There is an option for profiling on the PSP using gprof. I made a build for that and ran it on the Beacon and Gemini Rue main menu. These are the resulting logs: http://jjs.at/temp/profiling.zip .
Not sure how useful they are because the profiling makes the games run a lot slower. Not sure about Beacon but Gemini Rue went down from the usual 25 to 15 fps. I guess this will mess with everything that is timing related so the drawing/script processing ratio might be off. Also not sure if optimization is turned on while generating code for profiling.
The log indicates the most of the time is spent in ccInstance::ReadOperation.
Not sure how useful they are because the profiling makes the games run a lot slower. Not sure about Beacon but Gemini Rue went down from the usual 25 to 15 fps. I guess this will mess with everything that is timing related so the drawing/script processing ratio might be off. Also not sure if optimization is turned on while generating code for profiling.
The log indicates the most of the time is spent in ccInstance::ReadOperation.