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Messages - JRock

#81
YES!!!  Thank you Gilbot!  That's what the problem was.
The file extensions!  It was reading it as intro.wmv.wmv.
I changed the settings, now it works.

Thank you very much!  And thanks GBC for your help too!!!

;D
#82
The video is 20 seconds long , resolution 320 x 240, and the file size is 1.05 MB

(thats why I dont understand why I am having problems getting it to play in my game.  It isn't even that big.  ??? )
#83
Tried it with 1,1

Still saying:  "Video load error.  file not found or format not supported"  >: :(
#84
well, i had put:

PlayVideo ("intro.wmv",3,11);

to play it at full screen with no audio and give the player the option to skip with key or mouse click.

(and it didn't work  >:( )
#85
Well, I am pretty new to the AGS formums and I wasn't sure if this was quite the right forum for kotd's question.Ã,  Thats all.Ã,  ;D
#86
Well, I created the video with Windows Movie Maker, so I would assume so.  ??? 
#87
I shouldn't even be doing this, but here you go:

http://ron.the-underdogs.org/characters.php?index=0

( Maybe I'm too nice.Ã,  :-\ )
#88
Ok.  I put it in Compiled and it still don't work.  A message pops up saying "Unable to load video or format not supported". When I click "properties" for the video itself it says its a "Windows Media Audio/Video File".   Is this file type supported by AGS? Or am I still doing something wrong?

Thanks a bunch!!!  ;D
#89
Don't know if you resolved this issue yet, but heres what I usually do for the title screen when I only want the Pointer (no other cursors or GUI's) visible.

Quote
// script for Room: Player enters room (before fadein)
gIconbar.Visible = false;
mouse.DisableMode(eModeInteract);
mouse.DisableMode(eModeTalkto);
mouse.DisableMode(eModeLookat);
mouse.DisableMode(eModeWalkto);
mouse.DisableMode(eModeWait);
mouse.Mode = eModePointer;

Hope this helps  :=
#90
Quote from: ScottDoom on Tue 17/01/2006 02:28:55
.....except character has more option commands than object.

What do you use?

Well, I am not a pro at AGSÃ,  :-[ , but if the character has more options and functionality, then use it.Ã,  I have ran into this same issue before too, and I have always used Character instead of Object.
#91
A few questions about video for anyone who can help:

Can I use movies created with Windows Movie Maker in my AGS game?

The AGS help file says:
Quote
PlayVideo (string filename, int skip, int flags)

Plays an AVI or MPG file, or any other file type supported by Media Player.

Well, movies created in Windows Movie Maker ARE supported by Media Player, so why won't the video I created work in AGS?

And what folder in AGS do I put the movie in after I create it?

Thanks!
#92
Critics' Lounge / Re: Main Character
Mon 16/01/2006 22:44:04
Quote from: taffytom on Mon 16/01/2006 20:37:18
Just STOP using the doll thing or stop posting them. I would suggest that you stop using it because no one wants you to stop trying to get critiqes.

You are entiltled to your own opinion (thats what "criticism" is),and I am glad to be receiving several opinions.Ã,  My intention (as with all posts in Critics Lounge), was to receive replies as to how the images look and how I could improve them (which is exactly what happened), so I will not STOP posting my ideas, because feedback helps me better understand what other people think of my work.Ã,  If you fail to understand that this is the whole pupose of "Criticism", then maybe you should STOP replying.Ã,  ;D
#93
Critics' Lounge / Re: Main Character
Mon 16/01/2006 19:03:59
Quote from: Helm on Mon 16/01/2006 17:04:16
what I think is that you're hurting your own artistic growth in playing with doll-based character creation.

Yes. "Playing" is correct. That last matrix pic was just a joke (i wasn't really trying to accomplish any "growth".Ã,  I was just messing around.Ã,  I would never attempt to make a matrix game with matrix characters cuz I wouldnt even know where to start.)

And I'm glad you all think this is gay ("gay" being defined as "Happy")
I appreciate that. (Or do they look "Homosexual"?)



#94
oh sh#t.....i'm going to jail   :'(
#95
Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Bitch-Slap
You are 14% Rational, 28% Extroverted, 85% Brutal, and 42% Arrogant

(What?!!!Ã,  That thing called me a "bitch-slap"!Ã,  What is that!!!!!!!!!

I wanna find who came up with this test and bitch-slap them!!!!!!)  >:(
#96
Lots of different opinions.....Hmmmm...Think I'll just create my own characters.  ;D
#97
Hmmm...A waling popscicle stick.  Very original.  I'll give ya that.   ;)
#98
Critics' Lounge / Re: Main Character
Mon 16/01/2006 01:58:59
Maybe Canadian women do have facial hair......hmmm......

(I like my edit better, but don't be enviousÃ,  ;DÃ,  Just kidding.)


he he he.Ã,  What do you think
#99
Critics' Lounge / Re: Main Character
Mon 16/01/2006 01:18:47
Quote from: taffytom on Mon 16/01/2006 01:12:47
isnt that just a photo of some asian city????? ???

I dont see the resemblance in the sin city thing.

It's a Canadian city.

He's holding the gun the same way.

and thanks
#100
Critics' Lounge / Re: Main Character
Mon 16/01/2006 00:13:59
It's all good.  Thanks for all the help people. 
You'll see my game on "In Production" soon.    :)
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