageGothic's code and it was flawless. I also tried dkh's code and it worked too. Solved!

Thanks again.
#90
In my game I use a listbox to keep track of quests the main character is on. Adding new quests to the listbox works and when you click on a quest it shows a description of the quest in a text box next to it. So far so good. But what if I want to remove a specific entry from the listbox, for when the character completes a quest. I looked up the RemoveItem command, but I saw this only lets you remove entries by number. Like the first one in the listbox, or the third one. In my case the game never knows in which order the player picks up the quests, so this won't be of much help I guess. Is it possible to remove entries using something similar to RemoveItem("name of entry") for example? Perhaps by using.. magic?

Thanks in advance,

-Def
#91
When you press Ctrl+G you get the Global Script. For stuff that isn't room-bound. I guess you should start with taking a look at http://www.adventuregamestudio.co.uk/actutor.htm for a start. Good luck!
#92
Learning how to script probably sounds harder than it is :) Once you figure out the basics you can really do anything. And I think learning from other scripts is the best way to do it. It's a good way to find out how the commands work and stuff.
#93
Nice work Strazer, will certainly play around with this at some point :)
#94
Critics' Lounge / Re: Main character c&c
Sun 25/09/2005 18:18:56
* Only publish compressed images. BMP:s will not display properly.
#95
Hurrah a new version! :D I love this plugin, though there is one thing which I'd love to see: multiple lightspots. So you could have a fixed lightspot, and a moveable flashlight spot in the same room :)
Keep up the good work!
#96
The images aren't showing up here.
#97
Wow Igor, I really love your art style! And your animations are awesome!
#98
General Discussion / Re: The Avatar Archive
Fri 09/09/2005 22:25:52
It's quite notorious! People sent me messages about how much they liked it, and I remember some people complained about it's size (580kb or something). But it is so awesome!
#99
General Discussion / Re: The Avatar Archive
Fri 09/09/2005 21:13:39
In no particular order:








#100
Critics' Lounge / Re: Need help with GUI ideas
Thu 01/09/2005 20:51:22
Looks much, much better!
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